DS nerf when?
I understand that it’s a perk that’s unfair to the killer and I saw that as I was playing Killer a bit more awhile back, I just never spoke on it.
I don’t know what they’re planning on doing with this perk and I don’t see how it could be possibly be “balanced” without one side taking a disadvantage or disliking how it is.
I’m looking forward to this nerf mostly because of my friends.
They are very closed minded and think that the perk is balanced when it’s really not. They see it as balanced because it’s a hit or miss, and that the skill check is very hard to hit when in reality, it isn’t unless you’re getting an unexpected 3 o’clock skill check or if the killer has unnerving presence.
I really want people to realize that you DONT need DS all the time and to give killers the equal amount of chances that survivors get in certain scenarios.
I used to run DS a long time ago and it got to the point where I ran it so much that I eventually thought that I “needed” it, but I really didn’t. So I can kinda understand why a majority of survivors, along with my friends think this way.
I swapped my DS for borrowed time/WGLF and I do not regret it at all.
Has there been any PTB for DS rework or what?
Comments
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probably wont happend since ds needs to be a balance thing for killer and survivor they tried 1 time but they said that they didint like the change
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Firstly, you probably play killer a lot against DS and it's fine to admit if you do nobody will judge you.
Secondly, I agree. I'm a neutral player but I can't stand DS for both sides either. It ruins a killers day.
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They should change it to be like Deliverance where you have to do something before the Perk activates.
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Poweas said:
Firstly, you probably play killer a lot against DS and it's fine to admit if you do nobody will judge you.
Secondly, I agree. I'm a neutral player but I can't stand DS for both sides either. It ruins a killers day.
It pisses me off because that was a fair kill.
Thats why I said “certain scenario’s”.
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PS4 killer here. I'd say 75% of my games at R1 have at least one DS. And I think they will never touch it.
At least I would like to see if two or more people have the perk, because most of the times the second or third person using it catches killers with their pants down.
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Condorloco_26 said:
PS4 killer here. I'd say 75% of my games at R1 have at least one DS. And I think they will never touch it.
At least I would like to see if two or more people have the perk, because most of the times the second or third person using it catches killers with their pants down.
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BHVR is probably to scared of another review bomb
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@ForeheadSurviors said:
Condorloco_26 said:PS4 killer here. I'd say 75% of my games at R1 have at least one DS. And I think they will never touch it.
At least I would like to see if two or more people have the perk, because most of the times the second or third person using it catches killers with their pants down.
Stop acting like ps4 is a challenge, i’ve played on ps4 at rank 5 and i can honestly tell you every survivor is boosted.
Boosted by stuff like DS, exactly
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@PinkEricka said:
Poweas said:Firstly, you probably play killer a lot against DS and it's fine to admit if you do nobody will judge you.
Secondly, I agree. I'm a neutral player but I can't stand DS for both sides either. It ruins a killers day.
@Poweas Ehh, I run into survivors with DS every once in awhile because I mostly get potato Survivors but I’ve had a few experiences where I would down someone at the exit gate because they decided to stay back and teabag and they would just DS out.
It pisses me off because that was a fair kill.
Thats why I said “certain scenario’s”.Yup. I hate DS.
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ForeheadSurviors said:Condorloco_26 said:
PS4 killer here. I'd say 75% of my games at R1 have at least one DS. And I think they will never touch it.
At least I would like to see if two or more people have the perk, because most of the times the second or third person using it catches killers with their pants down.
I play on PS4 as well, it’s not as bad as PC....1 -
Can completely take a winning game from a killers hands, and it allows bad survivors to be in a place they shouldn't be.
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In the higher ranks, some people learned that ds can be not as annoying by running enduring, so that ds is less hard hitting and you can get back in action fast, ds really does not need a nerf or buff, and I play killer 75% of my games
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DS needs a major change and the devs apathy towards it is concerning. DS in its current state sucks. I can typically play around one since i know the obsession has it and its only one but its the ones you dont know about that really royally ######### you over. Obsession DS is bad enough trying to deal with but multiple is an absolute nightmare that will kill all of your momentum.
The idea the devs had about it stunning the killer in place was not a bad one however the devs scrapped the idea unfortunately. Alternatively they could make the perk fill a certain percentage of the wiggle bar versus a complete escape. Say 50 percent at tier 3.
That or they could make it a gamble perk. If more than one person brings DS only the obsession can use DS and the DS on the other survivors will just be a dead perk.
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@ToxicFengM1n said:
In the higher ranks, some people learned that ds can be not as annoying by running enduring, so that ds is less hard hitting and you can get back in action fast, ds really does not need a nerf or buff, and I play killer 75% of my gamesEnduring doesnt change anything if the survivor is dropped nearby a pallet/window and theres plenty of them
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ToxicFengM1n said:
In the higher ranks, some people learned that ds can be not as annoying by running enduring, so that ds is less hard hitting and you can get back in action fast, ds really does not need a nerf or buff, and I play killer 75% of my games
I don’t mind getting stunned, it’s the fact that a kill I worked for just got a free escape. Especially, when they get too cocky and teabag at the exit gate and get downed just to DS out. It rewards bad survivors.
If you’re going to give survivors a perk to escape
the killers grasp, at least have a downside to it like @I_am_Negan suggested. Make it an unnerving presence skill check or give them the broken/no mither status.
If they decide to not do anything about it, that’s cool too because at the end of the day, it’s just a game.
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Is this the place to ask for a multiple uses DS buff?4
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@Master said:
@ToxicFengM1n said:
In the higher ranks, some people learned that ds can be not as annoying by running enduring, so that ds is less hard hitting and you can get back in action fast, ds really does not need a nerf or buff, and I play killer 75% of my gamesEnduring doesnt change anything if the survivor is dropped nearby a pallet/window and theres plenty of them
then try not to end the chase near these locations or dribble them away from the pallet/window near a hook, some good survivors will keep ds till they are on death hook and being picked up, or at an exit
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@Tsulan said:
Is this the place to ask for a multiple uses DS buff?I think DS should have 3 Tokens. Every use it adds 1 extra second to the stun. Also, you only need to push the action button. Also if you are not the obsession, then you have to struggle for 10%, but still have 3 tokens.
Don't want it to be to strong now do we
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@PinkEricka said:
ToxicFengM1n said:In the higher ranks, some people learned that ds can be not as annoying by running enduring, so that ds is less hard hitting and you can get back in action fast, ds really does not need a nerf or buff, and I play killer 75% of my games
@ToxicFengM1n As I stated earlier in the comments, there are certain times that DS will rob killers of a well deserved kill, that’s the unfair part about it.
I don’t mind getting stunned, it’s the fact that a kill I worked for just got a free escape. Especially, when they get too cocky and teabag at the exit gate and get downed just to DS out. It rewards bad survivors.
If you’re going to give survivors a perk to escape
the killers grasp, at least have a downside to it like @I_am_Negan suggested. Make it an unnerving presence skill check or give them the broken/no mither status.If they decide to not do anything about it, that’s cool too because at the end of the day, it’s just a game.
I like the idea of broken status effect when using the perk, forcing survivors to hold onto it
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@ToxicFengM1n said:
@Master said:
@ToxicFengM1n said:
In the higher ranks, some people learned that ds can be not as annoying by running enduring, so that ds is less hard hitting and you can get back in action fast, ds really does not need a nerf or buff, and I play killer 75% of my gamesEnduring doesnt change anything if the survivor is dropped nearby a pallet/window and theres plenty of them
then try not to end the chase near these locations or dribble them away from the pallet/window near a hook, some good survivors will keep ds till they are on death hook and being picked up, or at an exit
Its up to the survivor. He can decide where he goes down, of course I could decide not to him him down, but ya know.......
Dribbling is an insanely huge time waste on top of the DS escape
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@Master said:
@ToxicFengM1n said:
@Master said:
@ToxicFengM1n said:
In the higher ranks, some people learned that ds can be not as annoying by running enduring, so that ds is less hard hitting and you can get back in action fast, ds really does not need a nerf or buff, and I play killer 75% of my gamesEnduring doesnt change anything if the survivor is dropped nearby a pallet/window and theres plenty of them
then try not to end the chase near these locations or dribble them away from the pallet/window near a hook, some good survivors will keep ds till they are on death hook and being picked up, or at an exit
Its up to the survivor. He can decide where he goes down, of course I could decide not to him him down, but ya know.......
Dribbling is an insanely huge time waste on top of the DS escape
I know that dribbling is wasting time and all, but the thing I learned through the 70 ds I have ate, was that within the amount of d-strikes is those who miss, so there is many ways to hold down the match, Dribbling is a good way to counter the use but can go wrong, and prepare a flashlight save too, I have found that some maps have corners that are big enough to hold the survivor in place, bodyblocking them, both wasting ds and giving you a new hook
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ToxicFengM1n said:
@PinkEricka said:
ToxicFengM1n said:In the higher ranks, some people learned that ds can be not as annoying by running enduring, so that ds is less hard hitting and you can get back in action fast, ds really does not need a nerf or buff, and I play killer 75% of my games
@ToxicFengM1n As I stated earlier in the comments, there are certain times that DS will rob killers of a well deserved kill, that’s the unfair part about it.
I don’t mind getting stunned, it’s the fact that a kill I worked for just got a free escape. Especially, when they get too cocky and teabag at the exit gate and get downed just to DS out. It rewards bad survivors.
If you’re going to give survivors a perk to escape
the killers grasp, at least have a downside to it like @I_am_Negan suggested. Make it an unnerving presence skill check or give them the broken/no mither status.If they decide to not do anything about it, that’s cool too because at the end of the day, it’s just a game.
I like the idea of broken status effect when using the perk, forcing survivors to hold onto it
Community-wise also since the boosted ones always rely on it, I feel like it’ll help people play more efficiently and not too cocky.0 -
PinkEricka said:ForeheadSurviors said:Condorloco_26 said:
PS4 killer here. I'd say 75% of my games at R1 have at least one DS. And I think they will never touch it.
At least I would like to see if two or more people have the perk, because most of the times the second or third person using it catches killers with their pants down.
I play on PS4 as well, it’s not as bad as PC....0 -
Swiftblade131 said:
@Tsulan said:
Is this the place to ask for a multiple uses DS buff?I think DS should have 3 Tokens. Every use it adds 1 extra second to the stun. Also, you only need to push the action button. Also if you are not the obsession, then you have to struggle for 10%, but still have 3 tokens.
Don't want it to be to strong now do we
A included sprint burst once the gates are powered, would round the thing up.1 -
@PinkEricka said:
ToxicFengM1n said:@PinkEricka said:
ToxicFengM1n said:
In the higher ranks, some people learned that ds can be not as annoying by running enduring, so that ds is less hard hitting and you can get back in action fast, ds really does not need a nerf or buff, and I play killer 75% of my games @ToxicFengM1n As I stated earlier in the comments, there are certain times that DS will rob killers of a well deserved kill, that’s the unfair part about it. I don’t mind getting stunned, it’s the fact that a kill I worked for just got a free escape. Especially, when they get too cocky and teabag at the exit gate and get downed just to DS out. It rewards bad survivors. If you’re going to give survivors a perk to escape
the killers grasp, at least have a downside to it like @I_am_Negan suggested. Make it an unnerving presence skill check or give them the broken/no mither status.
If they decide to not do anything about it, that’s cool too because at the end of the day, it’s just a game.
I like the idea of broken status effect when using the perk, forcing survivors to hold onto it
@ToxicFengM1n yes! I know people are going to be pissed as hell when it gets nerfed, but I feel like it would really shed some light to try and get survivors to use other perks.
Community-wise also since the boosted ones always rely on it, I feel like it’ll help people play more efficiently and not too cocky.
A good idea for you all in community to evaluate is DS can get nerfed in a good way, I am not being rude, but DS is in my opinion the hardest perk to nerf, its like freddy, one nerf can make it too weak, one buff can make it too strong, reworking DS would take too long, and the people who say remove ds, you guys have ran this perk before, dont lie about it, a good way to nerf it is making it give you broken for 120/100/80 seconds and reduced action speeds by 14/13/12% for the rest of the trial after use, the skill check could be smaller and the stun time can be reduced, but this can lead to survivors not liking it and I hate making perk ideas that are not the best
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ToxicFengM1n said:
@PinkEricka said:
ToxicFengM1n said:@PinkEricka said:
ToxicFengM1n said:
In the higher ranks, some people learned that ds can be not as annoying by running enduring, so that ds is less hard hitting and you can get back in action fast, ds really does not need a nerf or buff, and I play killer 75% of my games @ToxicFengM1n As I stated earlier in the comments, there are certain times that DS will rob killers of a well deserved kill, that’s the unfair part about it. I don’t mind getting stunned, it’s the fact that a kill I worked for just got a free escape. Especially, when they get too cocky and teabag at the exit gate and get downed just to DS out. It rewards bad survivors. If you’re going to give survivors a perk to escape
the killers grasp, at least have a downside to it like @I_am_Negan suggested. Make it an unnerving presence skill check or give them the broken/no mither status.
If they decide to not do anything about it, that’s cool too because at the end of the day, it’s just a game.
I like the idea of broken status effect when using the perk, forcing survivors to hold onto it
@ToxicFengM1n yes! I know people are going to be pissed as hell when it gets nerfed, but I feel like it would really shed some light to try and get survivors to use other perks.
Community-wise also since the boosted ones always rely on it, I feel like it’ll help people play more efficiently and not too cocky.
A good idea for you all in community to evaluate is DS can get nerfed in a good way, I am not being rude, but DS is in my opinion the hardest perk to nerf, its like freddy, one nerf can make it too weak, one buff can make it too strong, reworking DS would take too long, and the people who say remove ds, you guys have ran this perk before, dont lie about it, a good way to nerf it is making it give you broken for 120/100/80 seconds and reduced action speeds by 14/13/12% for the rest of the trial after use, the skill check could be smaller and the stun time can be reduced, but this can lead to survivors not liking it and I hate making perk ideas that are not the best
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@Tsulan said:
Swiftblade131 said:@Tsulan said:
Is this the place to ask for a multiple uses DS buff?
I think DS should have 3 Tokens. Every use it adds 1 extra second to the stun. Also, you only need to push the action button. Also if you are not the obsession, then you have to struggle for 10%, but still have 3 tokens.
Don't want it to be to strong now do we
Exactly. Otherwise they'll call it OP.
A included sprint burst once the gates are powered, would round the thing up.Yeah but the non-obsession version would have a sprintburst reduced by 1 sec. The sprint burst happens once anyway, so its still balanced
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@ForeheadSurviors said:
ToxicFengM1n said:@PinkEricka said:
ToxicFengM1n said:
@PinkEricka said: ToxicFengM1n said:
In the higher ranks, some people learned that ds can be not as annoying by running enduring, so that ds is less hard hitting and you can get back in action fast, ds really does not need a nerf or buff, and I play killer 75% of my games @ToxicFengM1n As I stated earlier in the comments, there are certain times that DS will rob killers of a well deserved kill, that’s the unfair part about it. I don’t mind getting stunned, it’s the fact that a kill I worked for just got a free escape. Especially, when they get too cocky and teabag at the exit gate and get downed just to DS out. It rewards bad survivors. If you’re going to give survivors a perk to escape
the killers grasp, at least have a downside to it like @I_am_Negan suggested. Make it an unnerving presence skill check or give them the broken/no mither status. If they decide to not do anything about it, that’s cool too because at the end of the day, it’s just a game. I like the idea of broken status effect when using the perk, forcing survivors to hold onto it @ToxicFengM1n yes! I know people are going to be pissed as hell when it gets nerfed, but I feel like it would really shed some light to try and get survivors to use other perks.
Community-wise also since the boosted ones always rely on it, I feel like it’ll help people play more efficiently and not too cocky.
A good idea for you all in community to evaluate is DS can get nerfed in a good way, I am not being rude, but DS is in my opinion the hardest perk to nerf, its like freddy, one nerf can make it too weak, one buff can make it too strong, reworking DS would take too long, and the people who say remove ds, you guys have ran this perk before, dont lie about it, a good way to nerf it is making it give you broken for 120/100/80 seconds and reduced action speeds by 14/13/12% for the rest of the trial after use, the skill check could be smaller and the stun time can be reduced, but this can lead to survivors not liking it and I hate making perk ideas that are not the best
Majority of people who dont run DS is simply because they can’t hit the skill check its not because “ Oh im being toxic” Same people who use ebony mori and noed complain about DS because they hate that a perk can rival their own perks.
That is why I stopped running it, on console my controllers are delayed by alot, so I stopped running it because I would hit it but the rb would not register till its not on it anymore
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ForeheadSurviors said:PinkEricka said:ForeheadSurviors said:Condorloco_26 said:
PS4 killer here. I'd say 75% of my games at R1 have at least one DS. And I think they will never touch it.
At least I would like to see if two or more people have the perk, because most of the times the second or third person using it catches killers with their pants down.
I play on PS4 as well, it’s not as bad as PC....
My games are pretty chill. What killer do you main? Can you post a video of your gameplay or DM it to me so I can see what you are talking about?
It may be possible that you’re not good at killer or you don’t have good perks.0 -
@ToxicFengM1n said:
@PinkEricka said:
ToxicFengM1n said:@PinkEricka said:
ToxicFengM1n said:
In the higher ranks, some people learned that ds can be not as annoying by running enduring, so that ds is less hard hitting and you can get back in action fast, ds really does not need a nerf or buff, and I play killer 75% of my games @ToxicFengM1n As I stated earlier in the comments, there are certain times that DS will rob killers of a well deserved kill, that’s the unfair part about it. I don’t mind getting stunned, it’s the fact that a kill I worked for just got a free escape. Especially, when they get too cocky and teabag at the exit gate and get downed just to DS out. It rewards bad survivors. If you’re going to give survivors a perk to escape
the killers grasp, at least have a downside to it like @I_am_Negan suggested. Make it an unnerving presence skill check or give them the broken/no mither status.
If they decide to not do anything about it, that’s cool too because at the end of the day, it’s just a game.
I like the idea of broken status effect when using the perk, forcing survivors to hold onto it
@ToxicFengM1n yes! I know people are going to be pissed as hell when it gets nerfed, but I feel like it would really shed some light to try and get survivors to use other perks.
Community-wise also since the boosted ones always rely on it, I feel like it’ll help people play more efficiently and not too cocky.
A good idea for you all in community to evaluate is DS can get nerfed in a good way, I am not being rude, but DS is in my opinion the hardest perk to nerf, its like freddy, one nerf can make it too weak, one buff can make it too strong, reworking DS would take too long, and the people who say remove ds, you guys have ran this perk before, dont lie about it, a good way to nerf it is making it give you broken for 120/100/80 seconds and reduced action speeds by 14/13/12% for the rest of the trial after use, the skill check could be smaller and the stun time can be reduced, but this can lead to survivors not liking it and I hate making perk ideas that are not the best
Doesn't sound like a bad idea honestly. I personally like it. It wastes so much of the killers time, having a drawback for survivors would be nice honestly. Especially the decreased action speed. So the time lost for the killer can be gained back a bit thanks to the reduced action speed.
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ToxicFengM1n said:
@PinkEricka said:
ToxicFengM1n said:@PinkEricka said:
ToxicFengM1n said:
In the higher ranks, some people learned that ds can be not as annoying by running enduring, so that ds is less hard hitting and you can get back in action fast, ds really does not need a nerf or buff, and I play killer 75% of my games @ToxicFengM1n As I stated earlier in the comments, there are certain times that DS will rob killers of a well deserved kill, that’s the unfair part about it. I don’t mind getting stunned, it’s the fact that a kill I worked for just got a free escape. Especially, when they get too cocky and teabag at the exit gate and get downed just to DS out. It rewards bad survivors. If you’re going to give survivors a perk to escape
the killers grasp, at least have a downside to it like @I_am_Negan suggested. Make it an unnerving presence skill check or give them the broken/no mither status.
If they decide to not do anything about it, that’s cool too because at the end of the day, it’s just a game.
I like the idea of broken status effect when using the perk, forcing survivors to hold onto it
@ToxicFengM1n yes! I know people are going to be pissed as hell when it gets nerfed, but I feel like it would really shed some light to try and get survivors to use other perks.
Community-wise also since the boosted ones always rely on it, I feel like it’ll help people play more efficiently and not too cocky.
A good idea for you all in community to evaluate is DS can get nerfed in a good way, I am not being rude, but DS is in my opinion the hardest perk to nerf, its like freddy, one nerf can make it too weak, one buff can make it too strong, reworking DS would take too long, and the people who say remove ds, you guys have ran this perk before, dont lie about it, a good way to nerf it is making it give you broken for 120/100/80 seconds and reduced action speeds by 14/13/12% for the rest of the trial after use, the skill check could be smaller and the stun time can be reduced, but this can lead to survivors not liking it and I hate making perk ideas that are not the best
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ForeheadSurviors said:ToxicFengM1n said:
@PinkEricka said:
ToxicFengM1n said:@PinkEricka said:
ToxicFengM1n said:
In the higher ranks, some people learned that ds can be not as annoying by running enduring, so that ds is less hard hitting and you can get back in action fast, ds really does not need a nerf or buff, and I play killer 75% of my games @ToxicFengM1n As I stated earlier in the comments, there are certain times that DS will rob killers of a well deserved kill, that’s the unfair part about it. I don’t mind getting stunned, it’s the fact that a kill I worked for just got a free escape. Especially, when they get too cocky and teabag at the exit gate and get downed just to DS out. It rewards bad survivors. If you’re going to give survivors a perk to escape
the killers grasp, at least have a downside to it like @I_am_Negan suggested. Make it an unnerving presence skill check or give them the broken/no mither status.
If they decide to not do anything about it, that’s cool too because at the end of the day, it’s just a game.
I like the idea of broken status effect when using the perk, forcing survivors to hold onto it
@ToxicFengM1n yes! I know people are going to be pissed as hell when it gets nerfed, but I feel like it would really shed some light to try and get survivors to use other perks.
Community-wise also since the boosted ones always rely on it, I feel like it’ll help people play more efficiently and not too cocky.
A good idea for you all in community to evaluate is DS can get nerfed in a good way, I am not being rude, but DS is in my opinion the hardest perk to nerf, its like freddy, one nerf can make it too weak, one buff can make it too strong, reworking DS would take too long, and the people who say remove ds, you guys have ran this perk before, dont lie about it, a good way to nerf it is making it give you broken for 120/100/80 seconds and reduced action speeds by 14/13/12% for the rest of the trial after use, the skill check could be smaller and the stun time can be reduced, but this can lead to survivors not liking it and I hate making perk ideas that are not the best
This skill check is easier to hit than perfect skill checks. People ignore ruin, because they can hit those consistently. So hitting the DS skill check isn't really something to brag about.
Oh and NOED can be eliminated before it even spawns. So ya can't really compare it.0 -
Master said:
@Tsulan said:
Swiftblade131 said:@Tsulan said:
Is this the place to ask for a multiple uses DS buff?
I think DS should have 3 Tokens. Every use it adds 1 extra second to the stun. Also, you only need to push the action button. Also if you are not the obsession, then you have to struggle for 10%, but still have 3 tokens.
Don't want it to be to strong now do we
Exactly. Otherwise they'll call it OP.
A included sprint burst once the gates are powered, would round the thing up.Yeah but the non-obsession version would have a sprintburst reduced by 1 sec. The sprint burst happens once anyway, so its still balanced
Looks good guys. Gonna pass this to the balance team.2 -
PinkEricka said:ToxicFengM1n said:
@PinkEricka said:
ToxicFengM1n said:@PinkEricka said:
ToxicFengM1n said:
In the higher ranks, some people learned that ds can be not as annoying by running enduring, so that ds is less hard hitting and you can get back in action fast, ds really does not need a nerf or buff, and I play killer 75% of my games @ToxicFengM1n As I stated earlier in the comments, there are certain times that DS will rob killers of a well deserved kill, that’s the unfair part about it. I don’t mind getting stunned, it’s the fact that a kill I worked for just got a free escape. Especially, when they get too cocky and teabag at the exit gate and get downed just to DS out. It rewards bad survivors. If you’re going to give survivors a perk to escape
the killers grasp, at least have a downside to it like @I_am_Negan suggested. Make it an unnerving presence skill check or give them the broken/no mither status.
If they decide to not do anything about it, that’s cool too because at the end of the day, it’s just a game.
I like the idea of broken status effect when using the perk, forcing survivors to hold onto it
@ToxicFengM1n yes! I know people are going to be pissed as hell when it gets nerfed, but I feel like it would really shed some light to try and get survivors to use other perks.
Community-wise also since the boosted ones always rely on it, I feel like it’ll help people play more efficiently and not too cocky.
A good idea for you all in community to evaluate is DS can get nerfed in a good way, I am not being rude, but DS is in my opinion the hardest perk to nerf, its like freddy, one nerf can make it too weak, one buff can make it too strong, reworking DS would take too long, and the people who say remove ds, you guys have ran this perk before, dont lie about it, a good way to nerf it is making it give you broken for 120/100/80 seconds and reduced action speeds by 14/13/12% for the rest of the trial after use, the skill check could be smaller and the stun time can be reduced, but this can lead to survivors not liking it and I hate making perk ideas that are not the best
A injured survivor who's being chased anyway wouldn't have time to heal. So this uhh nerf is like trying to fight global warming by throwing ice cubes into the ocean.3 -
@Tsulan said:
PinkEricka said:
ToxicFengM1n said:@PinkEricka said:
ToxicFengM1n said:
@PinkEricka said: ToxicFengM1n said:
In the higher ranks, some people learned that ds can be not as annoying by running enduring, so that ds is less hard hitting and you can get back in action fast, ds really does not need a nerf or buff, and I play killer 75% of my games @ToxicFengM1n As I stated earlier in the comments, there are certain times that DS will rob killers of a well deserved kill, that’s the unfair part about it. I don’t mind getting stunned, it’s the fact that a kill I worked for just got a free escape. Especially, when they get too cocky and teabag at the exit gate and get downed just to DS out. It rewards bad survivors. If you’re going to give survivors a perk to escape
the killers grasp, at least have a downside to it like @I_am_Negan suggested. Make it an unnerving presence skill check or give them the broken/no mither status. If they decide to not do anything about it, that’s cool too because at the end of the day, it’s just a game. I like the idea of broken status effect when using the perk, forcing survivors to hold onto it @ToxicFengM1n yes! I know people are going to be pissed as hell when it gets nerfed, but I feel like it would really shed some light to try and get survivors to use other perks.
Community-wise also since the boosted ones always rely on it, I feel like it’ll help people play more efficiently and not too cocky.
A good idea for you all in community to evaluate is DS can get nerfed in a good way, I am not being rude, but DS is in my opinion the hardest perk to nerf, its like freddy, one nerf can make it too weak, one buff can make it too strong, reworking DS would take too long, and the people who say remove ds, you guys have ran this perk before, dont lie about it, a good way to nerf it is making it give you broken for 120/100/80 seconds and reduced action speeds by 14/13/12% for the rest of the trial after use, the skill check could be smaller and the stun time can be reduced, but this can lead to survivors not liking it and I hate making perk ideas that are not the best
I really like this idea. Tagging @not_Queen , even though I doubt she’ll see it heh.
Damn, you really give up fast.
A injured survivor who's being chased anyway wouldn't have time to heal. So this uhh nerf is like trying to fight global warming by throwing ice cubes into the ocean.The big aspect of this nerf would be that the survivor would suffer a reduced action speed for the rest of the trail. Maybe even increase it to 15% for all tiers. That would definitely be a nice nerf without making the perk useless.
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ad19970 said:
@Tsulan said:
PinkEricka said:
ToxicFengM1n said:@PinkEricka said:
ToxicFengM1n said:
@PinkEricka said: ToxicFengM1n said:
In the higher ranks, some people learned that ds can be not as annoying by running enduring, so that ds is less hard hitting and you can get back in action fast, ds really does not need a nerf or buff, and I play killer 75% of my games @ToxicFengM1n As I stated earlier in the comments, there are certain times that DS will rob killers of a well deserved kill, that’s the unfair part about it. I don’t mind getting stunned, it’s the fact that a kill I worked for just got a free escape. Especially, when they get too cocky and teabag at the exit gate and get downed just to DS out. It rewards bad survivors. If you’re going to give survivors a perk to escape
the killers grasp, at least have a downside to it like @I_am_Negan suggested. Make it an unnerving presence skill check or give them the broken/no mither status. If they decide to not do anything about it, that’s cool too because at the end of the day, it’s just a game. I like the idea of broken status effect when using the perk, forcing survivors to hold onto it @ToxicFengM1n yes! I know people are going to be pissed as hell when it gets nerfed, but I feel like it would really shed some light to try and get survivors to use other perks.
Community-wise also since the boosted ones always rely on it, I feel like it’ll help people play more efficiently and not too cocky.
A good idea for you all in community to evaluate is DS can get nerfed in a good way, I am not being rude, but DS is in my opinion the hardest perk to nerf, its like freddy, one nerf can make it too weak, one buff can make it too strong, reworking DS would take too long, and the people who say remove ds, you guys have ran this perk before, dont lie about it, a good way to nerf it is making it give you broken for 120/100/80 seconds and reduced action speeds by 14/13/12% for the rest of the trial after use, the skill check could be smaller and the stun time can be reduced, but this can lead to survivors not liking it and I hate making perk ideas that are not the best
I really like this idea. Tagging @not_Queen , even though I doubt she’ll see it heh.
Damn, you really give up fast.
A injured survivor who's being chased anyway wouldn't have time to heal. So this uhh nerf is like trying to fight global warming by throwing ice cubes into the ocean.The big aspect of this nerf would be that the survivor would suffer a reduced action speed for the rest of the trail. Maybe even increase it to 15% for all tiers. That would definitely be a nice nerf without making the perk useless.
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I honestly believe the perk needs some complete rework, which has nothing to do with escaping the killer's grasp to stay usefull but not overpowered for the entire game.
The best thing I can came up with is(and probably somebody else already suggested it as well) is, that DS allows you to stun the killer once in a trial, when they are about to kill you with their own hands.
It would fit into Laurie's kit/Lore and in general. On the other hand it would be a big nerf to Mori offerings in some way for adding that conter.1 -
@ForeheadSurviors said:
Stop acting like ps4 is a challenge, i’ve played on ps4 at rank 5 and i can honestly tell you every survivor is boosted.
Stop acting as you know how rank one goes, given that you play at R5
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@Condorloco_26 said:
@ForeheadSurviors said:
Stop acting like ps4 is a challenge, i’ve played on ps4 at rank 5 and i can honestly tell you every survivor is boosted.
Stop acting as you know how rank one goes, given that you play at R5
Rank 4 is red rank, so would that count towards the pain of rank 1 queue times
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@ToxicFengM1n said:
Rank 4 is red rank, so would that count towards the pain of rank 1 queue times
I think it depends on at which point of the season are you ranking up. If you do it right after rank reset, yes queue times are longer. Later in the season you get quicker full lobbies.
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@Condorloco_26 said:
@ToxicFengM1n said:
Rank 4 is red rank, so would that count towards the pain of rank 1 queue times
I think it depends on at which point of the season are you ranking up. If you do it right after rank reset, yes queue times are longer. Later in the season you get quicker full lobbies.
mine was as soon as legion dropped
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@ToxicFengM1n said:
mine was as soon as legion dropped
Region, maybe then? I'm in NA and I played 7 - 8 matches yesterday, waiting 2 minutes in each lobby at the most.
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@Condorloco_26 said:
@ToxicFengM1n said:
mine was as soon as legion dropped
Region, maybe then? I'm in NA and I played 7 - 8 matches yesterday, waiting 2 minutes in each lobby at the most.
North America and my connection is not the best, it took 10 minutes for 1 person to join
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@ToxicFengM1n said:
North America and my connection is not the best, it took 10 minutes for 1 person to join
Honestly the only time - ever - I have experienced unbearable queues was during the first week of the hallowed blight event. Couldn't get into a single game for a few days, I waited up to 15 minutes and gave up.
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Addressing the initial topic, how about this idea: Let survivors keep their skill check free escape and stun, but don't make killers waste so much time (especially for the 2nd, 3rd and 4th DS users). Prompt for the skill check right after being picked up.
So many times I've been hit with the unexpected 2nd DS right when I'm taking the survivor to the basement. I mean, at that point I've carried them to the most loopable structure in the match myself.
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Tsulan said:PinkEricka said:ToxicFengM1n said:
@PinkEricka said:
ToxicFengM1n said:@PinkEricka said:
ToxicFengM1n said:
In the higher ranks, some people learned that ds can be not as annoying by running enduring, so that ds is less hard hitting and you can get back in action fast, ds really does not need a nerf or buff, and I play killer 75% of my games @ToxicFengM1n As I stated earlier in the comments, there are certain times that DS will rob killers of a well deserved kill, that’s the unfair part about it. I don’t mind getting stunned, it’s the fact that a kill I worked for just got a free escape. Especially, when they get too cocky and teabag at the exit gate and get downed just to DS out. It rewards bad survivors. If you’re going to give survivors a perk to escape
the killers grasp, at least have a downside to it like @I_am_Negan suggested. Make it an unnerving presence skill check or give them the broken/no mither status.
If they decide to not do anything about it, that’s cool too because at the end of the day, it’s just a game.
I like the idea of broken status effect when using the perk, forcing survivors to hold onto it
@ToxicFengM1n yes! I know people are going to be pissed as hell when it gets nerfed, but I feel like it would really shed some light to try and get survivors to use other perks.
Community-wise also since the boosted ones always rely on it, I feel like it’ll help people play more efficiently and not too cocky.
A good idea for you all in community to evaluate is DS can get nerfed in a good way, I am not being rude, but DS is in my opinion the hardest perk to nerf, its like freddy, one nerf can make it too weak, one buff can make it too strong, reworking DS would take too long, and the people who say remove ds, you guys have ran this perk before, dont lie about it, a good way to nerf it is making it give you broken for 120/100/80 seconds and reduced action speeds by 14/13/12% for the rest of the trial after use, the skill check could be smaller and the stun time can be reduced, but this can lead to survivors not liking it and I hate making perk ideas that are not the best
A injured survivor who's being chased anyway wouldn't have time to heal. So this uhh nerf is like trying to fight global warming by throwing ice cubes into the ocean.0 -
Condorloco_26 said:
@ToxicFengM1n said:
Rank 4 is red rank, so would that count towards the pain of rank 1 queue times
I think it depends on at which point of the season are you ranking up. If you do it right after rank reset, yes queue times are longer. Later in the season you get quicker full lobbies.
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I think the perk hasn't been nerfed because the devs are so scared of being review bombed that they'll give Survivors stupidly OP stuff and not give Killers any reliable ways to counter them. The SC buff and gens being able to be completed in 20 seconds in the current PTB considerably strengthen this point.
If DS was to get nerfed, then I would either bring back their second idea (Killer is stunned in place, does not drop the Survivor) or give it multiple requirements (or one difficult requirement) in order for the perk to activate (like Deliverance). It's not as crippling to the Killer because they can either prevent DS from activating and/or not lose momentum from the free escape.
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Nerf will prob never happen judging by how long it's been since they talked about it and made empty promises.
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