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DS balance idea
Comments
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So the others who took it in into the game will have a perk slot wasted?1
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@Brawler said:
So the others who took it in into the game will have a perk slot wasted?Basically Ruin.
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Unit said:It'll discourage usage won't it?0
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gEniuS dUDe tHIS wiLl fIX tHE gAME
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Brawler said:So the others who took it in into the game will have a perk slot wasted?0
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Tsulan said:Brawler said:So the others who took it in into the game will have a perk slot wasted?
Insert "if he dies, he dies" gif.
Pretty sure I had this discussion with you back then, seems like you still haven't understood it0 -
Yeah this change would be awful since solo survivors don't know which perks the other survivors are using, only swf survivors. So a nerf to solo survivors, but not to swf survivors.
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2 easy to implement alternative routes:
Route 1:
Decisive Strike has to live up to its "Decisive" part.
Only after you have entered the "Struggle Phase" will the perk activate. This means that the killer only has to deal with it once if the killer wants to avoid it and it cannot steamroll and rob the killer from the much needed (and deserved) early game momentum.(Code simply adds 1 condition required for the perk to be turned on and done)
Route 2:
Decisive Strike is used to hit the killer at the right time.
The Stun time is reduced significantly, meaning that the killer can down the survivor after about 1-1.5 second after their escape from their grasp. (Cannot be reduced by Enduring or other stun-reducing effects)The survivor however gets to control when the skill-check appears and then has to hit it. (For non-obsessions this only becomes available after 45/40/35%).
When the survivors see the killer walking through a pallet or near a window, they should use their decisive strike and their environment (not a 4 second stun-time) to avoid being hit nearly-right after they escape their grasp.
This also means that the killer has control over their own pathing to a certain extend and are partly at fault for playing into decisive strike when being hit.
(Code simply alters the stun duration + makes the skillcheck appear when the player presses the active ability button, instead of automatically at a timer's command.)
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DwightsLifeMatters said:Tsulan said:Brawler said:So the others who took it in into the game will have a perk slot wasted?
Insert "if he dies, he dies" gif.
Pretty sure I had this discussion with you back then, seems like you still haven't understood it
Killers run the risk of hex perks.
Also, solo survivors are a minority.0 -
we could have written a dozen of PhD of DS and Hatch solutions, plz STAWP BDB wont listen
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or or just let me speak, we stop making ds fixes and notice that its a one use perk that can be missed and wasted
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