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What do you think about “ANCIENT” hangman’s trick
The ancient one
The very very very very first version of it
this version
Answers
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It was useless.
Now the next version that didn't even make it out of PTB for large aura reading around hooks was solid. What we got out of PTB, was trash again though.
4 -
When it was actually in that state originally, I never even considered using that perk. Funnily enough, now I can think of specific instances where a 10 second hook respawn would have been very useful. Still probably wouldn't run it now though since those cases are pretty infrequent.
1 -
It’s not good, but ironically I think it’s better than what we have now. The current Hangman’s Trick is nearly worthless.
6 -
First Hangman's Trick at least had the effect of respawning hooks after a sacrifice, which was a nice and unique effect.
Now it's pointless.
2 -
Not at the time. Back then sabo was much stronger. Yeah it took longer but you could "99" a sabo on hooks. So you could 99 a bunch of hooks in an area and make it impossible to hook someone. Also hooks stayed broken for 3 minutes instead of 30 seconds.
3 -
My thoughts too. Every version of this perk has been bad, but the first one was at least somewhat serviceable.
1 -
Not very good but it's actually better than what we have currently.
0 -
Respawning hooks after a sacrifice isn't too useful but it was unique. That aspect should be brought back in some form, with the sabotaged hooks respawning faster as a bonus.
3 -
But you couldn't know if they were running sabo so you're wasting a perk slot every game, "in case".
0 -
Sure, but I'd argue that's still more useful than the current effect, which is basically useless all the time.
0 -
I mean I'd argue you'd get more value from its current bad version even.
0 -
I see a sabo like once every 20 games... I'm pretty sure this version would be just as worthless... at least the current Hangman's has a CHANCE of doing something.
Honestly just making it so so 2 more hooks are scourge hooks would actually make it a decent aura perk, that synergises with itself, and adds some nice usage for supporting other Scourge Hooks.
0 -
Back then there were far less useful perks. The OG meta because of sabo was to use agitation so you could hook people in the basement.
0 -
"Back then there were far less useful perks."
I disagree completely. I was there.
0 -
I'm guessing you joined later when more perks were introduced. But you have to remember that the "good" perks like Pop, didn't exist, ruin didn't exist. Yeah the old STBFL existed along with unrelenting, but that didn't last very long at all before they were reworked.
0 -
No, I didn't. I've been around since near the games release. There were many, many better perks.
0 -
Agree to disagree i guess.
0 -
Old Hangman's trick had very niche use. When I used it, it would be when I played Trapper or Hag, killers that benefit from staying in one part of the map and locking it down. Hangman's trick meant you could keep a survivor inside your 3 gen without worrying when you killed them that you have to hook outside your 3 gen.
Nowadays, it does literally nothing. Awakened Awareness does the job that Hangman's "rework" was supposed to and does so much better.0 -
Hooks should probably respawn either way at this point. The only thing, that the hook being destroyed by sacrificing a survivor, is unhealthy tactics and strategies.
I like the sound notification though.
In terms of the Ptb version of the scourge hook version: I still don't get why a consistent long range aura reveal is so problematic. Similarly to Bbq it could have been a perk to encourage leaving the hook, going for different survivors. The version we have now is not really worth using.
1 -
It was niche, but better than the one we have today.
0 -
The ancient hangman’s trick was knowing how much slack to leave.
0 -
I just realised I skimmed over the resetting a sacrificed hook too... meaning I was talking out my rear end…
To try again, it'd be better, but unless you have a specific map in mind where you likely want a sacrifice hook to come back to avoid dead zones (e.g. Eyrie of Crows, Ormond or Badham), would never be worth running over pretty much any other perk.
I still feel like it being a Scourge Hook support perk, similar to how Undying is to Hexes, is the only real way for this perk to see life. Its fundamental design as the anti-sabo perk needs for sabo to be prevalent to be viable, which ofc is just not how games go now... Scourge Hook is the mechanic that does actually give it a chance of being useful.
0