Interested in volunteering to help moderate for the Forums? Please fill out an application here: https://dbd.game/moderator-application
Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.
http://dbd.game/killswitch
http://dbd.game/killswitch
Wiggle / Slug Balance
Gottlos
Member Posts: 108
My idea regarding the discussion here:
https://youtu.be/h9J3r5UpiZs?si=qd1-QEqtQsP02euv&t=1151
This concerns how to not punish the killer for trying to counter the sabo play while also not incentivizing slugging.
My Suggestion:
- The wiggle meter should regress while the survivor is slugged.
- The survivor recover bar should not reset and instead loses some progress when picked up (so if they are dropped again, they have a good amount of recovery still)
This doesn't punish the killer and also motivates them to hook still.
0