Footsteps sounds and Lightweight
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They did discuss doing that at one point back around the time they were looking at changing predator.
Nothing happened with that though which is a shame, I would like more quiet stealth perks
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@soshidow Not a shame, probably they had other priorities or a too small development team. Now they are great and can make this game perfect! I like the sound fix: scratch marks, movements in the shadow, grunts, footsteps... all traces are important, both senses must be used to find and kill the prey! But, of course, who equips Lightweight cannot run so ungainly and noisy like the others: their steps are those of a silent ninja!1
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@Entità
Just fyi, when the devs say "footsteps audio remixed and volume adjusted", they mean that the audio levels have been brought back to the normal levels before the most recent engine update. Patch 2.4.0. with its Unreal Engine update accidentally changed some volume levels for things like footsteps, breathing, chainsaw noises etc. Theyre just putting things back to normal, not making footsteps louder than they used to be (before 2.4.0)regardless, interesting idea. I certainly do find survivors by hearing their footsteps. could be interesting
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@touchpadgamer Are you sure? "Remixed volume levels for footsteps, music & VOs" and "Removed the attenuation on VOs and footsteps that were integrated in the 2.4.0 release" are indicated separately. Anyhow, the developers should silence these sounds of steps for the survivors who run Lightweight, in order to give back to the killer the full ability to sniff the prey, with normal volumes and sounds, without however prejudicing those who voluntarily invested in stealth.
Post edited by Entità on0 -
Yeah, it's a shame the rework of the Predator perk is the way that it is and also that Lightweight wasn't changed to have lighter footsteps. The amount of mechanics that the developers don't consider to be relevant enough to keep tinkering with is disheartening.
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Maybe the 2.5.0 patch will solve that problem!
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I hope this buff will come with 2.6.0 patch: less toxic DS survivors, more stealthy survivors.
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I was hoping for this rework to come when the footstep sounds were being adjusted, but that didn’t happen. I now cannot hear footsteps very well while in chase, and I feel like I should be able to do so if a survivor is well within 16 meters of me.
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