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Do you think DS aggresion builds will full return?

supersonic853
supersonic853 Member Posts: 5,550
edited April 2024 in General Discussions

Ds,unbreakable,off the record, deadhard for example. The person gets unhooked. Sees the killer chasing someone else. Bodyblocks with endurance. Goes down blocking them. If they stay on the ground they get themselves up. If they are picked up they DS the killer and run off reseting the killers pressure. Then dead hard is saved for a later chase. Ive already had games with people using these builds to basically keep the killers pressure always stalling since it doesn't give the killer much of a option even with 3 second DS and how flexible the other perks are. And multiple survivors can do this to the killer. How would you fix these perks just being used as a weapon on the killer? Because i do feel for the tunneling it is very annoying but there is another side of this coin as well.

Comments

  • supersonic853
    supersonic853 Member Posts: 5,550
    edited April 2024

    Mainly for the fact if the killers chasing someone else its moreso annoying (uncounterable even on some maps) to have a survivor with 80 second shield running in just stopping the ongoing chase twice and getting away probably anyway because your either stabbed or they get themselves up. Thats why i see a main suggestion of removing collision on endurance survivors. So the survivor unhooked cant just play bodyguard for their teammates for a prolonged period of time. Since we know these perks are supposed to help you get away from a true tunnel. But they also can always be used as a weapon. Ill have to see how things change when the update releases. But this is what happened pretty much before and we didnt even have buffed off the record.

  • Blueberry
    Blueberry Member Posts: 13,671

    Yes. It’s already common now. This will just incentivize it even more.

  • Huge_Bush
    Huge_Bush Member Posts: 5,425

    I don’t think it’ll be as bad as before. The DS stun is still weak since it seems like the added two seconds went into the new nearly nonexistent animation. They should have at least added one more second to the stun after the Survivor makes it off the killer. It has so many restrictions that it’ll never be as bad as what it was. My biggest issue with DS in the past was Survivors saving it for end game and using it for a free escape, punishing me for playing nice through out the match, but that’s impossible now.

    Unbreakable is still a one time use and leaving the Survivor slugged on the ground still keeps them out of commission for a good amount of time, buying the killer some good pressure. If anything, the Killer can just re-slug them if they’re aware enough of the timer and make UB useless.

    Dead Hard is also limited in use, so it won’t be anywhere as painful as it was in its glory days. Sure, it’s annoying, but everything in this game is annoying.

  • burt0r
    burt0r Member Posts: 4,166

    Yeah the classic, "Oh, you won't tunnel me? Now that I am safe I WANT you to tunnel me and then I will still blame you for tunneling me."

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,384

    OTR is not 80 seconds. OTR is the amount of Endurance the Killer allows to happen. Which is often 1 second.

  • supersonic853
    supersonic853 Member Posts: 5,550
    edited April 2024

    Maybe im speaking from someone who doesnt force hook trades or camps as a killer. But even on the survivor end im not always insta-smacked when i have the perk. But yeah to break the build i guess force a hook trade then insta smack the unhooked survivor. Then they cant use it offensively later. Just means ill get punished for possibly playing fair. Thank you.

  • caligraph
    caligraph Member Posts: 359

    forcing the killer to hit your BT is plenty strong already as it grants fr more distance than if the killer chose to wait it out.

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,384

    Hitting a Survivor right after the Unhook is the best a Killer can do. It removes every instance of endurance with a simple press of M1. Multiple Perks which can be invalidated immediatly. OTR is just the pinnacle of an overrated Perk.

  • Ayodam
    Ayodam Member Posts: 3,222
    edited April 2024

    Are survivors doing it en masse now? The answer is no (despite dubious claims otherwise). As @Aven_Fallen commented this DS will be tested for a week before survivors ditch it & just keep running what they’re using now.

  • C3Tooth
    C3Tooth Member Posts: 8,266
    edited April 2024

    Just asking, Blue S is survivor, Red K is killer. Survivor is just unhooked.

    1. Where do you think survivor will run away after unhooked?
    2. What are you going to do? Hit the BT? Or wait for 10sec?

  • OmegaXII
    OmegaXII Member Posts: 2,220

    By your logic OTR punishes Killers who don't tunnel, and rewards Survivors who go for aggressive bodyblock. Pretty healthy, right?

  • supersonic853
    supersonic853 Member Posts: 5,550

    Agreed. Thanks for summarizing my stuff lol. Personally i like the perk on the survivor end but i play fair as a killer. So the only time i see it is when its literally aggressively forced on me.

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,384

    Pointless argument since conspicious actions exist. If the Survivor has the full 80 seconds of Endurance AND the Killer really gets hit by it, this Survivor did nothing for all that time. So even if you get "punished" for not tunneling, you dont really get punished when it means that one Survivor was inactive for quite a huge amount of time.

  • Ayodam
    Ayodam Member Posts: 3,222

    if a survivor is running around with OTR trying to take a protection hit… that’s at least at two survivors off gens??? Like help me understand the gripe here. I’m sure you have some form of logic behind this statement. I’d like to see it too.

  • caligraph
    caligraph Member Posts: 359
    1. I think the survivor will run to 8 especially if shack is there because theres another tile right next to it. If theres a few people on the gen near 8 then the survivor might try to get to main or loop 8 anyway
    2. If I'm being run to 8 and its shack, I'll hit BT if they've got OTR and wait it out if they don't. If they do have OTR I'll hit them and leave, unless their death hook and the match is in a rough spot. I might still leave is shack pallet is still up and nobody is on the gen near 8. If its not shack then (assuming I'm tunneling) I'd commit to the down. If they have OTR then I'll hit and keep chasing. If they don't have OTR I'll wait it out and continue the chase.

  • ReverseVelocity
    ReverseVelocity Member Posts: 4,606

    Yes, they're already good now, and they'll be leagues better when DS actually returns to a 5s stun.

  • Pulsar
    Pulsar Member Posts: 20,969

    Probably not considering DS doesn't even stun for five seconds on the PTB and that's not even taking into consideration the Survivor stun after hitting the ground and the animation.