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"Improved collision detection to reduce cases where The Blight slides off objects."
Not to be negative here, but does anyone actually believe this? I have a slight suspicion that Blight's awful collision will remain a thing (as it always has been) but now you can't just hug tech anymore.
To name a few cases, stone walls in the Knight's map are made of butter, and you won't collide with them even if you hit them directly with your nose. Most of the trees in maps like the Swamp will just directly slide you over to one side instead of bumping, etc. So… I'm worried that this "improved collision detection" means that hug tech is gone but these awful detections are still here. And even IF they improve the collision, what will happen to tighter spaces that were already difficult to avoid? Like the dead grass in Eyrie of Crows or doorholes, will the game be good enough to differentiate and give you proper collision? We all know it won't.
This patch has the potential to be a huge Blight nerf and make him awful to play as. Even if you only play with bump logic, the collision is almost always against you, so you'll still notice any change they make. "Reduce cases where The Blight slides off objects" could also mean "Blight will now bump with every diminute protrusion"
Comments
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This is exactly my fear. They have broken his collision in the past trying to “fix” it. I am extremely nervous to see what exactly they have done.
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They stated this is just to remove hugtechs
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Which is fine in theory, but if they made it so you cant hug tech anymore, its because Blight now bumps off more. There are already way too many things in maps that make you bump just because theres a pixel sticking out of a flat surface.
The problem with Blight isnt his collision, its maps and the awful hitbox BHVR half assed to every object and prop
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Well you'll have to see how it works instead of speculating wont you. In theory.
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