Let's compare newest killer vs survivor perks, shall we?

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Comments

  • Pulsar
    Pulsar Member Posts: 20,775
  • Ayodam
    Ayodam Member Posts: 3,022

    But if a killer takes the time to snuff the boon while in chase you can use the interruption to make distance. And it’s not like they’re running Shattered Hope to perma-break totems. Plus the haste bonus here should be just as game breaking as MfT since you don’t even have to be injured to use it & the book doesn’t leave you exhausted.

  • Rickprado
    Rickprado Member Posts: 561
    edited March 19

    You are forgetting:

    Champion of The Light: A good perk that enables you to blind the killer and slow them down. Can be used to: get out of a bad zone if the killer breaks a pallets; hinder the killer after a save; help a teammate getting tunneled if you can blind the killer. One of the best perks in the recent years (and that many don't use i don't know why).

    Chemical Trap: the same as Champion of the Light: if the killer ends up breaking the pallet, you get a HUGE distance from it. Or you can make it waste a lot of time trying to circumvent the pallet to get a hit (most of the times they will just give up, break the pallet and accept the slowdown).

    Strength in Darkness: Let you heal forever in the basement and also helps you see the killers aura. I've been using this perks since the release and getting very good results.

    Wicked: Let you unhook yourself in the basement and see the killers aura after the unhooking. Alone is a good perk, but can be used to make some very nasty combos.


    Its so biased saying that only killers are getting good perks, specially since survivor have been receiving quite nice perks


    Edit: ALSO, Weaving Spider can be quite strong to the mid to the endgame, since 80s gens when there is only 2 left to be done can be quite hard to handle, specially when the killers probably used all of its stacks of Pain Ress and Pop will lose its efficiency.