We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.

We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.

Access the survey HERE!

"Improved collision detection to reduce cases where The Blight slides off objects."

Not to be negative here, but does anyone actually believe this? I have a slight suspicion that Blight's awful collision will remain a thing (as it always has been) but now you can't just hug tech anymore.

To name a few cases, stone walls in the Knight's map are made of butter, and you won't collide with them even if you hit them directly with your nose. Most of the trees in maps like the Swamp will just directly slide you over to one side instead of bumping, etc. So… I'm worried that this "improved collision detection" means that hug tech is gone but these awful detections are still here. And even IF they improve the collision, what will happen to tighter spaces that were already difficult to avoid? Like the dead grass in Eyrie of Crows or doorholes, will the game be good enough to differentiate and give you proper collision? We all know it won't.

This patch has the potential to be a huge Blight nerf and make him awful to play as. Even if you only play with bump logic, the collision is almost always against you, so you'll still notice any change they make. "Reduce cases where The Blight slides off objects" could also mean "Blight will now bump with every diminute protrusion"

Comments