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disarming trapper's traps

11d3
11d3 Member Posts: 47

Should his traps have skill check at the last part to represent if the survivor moved their hand out of the way before it closes? If they fail the check then they are stuck in it like normal.

disarming trapper's traps 22 votes

yes
72%
HerInfernalMajestyaeonskulQwQwViktor1853That_One_FriendPSPStarrseedNilli02solidestcross63[Deleted User]BlightedTrappercaligraphYulechkaLiveqnyunSoGoVibranToucan 16 votes
no
27%
Marc_go_soloReverseVelocityGuiltiiEEPCorvusCorax86pomoika508 6 votes

Comments

  • Marc_go_solo
    Marc_go_solo Member Posts: 5,347
    no

    Not as basekit no. However, this could be an interesting add-on to have though!

  • 11d3
    11d3 Member Posts: 47

    What if we have is basekit, but skill check buffs and de buff perks won't affect it.

  • HerInfernalMajesty
    HerInfernalMajesty Member Posts: 1,943
    yes

    That actually sounds pretty fun!

  • caligraph
    caligraph Member Posts: 359
    yes

    yes please! more minigames when interacting with powers in general. Ex if im gonna spend lik 30s in my match cleansing uroburos let me do something fun :D