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☆ Pyramid Head Add-On Rework Concept ☆

Pezo
Pezo Member Posts: 1
edited April 2024 in Feedback and Suggestions

It's no secret that Pyramid Head's Add-Ons are some of the weakest in the game, with only 2-3 being even worth thinking about, so here's how I would change Add-Ons and the reasons why. All (Civil) Feedback is Welcome.
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★ Range: Buff Base Range +1, Nerf Add-Ons Slightly ★

Black Strap: +0.5 Meters → +0.25 Meters
Wax Doll: +1 Meter → 0.50 Meters
Burning Man Painting: +1.5 Meters → +1 Meter


Reasoning:
We Buff the Base Range to encourage different add-ons to be used for different playstyles, which I’ll discuss shortly, while still keeping the “Sniping/Longshot” Playstyle available.
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★ Power Duration: Buff Timer Drastically ★

Copper Ring: +1 Second → +3 Seconds
Spearhead: +1.5 Seconds → +5 Seconds
Tablet of the Oppressor: +2 Seconds → +8 Seconds

Reasoning:
We Buffed these to encourage a Trail Setting Playstyle Which will pair well with Either the Status Effect or Trail Duration Add-Ons that we will discuss later
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★Power Recovery Time: Rework into Missed Cool-down★

Dead Butterfly: -2 Seconds → Missed Punishment -0.1
Forgotten Videotape: -3 Seconds → Missed Punishment -0.2
Valtiel Photograph: -4 Seconds → Missed Punishment -0.3

Reasoning:
The recovery time add-ons were never useful since you recovered your power quickly already at base kit. Turning these into Missed M2 recovery will encourage newer Pyramid Head Players to use their ability more often as it will not be as punishing.
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★Trail Duration Add-Ons: Buff Drastically, But Add Basekit Limit to Trail Amount★

Lead Ring: +10 Second → +20 Seconds
Cinderella Music Box: +15 Seconds → +30 Seconds
Burning Man Painting: +20 Seconds → +40 Seconds

Reasoning:
These Addons barely made a difference in matches, but with the new trail setting playstyle these could be deemed useful if the numbers were tweaked a bit. Limit to trails is to ensure that the entire map isn't just covered by trails.
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★Trail’s Killer Instinct: Turn into Aura Add-Ons★
Leopard-Print Fabric: +0.5s Instinct → +2s Aura
Misty Day, Remains of Judgement: +1s Instinct → +4s Aura
Scarlet Egg: 3s Instinct → 6s Aura

Reasoning:
While Killer instinct is useful, Duration for it is at best situational. The Option to turn it into Aura reading would make the information more useful, especially for going for shots through walls, while having the downside of not hearing a heartbeat noise when someone is tormented along with Distortion users countering it.
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★Hemorrhage/Mangled Add-Ons: Keep Same★

Crimson Ceremony Book: Punishment Hits Inflict 80s of Hemorrhage and Mangled

Reasoning:
This add-on is unchanged as it would reward the killer for using their power by providing healing slowdown, with the base buff to range it would become viable to run.
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★Blindness: Tormented → Punishment★

Rust-Coloured Egg: Tormented → Punishment Hits Inflict 60s

Reasoning:
Blindness is already a niche status effect, so letting the killer be able apply this status effect in chase instead of it randomly happening would make it better to run.
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✮Iridescent Add-Ons: Both Require Complete Rework✮

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☆ Iridescent Seal of Metatron: Afflict Torment when you hit a survivor with Punishment twice.


Reasoning:
This add-on encourages a new risky playstyle of only using M2 for downs since caging survivors can circumvent many of their perks.
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☆ Obsidian Goblet: When caging a survivor, gain Undetectable for 45s, While All Other survivors are Inflicted with Blindness for 30s. (Cage Aura Not Affected)


Reasoning:
This add-on would encourage the Killer to go for torments before downs since it would punish survivors by taking valuable information from them. It would also encourage a Unique playstyle that might lead to some funny jumpscares on the survivor side.
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Thank You For Reading All the way through if you did