We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.

We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.

Access the survey HERE!

How do we save Weaving Spiders and future invocations?

Yharwick
Yharwick Member Posts: 521
edited March 2024 in Feedback and Suggestions

From PTB to Live we got 15 charges to taking 10 charges off all generators permanently which is what people wanted but it was still unbelievably awful so now what do we do? I know some people want to make the broken temporary but I think that ruins the idea of invocations in the first place of making a pact with a spirit or entity. They want invocations to be high risk high reward but right now it's high risk low-mid reward.

You can tell what a joke invocation is just by the fact people were wondering if killers were going to start bringing territorial imperative but I have literally not see a single one this season because you kind of want them to do the invocation because the trade off is kind of in the killers favor with one easily tunnelable survivor vs minimal progress on all gens.

I would prefer I think if we kept the permabroken but just double the effect, take off 20 charges off all gens. Yes it makes gens faster but there's already a killer perk in the game to counter it and it still makes one survivor very easy to tunnel out of the game.

I really like the idea of a high risk high reward playstyle for survivors but BHVR needs to not be afraid to push this idea to it's limits, the failsafe's are already in the game so I think unlike boons, invocations are actually much easier to balance and keep in check so they can afford to make them stronger.

Comments

  • Bafugaboo
    Bafugaboo Member Posts: 406

    I would like the broken for a hook. This still makes your next down easy but not your next. It also cities in with the current level of the gen requirement reduction. The increase of the effect and maintain the perma broken would also work.

  • WolfyWood
    WolfyWood Member Posts: 491

    The problem with high risk high reward gameplay for survivors is that getting anyone to acknowledge being injured is risky is like pulling teeth.

    Look at DH/MFT and now Adrenaline.

    Realistically Invocations will never be buffed an any meaningful way and I don't think they were ever designed to be anything but a troll perk.

    When it was first revealed I almost thought it was AI generated.

  • jesterkind
    jesterkind Member Posts: 7,997

    Two changes are necessary, in my opinion:

    • The perk should affect generators that are currently blocked, it's insane it doesn't already work this way
    • The Broken effect should become temporary, either on a long-ish timer or until hooked next.

    I believe the perk would still be risk/reward even with a temporary Broken, because part of the risk is the time investment and how deadly being interrupted would be when you're in the basement. Those two things combined with being forced to be vulnerable for a reasonably long period afterwards would be a fair trade, in my opinion.

    The other thing that needs to happen isn't on BHVR's side, it's on the community's. I think we're all just going to have to accept that Invocation perks - or at least Weaving Spiders specifically - are not solo queue perks and are going to be very difficult to use in solo queue. I would personally argue that this isn't inherently terrible, as there aren't that many perks you straight up can't use in solo queue (especially if changes were made to allow you to see your teammate's loadout), but regardless of whether you think that's fair or not in general, that's what Weaving Spiders is. It's a perk to use when you have at least one teammate you're communicating with.

    Correct me if I'm wrong, of course, but I believe that two survivors performing the ritual when they both have the perk equipped is a one minute time investment. Assuming your teammates are running the killer and not, y'know, throwing or leading the killer to you or trying to help you with the invocation themselves, that's an extremely reasonable time investment for what you get in return. Two minutes of combined potential generator repair, but condensed into one minute of real time which gives the killer half the opportunity to progress their objective or chew through map resources, in exchange for permanently weakening regression and making generators faster to repair across the board.

    Add in more teammates you're on comms with, and there's fewer points of failure for the strat.

    Will it ever be top-tier meta? No. Will it be a perfectly worthwhile perk with a clear niche? Yes.

  • Yoshirama
    Yoshirama Member Posts: 404

    They need to get rid of the regression when you stop the invocation.

    Wasting 2 minutes just to lose all your progress in less than 30 seconds because something happened is bs

  • felipesegatto1
    felipesegatto1 Unconfirmed, Member Posts: 95

    you can’t! BHVR thinks survivors cant have value from perks anymore, so everything needs to be useless

  • jesterkind
    jesterkind Member Posts: 7,997

    Sable's two other perks being quite useful doesn't strike you as odd, with this mindset?

  • LazyClown
    LazyClown Member Posts: 173

    It works against tunnel mania, you're welcome. Since the game is basically balanced off of gen regression since your objective is way too easy to complete basekit that perk probably won't get any better.

  • felipesegatto1
    felipesegatto1 Unconfirmed, Member Posts: 95

    i don’t think being able to heal only in basement and with 30 seconds speed is actually good, but wicked is kind of good. except this and champion of light all new perks are garbage, and most old ones too, which proves my point that BHVR is agaisnt survivors getting value from perks

  • Yharwick
    Yharwick Member Posts: 521

    It's 23 seconds to heal not 30 and it's 15.8 seconds I believe if you use it with botany knowledge.