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Undone is very bad perk

To get full value, which is Pop + 30 sec block you need to get 10 missed skillcheck from healing and repair. It has 60 seconds cooldown.

I tried Doctor with this perk, which is the best user of this perk with skillcheck difficult perks and let me tell you I got total of 3 missed skillchecks the entire game. Now, even if I would have like 6-7 this perk would be still like a worse Pop.

Really cool idea of the perk, sadly it's pretty weak and that's saying on the best user of this perk for difficult skillchecks. Any other killer that is not Doc would prob get even lower value than this.

I would give it D tier atm. Very weak, avoid even if you play Skillcheck doc, its not worth it.

Comments

  • Crowman
    Crowman Member Posts: 10,106

    I experimented with a map offering plus Coulphobia and even tried Lullaby and I never hit 30 stacks either. One game I had 24 stacks total (15 & 9).

    In it's current state it's only ever be good at being a noobstomper. The perk would likely make more sense if it stacked off of great skillchecks as it would "undo" the progress survivors get from greats. It would remove syngery, but even with current syngery it's not even worth getting to work.

  • Chocolate_Cosmos
    Chocolate_Cosmos Member Posts: 5,734

    After testing this perk I am just asking myself "Why would someone EVER run this over something like Pop?"

  • jonifire
    jonifire Member Posts: 1,436

    I had played some rounds with a full skill check/giant terror radius doctor build and most times they didn‘t even miss one skill check.

    They have to add either you get also stacks for great skill checks or also for normal skill checks.

  • Blueberry
    Blueberry Member Posts: 14,459

    It’s like really, really bad. You could literally double its effect..and on Doctor it’s best user..and it would still be awful. That’s how bad it is. Its numbers need to be increased..ridiculously.

  • HolyDarky
    HolyDarky Member Posts: 1,383

    Year this perk is so awful and bad that any other perk, even Dying Light, would be better.

    A idea I had was to gain the tokens by injuring and downing survivors instead of missing skillchecks by them and also remove the genblocking because this stops the regression which is awful - maybe instead of genblocking one more token or something. Pop would be still better/reliable but at least Undone would be easier to use.

  • TheTom20
    TheTom20 Member Posts: 683

    I think the problem with these kind of perks as that good survivors just don't fail skill checks you might get 1 or 2 but nothing really substantial which is ashame

  • xltechno
    xltechno Member Posts: 1,026

    Everyone talks about why the developers have prepared something like this that bashes novice survivors and has almost no effect on advanced survivors, and instead of getting tokens, they get sighs.

  • Devil_hit11
    Devil_hit11 Member Posts: 9,513
    edited March 2024

    i wish the perk got rework into something like, whenever you kick a gen below 20%/25%/30%, you regress the gen to 0. For every 1% regressed, 2 seconds of blocking is applied to the generator.

    So for example, if you kick a gen at 20%, you regress the gen by -20% and apply 40 second gen-block. If you kick a gen that is 40%, the perk does not activate however you can run pop+base-kit regression to apply regression from those perks to increase threshold that it activates.

    The current version is not effective whatsoever. You'll only get tokens from survivors that leave generators and miss skill-checks. this has at most 1-3 times per match so on average, you get like 3-9 tokens. Not worth the perk slot.

  • glitchboi
    glitchboi Member Posts: 6,025
    edited March 2024

    The irony that the one slowdown perk to drop happens to be the weakest one.

    The perk relies on Huntress Lullaby in order to actually work to its fullest. If Lullaby is gone, there goes Undone as well. The best value I've gotten from this perk is ironically from Freddy of all killers because his kit encourages survivors to fail skill checks so they may not bother to hit Overcharge or Oppression skill checks.

    The build I used for him consisted of Undone (duh), Surge (to avoid damaging gens by kicking them, and survivors that explode generators from Surge grant 3 tokens for Undone iirc), Overcharge, and Oppression (solid duo to get 6 tokens instantly, it's worked plenty of times for me). Add-ons are Green Dress and Blue Dress for maximum skill check penalties. I've never gotten more than 15 tokens with this build, but it's the best that I've gotten consistent value from. Use the cooldown to your advantage by kicking generators with Overcharge to prevent the newly obtained tokens from depleting. It's not his best build and Undone is still a terrible perk, but Freddy is somewhat viable at using this perk.

    Soul Chemical on Blight with Undone is also quite interesting.

    Post edited by glitchboi on
  • DerpedByDave
    DerpedByDave Member Posts: 53

    I've been thinking about this

    When a killer kicks a gen undone stays active on the gen for 35/40/45s

    Skill checks trigger 10-20% more often and are slightly faster. Good skill checks gain 1 token missed skill checks gain 3 tokens

    Max 5 tokens each token regresses the gen by 2% and blocks it for 3 seconds for a total of 10% and 15s

    If a survivor abandons the gen during this time tokens are applied the gen is blocked and begins regressing, if max tokens are reached the same effect applies.