http://dbd.game/killswitch
Overcome should be buffed
Overcome is in my opinion one of the most forgetable Exhaustion Perks in the game, the value you get from it is nice but not game changing like other Exhaustion Perks, and quite frankly it's quite boring.
So I suggest quite a simple change for this Perk.
OVERCOME
When loosing a Health State, break into a sprint at 200% of your normal Running Movement speed for 2 seconds.
Trumps the regular post-hit speed boost when activated.
This Perk cannot be used while Exhausted.
This Perk causes the Exhausted Status effect for 60/50/40 seconds.
So now, this Perk has a lot more synergy, it can be used while Injured, it can be used with more Perks, technically, it increases the post-hit speed boost duration from 1.8 seconds to 2 seconds and increases the movement speed from 150% to 200% while not exhausted.
This would make the Perk way more fun to use in my opinion, would also help to get into position faster against really fast Killers like Billy or Blight, which the current Overcome cannot really do.
Comments
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the perk increases speed boost from 1.8->3.8 seconds. the problem with perk is that you need heal to use it, instant downs bypass the perk and you have low control for when it activates.
My idea for overcome:
When healthy and walking, press active ability button to become injured and gain deep wound status effect. you gain 50% haste for 2 seconds
This perk cannot be used while exhausted.
Overcome causes the Exhausted Status effect for 60/50/40 seconds
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Now the perk does not get countered by instant downs and you can use Made for this with it alongside controlling the activation.
Post edited by Devil_hit11 on1 -
Wouldn't this just kinda be worse Dramaturgy?
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dramaturgy prevent you from getting hit. Overcome accepts that you will get hit which is what current version already does. This is more like 99% SB with health state cost.
Plot twist+Overcome might be meta for SWF because you could instantly disable corrupt intervention at the start of the match. You can activate resilience+Deja vu early on or MFT for chases.
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Overcome should work on an Endurance hit. It'll make it more useful against tunneling.
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This looks the most appropriate. It would be wise to set the activation condition to be a state change and not to play around with the numbers.
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As an Overcome enjoyer, It was indirectly changed by 6.1.0 nerfs, I have some very easy changes that can be made
Increase the duration to 2.2, to make the speed boost a clean 4 seconds.
Allow it to be used with endurance effects, can't stack with DH, does stack with anti tunnel perks.
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This is the only change it needs IMO.
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