disarming trapper's traps

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11d3
11d3 Member Posts: 47

Should his traps have skill check at the last part to represent if the survivor moved their hand out of the way before it closes? If they fail the check then they are stuck in it like normal.

disarming trapper's traps 17 votes

yes
76%
aeonskulQwQwViktor1853That_One_FriendPSPStarrseedNilli02TheSingularityBlightedTrapperYulechkaLiveqnyunSoGoVibranToucan 13 votes
no
23%
Marc_go_soloReverseVelocityGuiltiiEEP 4 votes

Comments

  • Marc_go_solo
    Marc_go_solo Member Posts: 4,811
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    no

    Not as basekit no. However, this could be an interesting add-on to have though!

  • 11d3
    11d3 Member Posts: 47
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    What if we have is basekit, but skill check buffs and de buff perks won't affect it.