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Make noed a part of every game.

Nickeh
Nickeh Member Posts: 282

To draw out game time a little bit.

A new form of killer belonging spawns (like pustules) and if all aren't removed from game then killer gets free noed when all gens are powered. This won't affect hex totems, as making noed a mandatory part of the game while still making it tied to hex totems essentially would essentially kill all hex builds.

Pretty sure this could satisfy survivors who complain about noed (you really have no one to blame but yourself anymore if it comes into play) and killers who say there isn't enough time in a match.

«1

Comments

  • mcNuggets
    mcNuggets Member Posts: 767

    @DwightsLifeMatters said:
    Is it so hard to work for your kills? 
    I advice you to play killer without perks and addons. This will make you much better and when you come back with perk and addons you will be stronger than ever.
    Noed is already hated in the community, don't make such a perk baseline lol

    Endgame is pathetic, nothing to do with skill.
    Also some killers are just bad.

  • Nickeh
    Nickeh Member Posts: 282

    I was putting an idea out there for discussion, not salt.

    I'm a survivor main anyway, although my killer game is pretty decent >.>

  • DwightsLifeMatters
    DwightsLifeMatters Member Posts: 1,649
    Nickeh said:

    I was putting an idea out there for discussion, not salt.

    I'm a survivor main anyway, although my killer game is pretty decent >.>

    Why do you open a discussion you don't really stand behind? 
  • Nickeh
    Nickeh Member Posts: 282

    @DwightsLifeMatters said:
    Nickeh said:

    I was putting an idea out there for discussion, not salt.

    I'm a survivor main anyway, although my killer game is pretty decent >.>

    Why do you open a discussion you don't really stand behind? 

    Who ever said I don't stand behind it? I don't stand behind your assumptions on the thinking behind the idea, that's all.

    Games do go by really fast if the survivor team is anything but brain-dead. I say this as a survivor main.

  • Nickeh
    Nickeh Member Posts: 282

    I think it would be a fun solution to try out that could actually make both sides happier. And it's much easier to reuse assets rather than create brand new objectives to make the game longer.

  • altruistic
    altruistic Member Posts: 1,141
    Imagine believing NOED is a “mandatory” part of the game.  Yikes.  
  • Nickeh
    Nickeh Member Posts: 282

    @Speshul_Kitten said:
    Nickeh said:

    I think it would be a fun solution to try out that could actually make both sides happier. And it's much easier to reuse assets rather than create brand new objectives to make the game longer.

    Built in noed would make both sides happy, you must be talking about a different game.

    A NOED that's easier to spot than totems and you know is there but still successfully makes games slightly longer... yes.

  • Nickeh
    Nickeh Member Posts: 282

    @altruistic said:
    Imagine believing NOED is a “mandatory” part of the game.  Yikes.  

    I think you're misconstruing my meaning. I don't believe it's mandatory, but I think making an easy objective that punishes survivors too lazy to accomplish it is better than trying to come up with whole new objectives to lengthen games.

  • Nickeh
    Nickeh Member Posts: 282

    It's more about adding an objective that punishes survivors who refuse to do it than it is anything else. It doesn't have to be noed.. it could be any negative effect. But just something easier to spot than totems that basically says "complete me or I'll make you wish you had" in order to add a small amount of extra time to matches.

  • DwightsLifeMatters
    DwightsLifeMatters Member Posts: 1,649
    Nickeh said:

    @DwightsLifeMatters said:
    Nickeh said:

    I was putting an idea out there for discussion, not salt.

    I'm a survivor main anyway, although my killer game is pretty decent >.>

    Why do you open a discussion you don't really stand behind? 

    Who ever said I don't stand behind it? I don't stand behind your assumptions on the thinking behind the idea, that's all.

    Games do go by really fast if the survivor team is anything but brain-dead. I say this as a survivor main.

    Games go fast by 2 reasons: really good coordinated and organised SWF teams OR a bad killer against solos.
    For both reasons, build in noed is NOT the solution and if you still think it is then it only shows me that you didn't understand the core issue of DbD 
  • Nickeh
    Nickeh Member Posts: 282
    edited January 2019

    @DwightsLifeMatters said:
    Nickeh said:

    @DwightsLifeMatters said:

    Nickeh said:

    I was putting an idea out there for discussion, not salt.
    
    I'm a survivor main anyway, although my killer game is pretty decent >.>
    

    Why do you open a discussion you don't really stand behind? 

    Who ever said I don't stand behind it? I don't stand behind your assumptions on the thinking behind the idea, that's all.

    Games do go by really fast if the survivor team is anything but brain-dead. I say this as a survivor main.

    Games go fast by 2 reasons: really good coordinated and organised SWF teams OR a bad killer against solos.
    For both reasons, build in noed is NOT the solution and if you still think it is then it only shows me that you didn't understand the core issue of DbD 

    Good discussion, thanks for the intelligent input and elaboration of your key points.

  • Vietfox
    Vietfox Member Posts: 3,823
    Nickeh said:

    I was putting an idea out there for discussion, not salt.

    I'm a survivor main anyway, although my killer game is pretty decent >.>

    Guys we need the "survivor main btw" meme.
  • Watery
    Watery Member Posts: 1,167
    You’re heading in the right direction. NOED, however, isn’t the solution. The endgame itself needs to be modified, and many have been putting out ideas for it. First and foremost; consider how this sounds.
    You’re on Haddonfield. You get the generators done. You’re now exposed. The gates are on the same wall and are visible to one another. You don’t have a key for hatch, and the killer is actively watching both exits. Not only that, but they’re much faster. 

    Do you see where I’m going with this? I think ENDGAME, should be looked at. Also consider patrolling the entire map takes roughly eighty seconds, and generators make decently loud noises. The Technician change may change that; but the generator itself and not you repairing it will be LOUD. A generator by oneself takes eighty seconds. With two, it takes 44. With three, 33. With four, 28.2. Generator regression takes over 320 seconds to fully restart a generator, and tap it slightly, and the regression effect on the generator ends. Instead of regression going through .25 charges a second, it should go through a little higher in order to balance out how long it takes in general. When four survivors spawn in, there’s seven generators. My point is- generator regression might need to be looked at itself to prevent the issue you’re dealing with in the endgame, and likely extend the amount of time it takes to fix a generator. With the incoming changes to PT and leader, regression altogether should be sped up. And yes, PGTW does exist, but that’s only if you hook someone and damage a generator shortly thereafter.
  • Attackfrog
    Attackfrog Member Posts: 1,134

    I only take NOED on a few killers and it is very risky to take.

    Having it every game (as part of the game...no perk or totem) would make for less salt: no survivors crying that I took a "crutch" perk post game. It would also make all survivors play as if they needed to escape in endgame instead of the silly dallying that occurs now.

    I think it would actually result in fewer end game 4ks because survivors have nothing to cleanse and couldn't wait around for that obligatory slap.

    The only time current NOED results in a 4 k for me is when survivors feed me if I camp a hook. Currently, I can get maybe 1 down before it's cleansed or survivors catch on.

    Making it obligatory at end game would actually make for a much more tense end game with less of the ridiculousness you see now.

    Then again, I also think DS should be available to every survivor at some point (earned) throughout the trial.

    Making these perks as a part of the game would reduce a lot of the post game hate

  • Nickeh
    Nickeh Member Posts: 282

    @Vietfox said:
    Nickeh said:

    I was putting an idea out there for discussion, not salt.

    I'm a survivor main anyway, although my killer game is pretty decent >.>

    Guys we need the "survivor main btw" meme.

    I stated it because literally the first response was someone attacking me for my non-existant killer main status.

  • Nickeh
    Nickeh Member Posts: 282
    edited January 2019

    @Watery said:
    You’re heading in the right direction. NOED, however, isn’t the solution. The endgame itself needs to be modified, and many have been putting out ideas for it. First and foremost; consider how this sounds.
    You’re on Haddonfield. You get the generators done. You’re now exposed. The gates are on the same wall and are visible to one another. You don’t have a key for hatch, and the killer is actively watching both exits. Not only that, but they’re much faster. 

    Do you see where I’m going with this? I think ENDGAME, should be looked at. Also consider patrolling the entire map takes roughly eighty seconds, and generators make decently loud noises. The Technician change may change that; but the generator itself and not you repairing it will be LOUD. A generator by oneself takes eighty seconds. With two, it takes 44. With three, 33. With four, 28.2. Generator regression takes over 320 seconds to fully restart a generator, and tap it slightly, and the regression effect on the generator ends. Instead of regression going through .25 charges a second, it should go through a little higher in order to balance out how long it takes in general. When four survivors spawn in, there’s seven generators. My point is- generator regression might need to be looked at itself to prevent the issue you’re dealing with in the endgame, and likely extend the amount of time it takes to fix a generator. With the incoming changes to PT and leader, regression altogether should be sped up. And yes, PGTW does exist, but that’s only if you hook someone and damage a generator shortly thereafter.

    We agree in spirit, and I'm just throwing ideas out to see what sticks because there definitely is a problem with match length/end game. I was trying to get creative and think solutions while also a fix to some of the salt that goes on by eliminating a perk so highly disputed by just making it a part of the game, but also making it easier to remove while simultaneously adding to match length.

  • JawsIsTheNextKiller
    JawsIsTheNextKiller Member Posts: 3,368

    How about if I clean enough pustala, I become immune to this new noed. But someone who doesn't, can be affected by it.

  • Nickeh
    Nickeh Member Posts: 282
    edited January 2019

    @JawsIsTheNextKiller said:
    How about if I clean enough pustala, I become immune to this new noed. But someone who doesn't, can be affected by it.

    I think that's a neat idea. There are four new objectives each granting immunity to the survivor who completed it, all survivors can become immune but it is entirely on themselves to do it.

  • MyNamePete
    MyNamePete Member Posts: 1,053

    ok make DS a part of the game.

  • Nickeh
    Nickeh Member Posts: 282

    @MyNamePete said:
    ok make DS a part of the game.

    Okay, there are two sharp objects found in every match and whoever finds them gets 1 free DS.

  • Poweas
    Poweas Member Posts: 5,873
    edited January 2019

    @Nickeh said:
    I was putting an idea out there for discussion, not salt.

    I'm a survivor main anyway, although my killer game is pretty decent >.>

    Sorry but I'm not convinced. You're 100% a player who plays more killer then survivor. Otherwise you would not have made this post. You might play survivor a lot but you definitely play killer more.

    I like the idea though, just stop saying you're a survivor main when you're asking to make the most overpowered killer perk baseline. And no I didn't say the most overpowered perk because that certainly is DS

    Also if you want this built in, then how about we make NOEDs counterpart, Adrenaline baseline.

  • Nickeh
    Nickeh Member Posts: 282
    edited January 2019

    @Poweas said:

    @Nickeh said:
    I was putting an idea out there for discussion, not salt.

    I'm a survivor main anyway, although my killer game is pretty decent >.>

    Sorry but I'm not convinced. You're 100% a player who plays more killer then survivor. Otherwise you would not have made this post. You might play survivor a lot but you definitely play killer more.

    I like the idea though, just stop saying you're a survivor main when you're asking to make the most overpowered killer perk baseline. And no I didn't say the most overpowered perk because that certainly is DS

    Also if you want this built in, then how about we make NOEDs counterpart, Adrenaline baseline.

    I'm sorry you're not convinced. I still am, prob average 5 survivor games for every killer game.

    Again, the point is that it shouldn't ever come into play, it's just a punishment for players not completing a new objective. Making adrenaline baseline without a way for killer to counter wouldn't be good for balance at all. At least with DS you could make it another objective, that way survivors have new objectives that both reward and punish them for doing or not doing them.

  • Poweas
    Poweas Member Posts: 5,873

    @Nickeh said:

    @Poweas said:

    @Nickeh said:
    I was putting an idea out there for discussion, not salt.

    I'm a survivor main anyway, although my killer game is pretty decent >.>

    Sorry but I'm not convinced. You're 100% a player who plays more killer then survivor. Otherwise you would not have made this post. You might play survivor a lot but you definitely play killer more.

    I like the idea though, just stop saying you're a survivor main when you're asking to make the most overpowered killer perk baseline. And no I didn't say the most overpowered perk because that certainly is DS

    Also if you want this built in, then how about we make NOEDs counterpart, Adrenaline baseline.

    I'm sorry you're not convinced. Oh well, I am?

    Wait what? You're the one that stated it why would you need to convince yourself if you already know it.

    Great you've just proved my point

    @Nickeh said:

    @Poweas said:

    @Nickeh said:
    I was putting an idea out there for discussion, not salt.

    I'm a survivor main anyway, although my killer game is pretty decent >.>

    Sorry but I'm not convinced. You're 100% a player who plays more killer then survivor. Otherwise you would not have made this post. You might play survivor a lot but you definitely play killer more.

    I like the idea though, just stop saying you're a survivor main when you're asking to make the most overpowered killer perk baseline. And no I didn't say the most overpowered perk because that certainly is DS

    Also if you want this built in, then how about we make NOEDs counterpart, Adrenaline baseline.

    Making adrenaline baseline without a way for killer to counter wouldn't be good for balance at all.

    Yup you want to make it's counterpart baseline but you want to leave Adrenaline as a perk? Well how about this, a base NOED would require a base Adrenaline otherwise THAT'S not good for balance. Honestly, I'd scrap the idea and leave NOED and Adrenaline as they are. Sorry dude but there's no chance that could happen without making Adrenaline baseline. Even though you'd give NOED a way to shut it down, it'd still be overpowered or really weak because whatever you link it to, would be ignored by rank 20's or it would be destroyed by rank 1's.

  • Nickeh
    Nickeh Member Posts: 282
    edited January 2019

    @Poweas said:

    @Nickeh said:

    @Poweas said:

    @Nickeh said:
    I was putting an idea out there for discussion, not salt.

    I'm a survivor main anyway, although my killer game is pretty decent >.>

    Sorry but I'm not convinced. You're 100% a player who plays more killer then survivor. Otherwise you would not have made this post. You might play survivor a lot but you definitely play killer more.

    I like the idea though, just stop saying you're a survivor main when you're asking to make the most overpowered killer perk baseline. And no I didn't say the most overpowered perk because that certainly is DS

    Also if you want this built in, then how about we make NOEDs counterpart, Adrenaline baseline.

    I'm sorry you're not convinced. Oh well, I am?

    Wait what? You're the one that stated it why would you need to convince yourself if you already know it.

    Great you've just proved my point

    @Nickeh said:

    @Poweas said:

    @Nickeh said:
    I was putting an idea out there for discussion, not salt.

    I'm a survivor main anyway, although my killer game is pretty decent >.>

    Sorry but I'm not convinced. You're 100% a player who plays more killer then survivor. Otherwise you would not have made this post. You might play survivor a lot but you definitely play killer more.

    I like the idea though, just stop saying you're a survivor main when you're asking to make the most overpowered killer perk baseline. And no I didn't say the most overpowered perk because that certainly is DS

    Also if you want this built in, then how about we make NOEDs counterpart, Adrenaline baseline.

    Making adrenaline baseline without a way for killer to counter wouldn't be good for balance at all.

    Yup you want to make it's counterpart baseline but you want to leave Adrenaline as a perk? Well how about this, a base NOED would require a base Adrenaline otherwise THAT'S not good for balance. Honestly, I'd scrap the idea and leave NOED and Adrenaline as they are. Sorry dude but there's no chance that could happen without making Adrenaline baseline. Even though you'd give NOED a way to shut it down, it'd still be overpowered or really weak because whatever you link it to, would be ignored by rank 20's or it would be destroyed by rank 1's.

    I am a survivor main, that's the "I am".. I even edited it to clarify before your response.

    And DS would be more a counter to NOED, which I already agreed could make for an interesting objective as well. Adrenaline's speed boost won't really save you and it healing you doesn'thelp against being exposed at all.

    Again, it's there moreso to add time to the game, not actually come into effect.

  • Poweas
    Poweas Member Posts: 5,873

    @Nickeh said:

    @Poweas said:

    @Nickeh said:

    @Poweas said:

    @Nickeh said:
    I was putting an idea out there for discussion, not salt.

    I'm a survivor main anyway, although my killer game is pretty decent >.>

    Sorry but I'm not convinced. You're 100% a player who plays more killer then survivor. Otherwise you would not have made this post. You might play survivor a lot but you definitely play killer more.

    I like the idea though, just stop saying you're a survivor main when you're asking to make the most overpowered killer perk baseline. And no I didn't say the most overpowered perk because that certainly is DS

    Also if you want this built in, then how about we make NOEDs counterpart, Adrenaline baseline.

    I'm sorry you're not convinced. Oh well, I am?

    Wait what? You're the one that stated it why would you need to convince yourself if you already know it.

    Great you've just proved my point

    @Nickeh said:

    @Poweas said:

    @Nickeh said:
    I was putting an idea out there for discussion, not salt.

    I'm a survivor main anyway, although my killer game is pretty decent >.>

    Sorry but I'm not convinced. You're 100% a player who plays more killer then survivor. Otherwise you would not have made this post. You might play survivor a lot but you definitely play killer more.

    I like the idea though, just stop saying you're a survivor main when you're asking to make the most overpowered killer perk baseline. And no I didn't say the most overpowered perk because that certainly is DS

    Also if you want this built in, then how about we make NOEDs counterpart, Adrenaline baseline.

    Making adrenaline baseline without a way for killer to counter wouldn't be good for balance at all.

    Yup you want to make it's counterpart baseline but you want to leave Adrenaline as a perk? Well how about this, a base NOED would require a base Adrenaline otherwise THAT'S not good for balance. Honestly, I'd scrap the idea and leave NOED and Adrenaline as they are. Sorry dude but there's no chance that could happen without making Adrenaline baseline. Even though you'd give NOED a way to shut it down, it'd still be overpowered or really weak because whatever you link it to, would be ignored by rank 20's or it would be destroyed by rank 1's.

    I am a survivor main, that's the "I am".. I even edited it to clarify before your response.

    And DS would be more a counter to NOED, which I already agreed could make for an interesting objective as well. Adrenaline's speed boost won't really save you and it healing you doesn'thelp against being exposed at all.

    Again, it's there moreso to add time to the game, not actually come into effect.

    Yes you did my bad. I didn't bother refreshing the page.

    But let me explain why I think Adrenaline is a counterpart to NOED since I don't think you get it. As @Tsulan explained to me, Adrenaline doubles the hits you need to be downed and NOED halves it.

    Also the adding time thing is cool and all but seriously not a built in NOED the rank 20's will have absolutely no chance.

  • Tsulan
    Tsulan Member Posts: 15,095
    Poweas said:

    @Nickeh said:

    @Poweas said:

    @Nickeh said:

    @Poweas said:

    @Nickeh said:
    I was putting an idea out there for discussion, not salt.

    I'm a survivor main anyway, although my killer game is pretty decent >.>

    Sorry but I'm not convinced. You're 100% a player who plays more killer then survivor. Otherwise you would not have made this post. You might play survivor a lot but you definitely play killer more.

    I like the idea though, just stop saying you're a survivor main when you're asking to make the most overpowered killer perk baseline. And no I didn't say the most overpowered perk because that certainly is DS

    Also if you want this built in, then how about we make NOEDs counterpart, Adrenaline baseline.

    I'm sorry you're not convinced. Oh well, I am?

    Wait what? You're the one that stated it why would you need to convince yourself if you already know it.

    Great you've just proved my point

    @Nickeh said:

    @Poweas said:

    @Nickeh said:
    I was putting an idea out there for discussion, not salt.

    I'm a survivor main anyway, although my killer game is pretty decent >.>

    Sorry but I'm not convinced. You're 100% a player who plays more killer then survivor. Otherwise you would not have made this post. You might play survivor a lot but you definitely play killer more.

    I like the idea though, just stop saying you're a survivor main when you're asking to make the most overpowered killer perk baseline. And no I didn't say the most overpowered perk because that certainly is DS

    Also if you want this built in, then how about we make NOEDs counterpart, Adrenaline baseline.

    Making adrenaline baseline without a way for killer to counter wouldn't be good for balance at all.

    Yup you want to make it's counterpart baseline but you want to leave Adrenaline as a perk? Well how about this, a base NOED would require a base Adrenaline otherwise THAT'S not good for balance. Honestly, I'd scrap the idea and leave NOED and Adrenaline as they are. Sorry dude but there's no chance that could happen without making Adrenaline baseline. Even though you'd give NOED a way to shut it down, it'd still be overpowered or really weak because whatever you link it to, would be ignored by rank 20's or it would be destroyed by rank 1's.

    I am a survivor main, that's the "I am".. I even edited it to clarify before your response.

    And DS would be more a counter to NOED, which I already agreed could make for an interesting objective as well. Adrenaline's speed boost won't really save you and it healing you doesn'thelp against being exposed at all.

    Again, it's there moreso to add time to the game, not actually come into effect.

    Yes you did my bad. I didn't bother refreshing the page.

    But let me explain why I think Adrenaline is a counterpart to NOED since I don't think you get it. As @Tsulan explained to me, Adrenaline doubles the hits you need to be downed and NOED halves it.

    Also the adding time thing is cool and all but seriously not a built in NOED the rank 20's will have absolutely no chance.

    Yes, build in NOED is a terrible idea. 
    Game should be easier on low ranks. Not as punishing as it is now. 
    There should be special noob ranks where people can't pip up unless they decide to leave those noob ranks permanently. 

    It's nice to see, when someone shares your opinion. :)
  • Nickeh
    Nickeh Member Posts: 282

    @Poweas said:

    @Nickeh said:

    @Poweas said:

    @Nickeh said:

    @Poweas said:

    @Nickeh said:
    I was putting an idea out there for discussion, not salt.

    I'm a survivor main anyway, although my killer game is pretty decent >.>

    Sorry but I'm not convinced. You're 100% a player who plays more killer then survivor. Otherwise you would not have made this post. You might play survivor a lot but you definitely play killer more.

    I like the idea though, just stop saying you're a survivor main when you're asking to make the most overpowered killer perk baseline. And no I didn't say the most overpowered perk because that certainly is DS

    Also if you want this built in, then how about we make NOEDs counterpart, Adrenaline baseline.

    I'm sorry you're not convinced. Oh well, I am?

    Wait what? You're the one that stated it why would you need to convince yourself if you already know it.

    Great you've just proved my point

    @Nickeh said:

    @Poweas said:

    @Nickeh said:
    I was putting an idea out there for discussion, not salt.

    I'm a survivor main anyway, although my killer game is pretty decent >.>

    Sorry but I'm not convinced. You're 100% a player who plays more killer then survivor. Otherwise you would not have made this post. You might play survivor a lot but you definitely play killer more.

    I like the idea though, just stop saying you're a survivor main when you're asking to make the most overpowered killer perk baseline. And no I didn't say the most overpowered perk because that certainly is DS

    Also if you want this built in, then how about we make NOEDs counterpart, Adrenaline baseline.

    Making adrenaline baseline without a way for killer to counter wouldn't be good for balance at all.

    Yup you want to make it's counterpart baseline but you want to leave Adrenaline as a perk? Well how about this, a base NOED would require a base Adrenaline otherwise THAT'S not good for balance. Honestly, I'd scrap the idea and leave NOED and Adrenaline as they are. Sorry dude but there's no chance that could happen without making Adrenaline baseline. Even though you'd give NOED a way to shut it down, it'd still be overpowered or really weak because whatever you link it to, would be ignored by rank 20's or it would be destroyed by rank 1's.

    I am a survivor main, that's the "I am".. I even edited it to clarify before your response.

    And DS would be more a counter to NOED, which I already agreed could make for an interesting objective as well. Adrenaline's speed boost won't really save you and it healing you doesn'thelp against being exposed at all.

    Again, it's there moreso to add time to the game, not actually come into effect.

    Yes you did my bad. I didn't bother refreshing the page.

    But let me explain why I think Adrenaline is a counterpart to NOED since I don't think you get it. As @Tsulan explained to me, Adrenaline doubles the hits you need to be downed and NOED halves it.

    Also the adding time thing is cool and all but seriously not a built in NOED the rank 20's will have absolutely no chance.

    Rank 20's could easily learn the new objectives. But it's just an idea, not gospel to me. Although I feel DS is still more of a counter to noed as DS guarentees you'll get away if you held onto it. Adrenaline's health boost does nothing to stop noed.

  • Poweas
    Poweas Member Posts: 5,873

    @Nickeh said:

    @Poweas said:

    @Nickeh said:

    @Poweas said:

    @Nickeh said:

    @Poweas said:

    @Nickeh said:
    I was putting an idea out there for discussion, not salt.

    I'm a survivor main anyway, although my killer game is pretty decent >.>

    Sorry but I'm not convinced. You're 100% a player who plays more killer then survivor. Otherwise you would not have made this post. You might play survivor a lot but you definitely play killer more.

    I like the idea though, just stop saying you're a survivor main when you're asking to make the most overpowered killer perk baseline. And no I didn't say the most overpowered perk because that certainly is DS

    Also if you want this built in, then how about we make NOEDs counterpart, Adrenaline baseline.

    I'm sorry you're not convinced. Oh well, I am?

    Wait what? You're the one that stated it why would you need to convince yourself if you already know it.

    Great you've just proved my point

    @Nickeh said:

    @Poweas said:

    @Nickeh said:
    I was putting an idea out there for discussion, not salt.

    I'm a survivor main anyway, although my killer game is pretty decent >.>

    Sorry but I'm not convinced. You're 100% a player who plays more killer then survivor. Otherwise you would not have made this post. You might play survivor a lot but you definitely play killer more.

    I like the idea though, just stop saying you're a survivor main when you're asking to make the most overpowered killer perk baseline. And no I didn't say the most overpowered perk because that certainly is DS

    Also if you want this built in, then how about we make NOEDs counterpart, Adrenaline baseline.

    Making adrenaline baseline without a way for killer to counter wouldn't be good for balance at all.

    Yup you want to make it's counterpart baseline but you want to leave Adrenaline as a perk? Well how about this, a base NOED would require a base Adrenaline otherwise THAT'S not good for balance. Honestly, I'd scrap the idea and leave NOED and Adrenaline as they are. Sorry dude but there's no chance that could happen without making Adrenaline baseline. Even though you'd give NOED a way to shut it down, it'd still be overpowered or really weak because whatever you link it to, would be ignored by rank 20's or it would be destroyed by rank 1's.

    I am a survivor main, that's the "I am".. I even edited it to clarify before your response.

    And DS would be more a counter to NOED, which I already agreed could make for an interesting objective as well. Adrenaline's speed boost won't really save you and it healing you doesn'thelp against being exposed at all.

    Again, it's there moreso to add time to the game, not actually come into effect.

    Yes you did my bad. I didn't bother refreshing the page.

    But let me explain why I think Adrenaline is a counterpart to NOED since I don't think you get it. As @Tsulan explained to me, Adrenaline doubles the hits you need to be downed and NOED halves it.

    Also the adding time thing is cool and all but seriously not a built in NOED the rank 20's will have absolutely no chance.

    Rank 20's could easily learn the new objectives. But it's just an idea, not gospel to me. Although I feel DS is still more of a counter to noed as DS guarentees you'll get away if you held onto it. Adrenaline's health boost does nothing to stop noed.

    No. Rank 20's are new to the game and need a lot of time to improve. You can't seriously want these poor rank 20's to face a built in NOED? They'll uninstall the game instantly. That would kill the game.

  • Nickeh
    Nickeh Member Posts: 282
    edited January 2019

    @Poweas said:

    @Nickeh said:

    @Poweas said:

    @Nickeh said:

    @Poweas said:

    @Nickeh said:

    @Poweas said:

    @Nickeh said:
    I was putting an idea out there for discussion, not salt.

    I'm a survivor main anyway, although my killer game is pretty decent >.>

    Sorry but I'm not convinced. You're 100% a player who plays more killer then survivor. Otherwise you would not have made this post. You might play survivor a lot but you definitely play killer more.

    I like the idea though, just stop saying you're a survivor main when you're asking to make the most overpowered killer perk baseline. And no I didn't say the most overpowered perk because that certainly is DS

    Also if you want this built in, then how about we make NOEDs counterpart, Adrenaline baseline.

    I'm sorry you're not convinced. Oh well, I am?

    Wait what? You're the one that stated it why would you need to convince yourself if you already know it.

    Great you've just proved my point

    @Nickeh said:

    @Poweas said:

    @Nickeh said:
    I was putting an idea out there for discussion, not salt.

    I'm a survivor main anyway, although my killer game is pretty decent >.>

    Sorry but I'm not convinced. You're 100% a player who plays more killer then survivor. Otherwise you would not have made this post. You might play survivor a lot but you definitely play killer more.

    I like the idea though, just stop saying you're a survivor main when you're asking to make the most overpowered killer perk baseline. And no I didn't say the most overpowered perk because that certainly is DS

    Also if you want this built in, then how about we make NOEDs counterpart, Adrenaline baseline.

    Making adrenaline baseline without a way for killer to counter wouldn't be good for balance at all.

    Yup you want to make it's counterpart baseline but you want to leave Adrenaline as a perk? Well how about this, a base NOED would require a base Adrenaline otherwise THAT'S not good for balance. Honestly, I'd scrap the idea and leave NOED and Adrenaline as they are. Sorry dude but there's no chance that could happen without making Adrenaline baseline. Even though you'd give NOED a way to shut it down, it'd still be overpowered or really weak because whatever you link it to, would be ignored by rank 20's or it would be destroyed by rank 1's.

    I am a survivor main, that's the "I am".. I even edited it to clarify before your response.

    And DS would be more a counter to NOED, which I already agreed could make for an interesting objective as well. Adrenaline's speed boost won't really save you and it healing you doesn'thelp against being exposed at all.

    Again, it's there moreso to add time to the game, not actually come into effect.

    Yes you did my bad. I didn't bother refreshing the page.

    But let me explain why I think Adrenaline is a counterpart to NOED since I don't think you get it. As @Tsulan explained to me, Adrenaline doubles the hits you need to be downed and NOED halves it.

    Also the adding time thing is cool and all but seriously not a built in NOED the rank 20's will have absolutely no chance.

    Rank 20's could easily learn the new objectives. But it's just an idea, not gospel to me. Although I feel DS is still more of a counter to noed as DS guarentees you'll get away if you held onto it. Adrenaline's health boost does nothing to stop noed.

    No. Rank 20's are new to the game and need a lot of time to improve. You can't seriously want these poor rank 20's to face a built in NOED? They'll uninstall the game instantly. That would kill the game.

    The first thing they do is play the tutorial which would explain this mechanic. The extra blood-points granted from completing these easy objectives is a plus too.

  • Poweas
    Poweas Member Posts: 5,873

    @Tsulan said:
    Poweas said:

    @Nickeh said:

    @Poweas said:

    @Nickeh said:

    @Poweas said:

    @Nickeh said:

    I was putting an idea out there for discussion, not salt.

    I'm a survivor main anyway, although my killer game is pretty decent >.>

    Sorry but I'm not convinced. You're 100% a player who plays more killer then survivor. Otherwise you would not have made this post. You might play survivor a lot but you definitely play killer more.

    I like the idea though, just stop saying you're a survivor main when you're asking to make the most overpowered killer perk baseline. And no I didn't say the most overpowered perk because that certainly is DS

    Also if you want this built in, then how about we make NOEDs counterpart, Adrenaline baseline.

    I'm sorry you're not convinced. Oh well, I am?

    Wait what? You're the one that stated it why would you need to convince yourself if you already know it.

    Great you've just proved my point

    @Nickeh said:

    @Poweas said:

    @Nickeh said:

    I was putting an idea out there for discussion, not salt.

    I'm a survivor main anyway, although my killer game is pretty decent >.>

    Sorry but I'm not convinced. You're 100% a player who plays more killer then survivor. Otherwise you would not have made this post. You might play survivor a lot but you definitely play killer more.

    I like the idea though, just stop saying you're a survivor main when you're asking to make the most overpowered killer perk baseline. And no I didn't say the most overpowered perk because that certainly is DS

    Also if you want this built in, then how about we make NOEDs counterpart, Adrenaline baseline.

    Making adrenaline baseline without a way for killer to counter wouldn't be good for balance at all.

    Yup you want to make it's counterpart baseline but you want to leave Adrenaline as a perk? Well how about this, a base NOED would require a base Adrenaline otherwise THAT'S not good for balance. Honestly, I'd scrap the idea and leave NOED and Adrenaline as they are. Sorry dude but there's no chance that could happen without making Adrenaline baseline. Even though you'd give NOED a way to shut it down, it'd still be overpowered or really weak because whatever you link it to, would be ignored by rank 20's or it would be destroyed by rank 1's.

    I am a survivor main, that's the "I am".. I even edited it to clarify before your response.
    
    And DS would be more a counter to NOED, which I already agreed could make for an interesting objective as well. Adrenaline's speed boost won't really save you and it healing you doesn'thelp against being exposed at all.
    

    Again, it's there moreso to add time to the game, not actually come into effect.

    Yes you did my bad. I didn't bother refreshing the page.

    But let me explain why I think Adrenaline is a counterpart to NOED since I don't think you get it. As @Tsulan explained to me, Adrenaline doubles the hits you need to be downed and NOED halves it.

    Also the adding time thing is cool and all but seriously not a built in NOED the rank 20's will have absolutely no chance.

    Yes, build in NOED is a terrible idea. 
    Game should be easier on low ranks. Not as punishing as it is now. 
    There should be special noob ranks where people can't pip up unless they decide to leave those noob ranks permanently. 

    It's nice to see, when someone shares your opinion. :)

    Yup :). The lower ranks have so much difficulties right now it sickens me. When I was new, it was ok at lower ranks, I didn't die every game but I didn't survive every game. If the devs ignore the lower ranks the game could seriously die and quickly as well.

  • Nickeh
    Nickeh Member Posts: 282

    @Poweas said:

    @Nickeh said:

    @Poweas said:

    @Nickeh said:

    @Poweas said:

    @Nickeh said:

    @Poweas said:

    @Nickeh said:
    I was putting an idea out there for discussion, not salt.

    I'm a survivor main anyway, although my killer game is pretty decent >.>

    Sorry but I'm not convinced. You're 100% a player who plays more killer then survivor. Otherwise you would not have made this post. You might play survivor a lot but you definitely play killer more.

    I like the idea though, just stop saying you're a survivor main when you're asking to make the most overpowered killer perk baseline. And no I didn't say the most overpowered perk because that certainly is DS

    Also if you want this built in, then how about we make NOEDs counterpart, Adrenaline baseline.

    I'm sorry you're not convinced. Oh well, I am?

    Wait what? You're the one that stated it why would you need to convince yourself if you already know it.

    Great you've just proved my point

    @Nickeh said:

    @Poweas said:

    @Nickeh said:
    I was putting an idea out there for discussion, not salt.

    I'm a survivor main anyway, although my killer game is pretty decent >.>

    Sorry but I'm not convinced. You're 100% a player who plays more killer then survivor. Otherwise you would not have made this post. You might play survivor a lot but you definitely play killer more.

    I like the idea though, just stop saying you're a survivor main when you're asking to make the most overpowered killer perk baseline. And no I didn't say the most overpowered perk because that certainly is DS

    Also if you want this built in, then how about we make NOEDs counterpart, Adrenaline baseline.

    Making adrenaline baseline without a way for killer to counter wouldn't be good for balance at all.

    Yup you want to make it's counterpart baseline but you want to leave Adrenaline as a perk? Well how about this, a base NOED would require a base Adrenaline otherwise THAT'S not good for balance. Honestly, I'd scrap the idea and leave NOED and Adrenaline as they are. Sorry dude but there's no chance that could happen without making Adrenaline baseline. Even though you'd give NOED a way to shut it down, it'd still be overpowered or really weak because whatever you link it to, would be ignored by rank 20's or it would be destroyed by rank 1's.

    I am a survivor main, that's the "I am".. I even edited it to clarify before your response.

    And DS would be more a counter to NOED, which I already agreed could make for an interesting objective as well. Adrenaline's speed boost won't really save you and it healing you doesn'thelp against being exposed at all.

    Again, it's there moreso to add time to the game, not actually come into effect.

    Yes you did my bad. I didn't bother refreshing the page.

    But let me explain why I think Adrenaline is a counterpart to NOED since I don't think you get it. As @Tsulan explained to me, Adrenaline doubles the hits you need to be downed and NOED halves it.

    Also the adding time thing is cool and all but seriously not a built in NOED the rank 20's will have absolutely no chance.

    Rank 20's could easily learn the new objectives. But it's just an idea, not gospel to me. Although I feel DS is still more of a counter to noed as DS guarentees you'll get away if you held onto it. Adrenaline's health boost does nothing to stop noed.

    No. Rank 20's are new to the game and need a lot of time to improve. You can't seriously want these poor rank 20's to face a built in NOED? They'll uninstall the game instantly. That would kill the game.

    The first thing they do is play the tutorial which would explain the mechanic. It would flat out tell them "yo, bro, do this objective for blood-points and to avoid a late game death". It actually helps way more than having a perk kick into effect that they don't even know about.

  • Poweas
    Poweas Member Posts: 5,873

    @Nickeh said:

    @Poweas said:

    @Nickeh said:

    @Poweas said:

    @Nickeh said:

    @Poweas said:

    @Nickeh said:

    @Poweas said:

    @Nickeh said:
    I was putting an idea out there for discussion, not salt.

    I'm a survivor main anyway, although my killer game is pretty decent >.>

    Sorry but I'm not convinced. You're 100% a player who plays more killer then survivor. Otherwise you would not have made this post. You might play survivor a lot but you definitely play killer more.

    I like the idea though, just stop saying you're a survivor main when you're asking to make the most overpowered killer perk baseline. And no I didn't say the most overpowered perk because that certainly is DS

    Also if you want this built in, then how about we make NOEDs counterpart, Adrenaline baseline.

    I'm sorry you're not convinced. Oh well, I am?

    Wait what? You're the one that stated it why would you need to convince yourself if you already know it.

    Great you've just proved my point

    @Nickeh said:

    @Poweas said:

    @Nickeh said:
    I was putting an idea out there for discussion, not salt.

    I'm a survivor main anyway, although my killer game is pretty decent >.>

    Sorry but I'm not convinced. You're 100% a player who plays more killer then survivor. Otherwise you would not have made this post. You might play survivor a lot but you definitely play killer more.

    I like the idea though, just stop saying you're a survivor main when you're asking to make the most overpowered killer perk baseline. And no I didn't say the most overpowered perk because that certainly is DS

    Also if you want this built in, then how about we make NOEDs counterpart, Adrenaline baseline.

    Making adrenaline baseline without a way for killer to counter wouldn't be good for balance at all.

    Yup you want to make it's counterpart baseline but you want to leave Adrenaline as a perk? Well how about this, a base NOED would require a base Adrenaline otherwise THAT'S not good for balance. Honestly, I'd scrap the idea and leave NOED and Adrenaline as they are. Sorry dude but there's no chance that could happen without making Adrenaline baseline. Even though you'd give NOED a way to shut it down, it'd still be overpowered or really weak because whatever you link it to, would be ignored by rank 20's or it would be destroyed by rank 1's.

    I am a survivor main, that's the "I am".. I even edited it to clarify before your response.

    And DS would be more a counter to NOED, which I already agreed could make for an interesting objective as well. Adrenaline's speed boost won't really save you and it healing you doesn'thelp against being exposed at all.

    Again, it's there moreso to add time to the game, not actually come into effect.

    Yes you did my bad. I didn't bother refreshing the page.

    But let me explain why I think Adrenaline is a counterpart to NOED since I don't think you get it. As @Tsulan explained to me, Adrenaline doubles the hits you need to be downed and NOED halves it.

    Also the adding time thing is cool and all but seriously not a built in NOED the rank 20's will have absolutely no chance.

    Rank 20's could easily learn the new objectives. But it's just an idea, not gospel to me. Although I feel DS is still more of a counter to noed as DS guarentees you'll get away if you held onto it. Adrenaline's health boost does nothing to stop noed.

    No. Rank 20's are new to the game and need a lot of time to improve. You can't seriously want these poor rank 20's to face a built in NOED? They'll uninstall the game instantly. That would kill the game.

    The first thing they do is play the tutorial which would explain the mechanic. It would flat out tell them "yo, bro, do this objective for blood-points and to avoid a late game death". It actually helps way more than having a perk kick into effect that they don't even know about.

    No. I still think they'd be confused and upset. Also, at rank 20 there is probably no killer that runs NOED because all the new players are there. A built in NOED is just ridiculous. You can't hurt the gameplay the newer players just because you get genrushed a lot.

    The devs will fix genrushing. They fixed the pallet vacuums, they fixed the double exhaustion and they fixed the windows (back when it used to always guarantee a fast vault) and they will fix the genrushing. They will fix the Legion. Just wait for a fix to genrushing.

    I get that this post was just an idea but I'm trying to point out all the flaws.

  • Swiftblade131
    Swiftblade131 Member Posts: 2,051

    Yeah, and every survivor should have DS without taking a perk slot...

    To draw out the chase time a little bit...

  • Nickeh
    Nickeh Member Posts: 282

    @Poweas said:

    @Nickeh said:

    @Poweas said:

    @Nickeh said:

    @Poweas said:

    @Nickeh said:

    @Poweas said:

    @Nickeh said:

    @Poweas said:

    @Nickeh said:
    I was putting an idea out there for discussion, not salt.

    I'm a survivor main anyway, although my killer game is pretty decent >.>

    Sorry but I'm not convinced. You're 100% a player who plays more killer then survivor. Otherwise you would not have made this post. You might play survivor a lot but you definitely play killer more.

    I like the idea though, just stop saying you're a survivor main when you're asking to make the most overpowered killer perk baseline. And no I didn't say the most overpowered perk because that certainly is DS

    Also if you want this built in, then how about we make NOEDs counterpart, Adrenaline baseline.

    I'm sorry you're not convinced. Oh well, I am?

    Wait what? You're the one that stated it why would you need to convince yourself if you already know it.

    Great you've just proved my point

    @Nickeh said:

    @Poweas said:

    @Nickeh said:
    I was putting an idea out there for discussion, not salt.

    I'm a survivor main anyway, although my killer game is pretty decent >.>

    Sorry but I'm not convinced. You're 100% a player who plays more killer then survivor. Otherwise you would not have made this post. You might play survivor a lot but you definitely play killer more.

    I like the idea though, just stop saying you're a survivor main when you're asking to make the most overpowered killer perk baseline. And no I didn't say the most overpowered perk because that certainly is DS

    Also if you want this built in, then how about we make NOEDs counterpart, Adrenaline baseline.

    Making adrenaline baseline without a way for killer to counter wouldn't be good for balance at all.

    Yup you want to make it's counterpart baseline but you want to leave Adrenaline as a perk? Well how about this, a base NOED would require a base Adrenaline otherwise THAT'S not good for balance. Honestly, I'd scrap the idea and leave NOED and Adrenaline as they are. Sorry dude but there's no chance that could happen without making Adrenaline baseline. Even though you'd give NOED a way to shut it down, it'd still be overpowered or really weak because whatever you link it to, would be ignored by rank 20's or it would be destroyed by rank 1's.

    I am a survivor main, that's the "I am".. I even edited it to clarify before your response.

    And DS would be more a counter to NOED, which I already agreed could make for an interesting objective as well. Adrenaline's speed boost won't really save you and it healing you doesn'thelp against being exposed at all.

    Again, it's there moreso to add time to the game, not actually come into effect.

    Yes you did my bad. I didn't bother refreshing the page.

    But let me explain why I think Adrenaline is a counterpart to NOED since I don't think you get it. As @Tsulan explained to me, Adrenaline doubles the hits you need to be downed and NOED halves it.

    Also the adding time thing is cool and all but seriously not a built in NOED the rank 20's will have absolutely no chance.

    Rank 20's could easily learn the new objectives. But it's just an idea, not gospel to me. Although I feel DS is still more of a counter to noed as DS guarentees you'll get away if you held onto it. Adrenaline's health boost does nothing to stop noed.

    No. Rank 20's are new to the game and need a lot of time to improve. You can't seriously want these poor rank 20's to face a built in NOED? They'll uninstall the game instantly. That would kill the game.

    The first thing they do is play the tutorial which would explain the mechanic. It would flat out tell them "yo, bro, do this objective for blood-points and to avoid a late game death". It actually helps way more than having a perk kick into effect that they don't even know about.

    No. I still think they'd be confused and upset. Also, at rank 20 there is probably no killer that runs NOED because all the new players are there. A built in NOED is just ridiculous. You can't hurt the gameplay the newer players just because you get genrushed a lot.

    The devs will fix genrushing. They fixed the pallet vacuums, they fixed the double exhaustion and they fixed the windows (back when it used to always guarantee a fast vault) and they will fix the genrushing. They will fix the Legion. Just wait for a fix to genrushing.

    I get that this post was just an idea but I'm trying to point out all the flaws.

    Every time I think we're having a good conversation it comes back to you essentially calling me a liar and thinking I'm presenting this idea because I'm a salty killer main who can't git gud.

    NOED is definitely a perk that can and does get used in rank 20. It's not like it's a teachable, it's available to all killers.

  • Nickeh
    Nickeh Member Posts: 282

    @Swiftblade131 said:
    Yeah, and every survivor should have DS without taking a perk slot...

    To draw out the chase time a little bit...

    There could be two sharp objects that could be found in the map to give a free ds to whoever finds one =]

  • lasombra1979
    lasombra1979 Member Posts: 1,142

    No, this is a very very bad idea on so many levels.

  • HellDescent
    HellDescent Member Posts: 4,883

    Giving killer free noed is too much. But I wouldn't mind some kind of buff if there are any dull totems left, like 5% speed increase or revealing survivor locations every 15-20 seconds.

  • Poweas
    Poweas Member Posts: 5,873

    @Nickeh said:

    @Poweas said:

    @Nickeh said:

    @Poweas said:

    @Nickeh said:

    @Poweas said:

    @Nickeh said:

    @Poweas said:

    @Nickeh said:

    @Poweas said:

    @Nickeh said:
    I was putting an idea out there for discussion, not salt.

    I'm a survivor main anyway, although my killer game is pretty decent >.>

    Sorry but I'm not convinced. You're 100% a player who plays more killer then survivor. Otherwise you would not have made this post. You might play survivor a lot but you definitely play killer more.

    I like the idea though, just stop saying you're a survivor main when you're asking to make the most overpowered killer perk baseline. And no I didn't say the most overpowered perk because that certainly is DS

    Also if you want this built in, then how about we make NOEDs counterpart, Adrenaline baseline.

    I'm sorry you're not convinced. Oh well, I am?

    Wait what? You're the one that stated it why would you need to convince yourself if you already know it.

    Great you've just proved my point

    @Nickeh said:

    @Poweas said:

    @Nickeh said:
    I was putting an idea out there for discussion, not salt.

    I'm a survivor main anyway, although my killer game is pretty decent >.>

    Sorry but I'm not convinced. You're 100% a player who plays more killer then survivor. Otherwise you would not have made this post. You might play survivor a lot but you definitely play killer more.

    I like the idea though, just stop saying you're a survivor main when you're asking to make the most overpowered killer perk baseline. And no I didn't say the most overpowered perk because that certainly is DS

    Also if you want this built in, then how about we make NOEDs counterpart, Adrenaline baseline.

    Making adrenaline baseline without a way for killer to counter wouldn't be good for balance at all.

    Yup you want to make it's counterpart baseline but you want to leave Adrenaline as a perk? Well how about this, a base NOED would require a base Adrenaline otherwise THAT'S not good for balance. Honestly, I'd scrap the idea and leave NOED and Adrenaline as they are. Sorry dude but there's no chance that could happen without making Adrenaline baseline. Even though you'd give NOED a way to shut it down, it'd still be overpowered or really weak because whatever you link it to, would be ignored by rank 20's or it would be destroyed by rank 1's.

    I am a survivor main, that's the "I am".. I even edited it to clarify before your response.

    And DS would be more a counter to NOED, which I already agreed could make for an interesting objective as well. Adrenaline's speed boost won't really save you and it healing you doesn'thelp against being exposed at all.

    Again, it's there moreso to add time to the game, not actually come into effect.

    Yes you did my bad. I didn't bother refreshing the page.

    But let me explain why I think Adrenaline is a counterpart to NOED since I don't think you get it. As @Tsulan explained to me, Adrenaline doubles the hits you need to be downed and NOED halves it.

    Also the adding time thing is cool and all but seriously not a built in NOED the rank 20's will have absolutely no chance.

    Rank 20's could easily learn the new objectives. But it's just an idea, not gospel to me. Although I feel DS is still more of a counter to noed as DS guarentees you'll get away if you held onto it. Adrenaline's health boost does nothing to stop noed.

    No. Rank 20's are new to the game and need a lot of time to improve. You can't seriously want these poor rank 20's to face a built in NOED? They'll uninstall the game instantly. That would kill the game.

    The first thing they do is play the tutorial which would explain the mechanic. It would flat out tell them "yo, bro, do this objective for blood-points and to avoid a late game death". It actually helps way more than having a perk kick into effect that they don't even know about.

    No. I still think they'd be confused and upset. Also, at rank 20 there is probably no killer that runs NOED because all the new players are there. A built in NOED is just ridiculous. You can't hurt the gameplay the newer players just because you get genrushed a lot.

    The devs will fix genrushing. They fixed the pallet vacuums, they fixed the double exhaustion and they fixed the windows (back when it used to always guarantee a fast vault) and they will fix the genrushing. They will fix the Legion. Just wait for a fix to genrushing.

    I get that this post was just an idea but I'm trying to point out all the flaws.

    Every time I think we're having a good conversation it comes back to you essentially calling me a liar and thinking I'm presenting this idea because I'm a salty killer main who can't git gud.

    NOED is definitely a perk that can and does get used in rank 20. It's not like it's a teachable, it's available to all killers.

    I didnt mean to call you a liar. I am sorry. I never said your a killer main but it's not used in rank 20 much. My friends play in that rank and they tell me NOED is no issue and why do I always complain about it because It's not used much there.

    NOED shouldn't be a built in feature. It shouldn't even be a perk. If the killers want to run it, sacrificing a perk slot is an acceptable way of using it.

  • powerbats
    powerbats Member Posts: 7,068

    Built in Noed isn't a really learnable experience to counter via tutorial since it just gives you the bare bones basics. What happens if the killer uses HG and some noob thinks oh it's NOED I should cleanse it they're going to get wiped out.

    But I did what the tutorial said to do, I'm uninstalling the game because it's not working properly or something along those lines.

    The only ones that ever ask for built in NOED are killer mains or bad killers just as the only ones that ask for built in DS are survivor mains or bad survivors.

    It doesn't need to be a built in perk especially not at noobish ranks since some killers intentionally derank to that area and having it be baseline would guarantee a 4k.

  • Mochan
    Mochan Member Posts: 2,886

    Your solution to Survivors complaining about NoEd being in every game, is to make NoEd permanent and free for all killers in every game.

    That's like making Decisive Strike permanent and accessible to all Survivors for free to appease all the killers complaining about Decisive Strike.

  • Mochan
    Mochan Member Posts: 2,886

    @Nickeh said:

    @Poweas said:

    @Nickeh said:
    I was putting an idea out there for discussion, not salt.

    I'm a survivor main anyway, although my killer game is pretty decent >.>

    Sorry but I'm not convinced. You're 100% a player who plays more killer then survivor. Otherwise you would not have made this post. You might play survivor a lot but you definitely play killer more.

    I like the idea though, just stop saying you're a survivor main when you're asking to make the most overpowered killer perk baseline. And no I didn't say the most overpowered perk because that certainly is DS

    Also if you want this built in, then how about we make NOEDs counterpart, Adrenaline baseline.

    I'm sorry you're not convinced. I still am, prob average 5 survivor games for every killer game.

    Again, the point is that it shouldn't ever come into play, it's just a punishment for players not completing a new objective. Making adrenaline baseline without a way for killer to counter wouldn't be good for balance at all. At least with DS you could make it another objective, that way survivors have new objectives that both reward and punish them for doing or not doing them.

    How about we punish Killers for not hooking every player before they kill a player by making their head go up their ass and they can only play blind for the rest of the game.

    It is a punishment for killers not completing a new objective.

    This would take care of the tunneling problem. This would reward killers by having a new objective other than just killing and hooking survivors, that rewards and punishes them for doing nor not doing them.

  • NoShinyPony
    NoShinyPony Member Posts: 4,570

    Imho NOED is fine just the way it is now.
    What I would change about the endgame is the spawn rules of the exit gates. Sometimes they are ridiculously close to each other and at other times they are so far away from each other.

  • Spiritbx
    Spiritbx Member Posts: 264
    Is it so hard to work for your kills? 
    I advice you to play killer without perks and addons. This will make you much better and when you come back with perk and addons you will be stronger than ever.
    Noed is already hated in the community, don't make such a perk baseline lol
    Its hated because its random if its there or not.  
      
    If its a definite and you can know its going to be there, you KNOW you have to do to stop it.
  • Seanzu
    Seanzu Member Posts: 7,525

    Make every survivor have DS

  • NMCKE
    NMCKE Member Posts: 8,243
    Is it so hard to work for your kills? 
    I advice you to play killer without perks and addons. This will make you much better and when you come back with perk and addons you will be stronger than ever.
    Noed is already hated in the community, don't make such a perk baseline lol
    Even as a killer main, I absolutely dèteste NOED. It's the killer's DS.

    Buff killers that are reliant on the perk and then rework NOED.
  • Attackfrog
    Attackfrog Member Posts: 1,134

    @Nickeh said:

    @MyNamePete said:
    ok make DS a part of the game.

    Okay, there are two sharp objects found in every match and whoever finds them gets 1 free DS.

    I have mentioned it in other threads but someone brought up the idea of ripping off a piece of generator to gain DS to be used during the trial. It results in a reduced percentage generator repair and the more survivors who take it, the greater that percentage.

    I loved this idea when I first read it. Everyone has access to DS. Survivors who rarely get downed don't have to take it. It won't take up a peek slot. There is a penalty for gaining its use.

    Most important (like.Making NOED part of the base game): Nobody can rag on you post game.for taking a "crutch perk".

    Put both in the game. Attach a penalty (ie: killer has to light the totem or something) and everyone wins.

  • XavierBoah17
    XavierBoah17 Member Posts: 204
    How about changing the way regressing gens work? Like instead of tapping the gen to get it to work you gotta do a "restart generator" obj? Like 5 seconds of you sitting on the gen to stop the regression and if you get off it before doing finishing it the progress resets. (Not the progress on the gen but on the Restart Generator obj)