As solo queue there is nothing that i hate more than weaving spiders
i didnt think that a perk could make my games worse than self care but weaving spiders is just another level, in the moment i see that icon i know that the game is lost, one guy is gonna do nothing for 2 minutes and the killer is gonna destroy us and it happened EVERY ######### TIME, this perk is without a doubt the skull merchant of perks.
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Yup. Even worse is the people who try to justify it’s good because the drawback can be mitigated by running no mither. Oh good now you’ve wasted TWO perk slots to get 63 seconds worth of progress removed at the cost for 120 seconds. Not to mention you don’t need to do all 7 generators, you only need to do 5 so really it’s 45 seconds of progress for 120 seconds wasted. Had two people flame me because they couldn’t figure out this extremely basic pre 10 year old level of math. You really can’t cure or argue with stupid.
I think people honestly just like how cool it looks and to be fair it kinda does. Still though if you can’t figure out that 120 seconds is a lot more then 45 seconds which even if halved by two people running the perk it’s still 120 seconds you are straight up stupid. Hence I dub the perk stupidity circle. Solo queue has just got a lot worse because of this perk.
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"without a doubt the skull merchant of perks" made me chuckle.
You are right in your assessment of course, the perk's a nightmare, but I will say one thing: With BHVR having decided to create a new "type" for this perk, it stands to be expected that there will be more of the same type in the future. Now that isn't necessarily true because "Teamwork" perks had (fortunately, given how awful they are...) also been one-offs, but a crucial difference here is that BHVR created an entirely new interaction complete with animations and HUD icons for Invocations. If you know anything about BHVR, you'll be aware that they usually go the route of least effort, reusing animations and mechanics all the time, almost never introducing new interactions, taking ages implementing much of anything. For them to have done all of these things for a perk (that is also objectively awful in so many respects) is crazy to think. It might take another year or whatever, but I'm convinced there will be more Invocation perks, it's as good as guaranteed that they didn't put in all of this "hard work" for a one-off instance that will also have 0.X% usage rates.
So, what does that mean. In the future, it could be possible that with multiple Invocations equipped, players could be spending the same time they are now for stacked rewards. There could come a point when the absurd time investment and risk may actually be worth the benefits garnered. If we for a second put on tinfoil hats and allow ourselves to be a little silly, it might even be speculated that BHVR specifically released a comically bad perk as an introduction to Invocations to get ahead of the incessant complaints of killer players that led to the death of, among others, Boon perks (being silly because ultimately it is of course on BHVR for not creating good perks and overnerfing the one perk that carried Boons to relevance). If they create this air of ridiculousness surrounding Invocations, the community may take better to future releases and adjustments that may actually make it a worthwhile game mechanic.
...That said, there's still a plethora of issues even if this were true. Sitting in basement staring at the floor for two minutes will never be compelling gameplay design no matter what. Future Invocations would also be expected to come with their own "sacrifices", so now you'd not only be Broken but also Hindered, Blinded or the like. The fact would remain that any benefits that are actually worth the absurd investment would likely feel absurd for the killer to be on the receiving end of. It can also be argued that these perks would never be more than the sum of their parts, meaning that if no singular Invocation perk is worth the investment in and of itself, using multiple also won't truly remedy the situation. Simply because while you may still be spending the same amount of time for then additional benefits, you are also spending additional perk slots that individually aren't worth it. This is the same reason why Boons "died" with the death of Circle Of Healing - if no singular Boon perk is truly worth blessing a totem for, equipping any of them is a waste of perk slots (relative of course to using other perks in those slots instead). When Circle was still a really impactful perk, other Boons were often used alongside it because blessing totems was already worth it for Circle alone, so getting additional value from doing so by bringing other Boon perks was more sensible, forgoing other perks for that didn't hurt as much. Of course, if all Boon perks were better individually, using them alongside one another would also become more attractive, but I do believe that they have to at least be decent individually to ever be used, and that you need some really impactful ones if you are to ever convince serious players to replace other perks they could be using instead. So given how awful the risk + investment to reward ratio is for Weaving Spiders, you'd have to have pretty ridiculously impactful Invocation perks to make it ever worth the consideration alongside them. ...Which would probably lead to people often using only those good Invocation perks and killers complaining a lot about them, just like "Boons OP" was a common complaint when it was exclusively Circle that was at all strong enough to be worth the slot outright.
So yeah, I don't know, even with future Invocations I struggle to see one in which Weaving Spiders will ever be worth using. I guess we can hope that BHVR intentionally were very conservative and cautious with the release version of Spiders to be able to then gradually buff it in the future. But I doubt it, they after all went from 15 to 10 charges from PTB to live, so it really doesn't seem like "powercreeping" the perk is on their agenda.
It's just mindboggling this ever got released. I really wonder what goes on in their design meetings and rooms, for them to come up and out with this. It's already always been perplexing that they release perks the majority of which are so lackluster they barely break the 1-digit percentage mark in usage rates, that they seemingly don't mind that most of the 20 most used perks 6+ years old. But this perk is a new level, it's downright shocking, especially because they spent such an untypical amount of work on its implementation.
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I’ve got it off every single time I’ve ran it and when my teammates have they usually did to so idk.
I think the issue is typically not running Distortion. There’s enough aura perks that running it without Distortion is asking for a bad time. Distortion basically guarantees you’ll get it off.
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