We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.

We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.

Access the survey HERE!

Unforeseen is Better than Trail of Torment

Since it wouldn't fit in the title. Unforeseen feels like an upgrade over Trail of Torment. Let us compare what these two perks do and you can judge for yourself, hell even before my explanation.

Trail of Torment - Performing the Damage Generator Action on a Generator activates Trail of Torment:

Grants the Undetectable status effect until the generator stops regressing.

The aura of a damaged Generator is revealed to all Survivors in yellow.

Trail of Torment has a cool-down of 80/70/60 seconds.

vs

Unforeseen - Performing the Damage Generator Action on a Generator applies Unforeseen for 22/26/30 seconds:

Transfer your terror radius to the damaged generator and set its radius to 32 meters

Grants the Undetectable Status Effect

Now, what makes Unforeseen superior? First of all it is a flat 30 seconds of Undetectable vs however long it takes the generator to regress or if a survivor repairs it quickly. There isn't a counter to Unforeseen, unlike Trail of Torment. What's more, Trail of Torment is easy to recognize by the simple fact that the generator kicked gets outlined in yellow, meaning somewhat more experienced survivors will recognize it is in play. What's more, Trail of Torment has a Cooldown, which Unforeseen does not, meaning in theory you could keep unforeseen up an entire game by just kicking a generator every time you come across one when your Undetectable has run its course. Furthermore, by transferring terror radius to the generator with unforeseen, you are at the very least putting some mental pressure on the survivors if they dont have direct line of sight in that 32 meter radius. It's more difficult to discern someone using Unforeseen over Trail of Torment.

I think Trail of Torment needs some sort of rework to be an option rather than the worse version of Unforeseen. It has less uptime, it has counterplay (Just repairing a generator 5% to negate it), it has an actual cooldown that can last longer than its uptime, it reveals itself to survivors when it is in play. It's just bad. Personally, I don't know how to rework Trail of Torment, but right now… its just bad in comparison.

Comments

  • VomitMommy
    VomitMommy Member Posts: 2,257

    Or just buff Trail of Torment, so it is an alternative?

    If you simply lower the cooldown a little, then it would be good. That goes for lot of perks.

  • Callahan9116
    Callahan9116 Member Posts: 127

    Strangely enough, unforseen is sorta a slowdown perk also, as most survivors steer clear of that gen.

  • Maddo
    Maddo Member Posts: 3

    I like using Trail of Torment as a way to bait survivors into touching a generator. For example in conjunction with Dragon's Grip.

  • Skillfulstone
    Skillfulstone Member Posts: 801

    Constantly using Unforeseen (and therefore spending limited and valuable regression events, especially during late game) is just asking to have gens be nearly blocked by the time there is 1-2 gens left if the Survivors are good enough.

    If the regression limit only kicked-in when there is 1-2 gens left then I would agree, but all non-regression kick perks are simply too risky to use after a certain threshold of Survivor experience unless paired with Pop to maximize value from the kicks if the non-regression perk unfortunately provides no value outside of the measly 5%.

    Honestly if they won't fix the "Anti-3-gen system" then massively reducing the cooldown on Trail of Torment would be enough to make it useable against average Survivors.