Adrenaline needs to be changed
It's just a crutch perk for survivors and if all 4 are running it that's wild
Comments
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Adrenaline is far from the most problematic survivor perk right now. With that said, I wouldn't mind seeing it changed so that they don't get healed off the hook at endgame. Basically forces you to tunnel because if you're chasing someone who isn't dead-on-hook at endgame, you are never getting them.
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Hard disagree.
If you still have all survivors alive by the time the last gen is done that's on you.
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Have you considered winning the game before all Gens are done? Then you wont have to deal with Adrenaline.
(Seriously, the Perk is a one-time use which only works once all Gens are done. Before that, the Survivor has only 3 Perks. So if you kill them before, they wont have Adrenaline. But dont worry, it is on the list for changes and from experience, this will most likely mean you wont encounter it after the Nerf...)
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It is being changed. It's on the road map for the next mid chapter update.
Personally I hope they don't change it too much. Just make it not activate after being unhooked or wake up against Freddy and it would be a pretty fair perk.
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"you either get an early game advantage or you get an endgame advantage you can't have both."
Well, I guess Killers should not run Corrupt Intervention and NOED then. Because you either get an early game advantage or you get an endgame advantage, you cant have both.
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Ok but why Is it only problematic now? Adrenaline has literally been in the game since release and no one's ever complained about it.
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There are not many Perks left which make Killers lose the game. Before now it was Made for This, but Killers who were losing games while Made for This was Meta (and before...) are now still losing games. There HAS to be another Perk which causes it.
And this time it is Adrenaline. (And I am pretty sure Threads like this are opened if it happens that a Survivor heals during Chase with the Killer... Which does not happen THAT often to be honest. Most of my Adrenalines are used up while I am healthy and not in a Chase, just giving the the Speedboost)
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Was just a nice way of saying that your reasoning is pretty bad.
But looking that you even want to have Balanced Landing nerfed (one of the worst Exhaustion-Perks), you are probably struggling a lot with the game anyway.
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How can something be called a crutch perk when it requires you to play almost the entire match with only three perks? It's literally the opposite of a crutch perk. It rewards you for playing well. I'm more interested in knowing what your next excuse will be when/if adrenaline gets nerfed. People still don't seem to realize that strong perks that get nerfed are immediately replaced with other strong perks. People will just slap on the likely to be buffed Decisive Strike and you'll start whining about that instead.
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Survivors always have the early advantage for sure. 16 perks vs 4 perks
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Would be nice if we change the Killer Meta as well. It has been Regression-Perks for years. That they changed them so that other Regression-Perks are used (and then changed some of them back so that they are in the Meta again) did not really change anything.
But I am very sure you are fine with keeping the Killer-Meta, correct?
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"free".
Just have to complete 5 Genererators for that "free" Health State.
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It's been regression perks because a semi decent survivor squad will just blow through gens
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Not if you are a semi-decent Killer player and can apply map pressure. I would agree that some Regression/game delay is needed, but seeing that it is mostly just 4 Regression-Perks... You dont need this in public games.
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Nice fantasy situation.
So the Killer did nothing for 5 Gens and then got the Downs? If Survivors really go down that easily against a Killer, they will not complete 5 Gens.
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I guess it's an mmr thing but you honestly have to run as much gen regression as possible. Especially with decent loopers that run to every pallet on the map.
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I think the only change Adrenaline needs is the removal of the wake up effect against Freddy. Anything else is overkill.
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And there is the low MMR-talk I mentioned in the other thread. 🤣
You cannot make it up with people like you.
As I said, Slowdown is needed. Just not 4 Slowdown-Perks. But it is whatever, you are probably using a second account, so I think it is pointless to talk to you if you just argue with "You must be low MMR then" when someone brings an argument.
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I would say this and also the removal after being unhooked
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I wish the perk was just limited to 1 survivor. Like if I'm Legion and the gens pop and everyone has adrenaline it kinda blows.
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It's a one time effect that only unlocks after you've completed all five gens, it makes sense that it's strong. Nobody questions why you can Mori survivors with Devour Hope at 5 stacks, idk why this is somehow different.
That said, remove the effect it has where it wakes you up against Freddy. Cause literally why
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Adrenaline is so limited in it's use, being once per match and only when the gates are powered, that it justifies having a strong effect. Being that limited and being mediocre is bad design.
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Adrenal is fine how it is. It‘s a shame that they will most likely nerf it into uselessness. Not waking up against Freddy tho would be good. It would be funny if that‘s the only thing that won‘t be changed.
I wonder, which survivor perks gets killed after this one. There isn‘t really anything good left.
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Oh you speak of "Early advantage" like if Camping and Tunneling at 5 gens is not a thing. 😂
It's not about how things are meant to be designed, that doesn't take away from the fact that it IS a balanced perk and one that is high risk (because you may be dead) high reward ( a health state).
But go ahead and keep popping off about things you don't understand.
PS. "For doing nothing" *Laughs in 5 gens being completed*
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Because all the perks that killers asked to be nerfed, got nerfed and then survivors moved on to the next strong thing. More people run adrenaline now causing killers to ask for a nerf to a perk that doesnt warrent any nerfs (freddy change yes but thats a quality of life change)
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No
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“I wish it was limited to one survivor” again no
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All gens need the be done for adrenaline. "Crutch"
Killers mains know that Adrenaline is about to get changed and pushing towards nerfs with silly threads.
The perk is absolutely fine.
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The funny thing is that it might backfire to them. Obviously it depends on how hard Adrenaline is nerfed, but if it is really not worth taking anymore (and given their track record, I would assume that), people will drop it and play something else.
And then Killers realize that the Survivors suddenly have 4 Perks during the majority of the game instead of 3 Perks. So the matches for struggling Killers might even be worse when slugged Survivors suddenly run Unbreakable instead of Adrenaline or hooked Survivors are using Deliverance instead of Adrenaline, removing a lot of pressure Killers have DURING a game. For the trade of a Perk which might not even come into play.
Because the complaints about Adrenaline base on experiences where they see it activate in a chase or when a Survivor becomes healthy. What they dont see are all those Adrenalines which activate while a Survivor is NOT in chase and NOT injured. Let alone those which dont even come into play at all because the Survivor is dead before.
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Then they will most likely get the next perk nerfed, so there are only perks like calm spirit and then calm spirit is suddenly op and it gets nerfed.
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If you’re Legion why aren’t the survivors in Deep Wound when Adrenaline procs? Then, it’ll be like they haven’t really healed at all because it’s just going to take away the Deep Wound effect.
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So now that we have nerfed all the great survivor perks, we have to start nerfing the decent ones? The very situational perks?
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It's funny that perks survivors like using get labeled "crutch" perks as if that's a reasonable excuse to nerf.
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I think the devs should run a two-week long experiment:
Once a killer wins a game (3k or 4k), before they can play another killer game, they have to win as a survivor (escape through gates, hatch does not count). They'll quickly realize how necessary perks like adrenaline, off the record, sprint burst, etc. really are in the current landscape of dbd. Likewise for survivor. As much as I strongly dislike pain res, pop, sloppy butcher, stbfl, B tier killers and below require them to have a fighting chance.
Ultimately, I'd rather have new gameplay mechanics and systems adjusted to fix issues like this rather than requiring band-aid fixes to the meta via perks, but I'm not holding my breath for any meaningful changes any time soon.
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What about change your hands and improve yourself?
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Just shows that there are sometimes no real arguments. OP probably just had a Survivor escape who had Adrenaline, so they went to the Forums to complain.
Because Adrenaline is the opposite of a Crutch when it is a one-time use after the Survivors have completed the Main Objective.
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Lethal pursuer, corrupt intervention, no way out, Noed, remember me etc.
Adrenaline is not even a contender for problematic perks. It's fine the way it is.
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Before NOED was nerfed, everyone, including killer mains, agreed that it was a crutch perk that could turn a 0k into a 4k with no skill whatsoever. Just an overall badly designed perk because of its impact.
Now that NOED has been nerfed, and the focus has shifted to its Survivor alternative, it's suddenly okay to have such a perk. No longer is it a problem for a single perk to be able to turn a 4k into a 0k, with no counterplay whatsoever. "Just kill every survivor before 5 gens, dude!" is not a counter. The end game is just another phase of the match; the game isn't over because survivors completed all gens.
The main reason NOED was hated was that it was a crutch that made your progress feel useless since it killed any momentum instantly, with no warning. Adrenaline does the exact same thing, but it's suddenly okay for some reason, lmao.
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People have kinda complained about Adrenaline somewhat consistently over the years, and the nerfs to other meta perks has caused the use rate to climb significantly. There were just bigger priorities back then.
Adrenaline allows you to slam generators with little risk of an endgame snowball. It nullifies the need for resets in the lategame, which is too strong imo. Like a lot of other people have said in the past, it would not be released as it is if it was made today.
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I never felt that was a fair comparison.
Adrenaline rewards the survivors for completing their objectives. Its not just a free health state for doing nothing. Even if you're not the one who completed most of the gens, you could be the survivor who kept the killer busy so gens got done. Survivor is supposed to be a team effort. Noed gives the killer an insta down and speed boost because they lost the five gens. At least with other end game killer perks like No way out, Remember me, Bloodwarden etc they have to earn them to get them going.
As a killer do you really feel accomplished because you got a kill from Noed? I know I personally wouldn't. I didn't do anything to earn free insta down. Its like old dead hard. I don't feel like I am a good looper because I pressed a button for a perk that gave me free distance just because I got injured.
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The match isnt over because survivors did 5 gens, you have to escape to survive. Adrenaline also punish the killer for playing hit and run and spreading the pressure, which is the most fun playstyle.
But youre right, it isnt a fair comparison. NOED could be disabled before it proc'd, Adrenaline dont.
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I didn't say the match was over. Adrenaline only props if the killer failed to stop five gens getting done. So saying it punishes the killer is very apt don't you think. Survivors get rewarded for successfully completing their objective and the killer gets punished for failing to stop it. I don't see why that is so unfair.
Listen I don't want to get petty and pedantic here, but if you're going down that road then you can just as easily say Adrenaline can be disabled before it proc'd too by killing the survivors before they can get to end game.
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That's the thing... the survivor's objective is to escape, not just complete all the generators. A match won by killing all survivors with 5 gens left isn't worth more than one won by killing everyone with 0 gens left; by the game's standard, both are wins.
In higher MMR games, where both sides efficiently abuse good/bad tiles, gen spawns, etc., it's more common to have close matches that end with 1 gen left or right after the last gen is done. Adrenaline removes ALL the pressure the killer has been building, simply by having this perk and playing as you normally would.
Both NOED and Adrenaline completely switch the winning odds from one side to the other instantly, which is awful design. NOED could be disabled by cleansing all totems, but Adrenaline can't be avoided because "killing all survivors before 5 gens" isn't something you can consistently do against good survivors, EVEN if you're pretty cracked. Matches that aren't a complete stomp are usually pretty close, and the endgame is just another phase of the match. Saying that it's okay to have OP perks simply because all gens are done ignores the fact that the match isn't over yet. I would agree with this statement if Adrenaline only proc'd when the exit gates are opened/hatch closed because by then, it's almost entirely the killer's fault. Otherwise, having all gens done does not equal "killer failed".
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Escaping is only possible if the five gens get done. You don't get two, three, or four survivors out of an exit gate otherwise. That's the difference between the killer and survivor objectives. Kills are kills regardless of how many gens are left. But with survivor you're only getting most or all of the team out if you get all five gens done. Simple as that. So Adrenaline rewarding that is completely fair IMO.
Listen you're moving the discussion into areas of bad RNG on tiles, gens etc. That's not Adrenaline's fault. That's poor map design. Survivors can just as easily get screwed by bad RNG that favors killers. Plenty of maps with awful dead zones, gens clustered together that make it easier to defend etc. Cuts both ways and you don't blame the killers or their perks for that.
Cleansing all five totems is not something you can consistently do as survivor either, unless you're a four man swf, and in that situation Noed is not something you really need to be concerned about. Whereas in solo queue you very rarely have the time to be going around totem hunting along with doing gens, running the killer, and doing hook saves. Especially if the killer is playing well and keeping pressure on the team. Sadly its not that simple in solo because solo is not that coordinated, and most players don't want to waste time trying to nullify a perk that the killer may not even be running.
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I would argue several killer perks are crutch perks too. No Way Out and Remember Me come to mind. I don't know how you would nerf adrenaline to make it do something that wouldn't cause a million survivor mains to never use the perk again.
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You know, game is so hard as Survivor, especially when playing SWF, Survivors must be rewarded when completing 5 gens, since the game is already over and we shouldn't give the Killers any unnecessary chances to get Kills before we make it through the exit gate.
You know, that's why there is also a 4% chance to self unhooking, because it shouldn't be necessary to send another Survivor for an unhook, because this Survivor cannot repair generators in the meantime. That would be unfair.
You know, generator progress is too slow, BNP, Prove Thyself, Deja Vu, Resilience, Tool Boxes, all this perks, items, addons, ARE TOTALLY USELESS!
You know, most of the maps are completely Killer sided in general, like Eerie of Crows, Haddonfield, or Garden of Joy, and if we try to bring several map offerings the single Killer map offering always outmatches the Survivors map offerings.
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Theyll also be the first to ######### when you run noed
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I'm sure that when adrenaline get nerfed they will now complain so hard about windows of opportunity because for some reason it will be problematic
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Oh, poor killers, imagine if they have perks that makes gens regress. Or make survivors scream and be blind by just opening a locker. I wish killers have second chances perks that works in the endgame, like a hex that makes everyone exposed or the gates be blocked for a while. But no, survivors had to play with 3 perks the whole match and make it to the end to have that evil perk be activated.
Survivors have an full advantage by having 4% of success at self unhooking, totally broken because it happens all the time
They have broken perks to genrush, because genrush is real guys, they're items are broken, how is that possible? Bad BHVR grrrr
And evil survivors have a lot of maps that are totally survivor side, me, the poor killer, don't have enough offerings to send them to Midwich, Yamaoka, Borgo. Why this game is so survivor side and I have to put effort in winning the game? I can't tunnel and camp in peace because those crying survivors are mad of that 🥺🥺😭😭
They even revert some of the buffs of the poor tier F Huntress because survivors were mad about it 🥺
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Survivors control the player surveys, I'm sure even if it gets nerfed, they'll buff something else in a significant way. This post is a waste of time, survivors will always be the most protected role in all of gaming history. Just picture it in a certain way like I have for them, if any of them actually lose in this game, it's gonna be completely embarrassing for them. Because it pretty much is.
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