And until we fix this issue, we recommend that players with photosensitivity, or who have an epileptic condition or have had seizures of any kind consult their physician before playing.
Potential Energy bug; Not consuming a toolbox while the perk is active.
• Platform: PC, possibly every platform
• Description of the issue: Switching to a toolbox while Potential Energy is active (at least 1 Token) doesnt consume the toolbox even though it speeds up the Tokengain. After a short test in some custom games, this can save up to 15 seconds (no other perks used).
• Steps to reproduce (worked 4/4 times as of now):
-Start working on a gen without using the toolbox
-Activate Potential Energy and get at least 1 Token
-Immediatly stop repairing and switch to repairing with the tool box
-Repair until potential energy has 20 stacks (toolbox wont be consumed in the process)
-put in all 20 stacks
-immediatly switch back to repairing without the toolbox
-repeat
By using an Engineer's Toolbox with Socket Swivels and Clean Rag, you can get a gen done in roughly 66 seconds (not using other perks and being solo). Using the toolbox normally would require roughly 80 seconds to repair a gen.
• How often does this occur: Everytime you make use of it
Comments
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Can confirm this is still an active bug; works with any toolbox.
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I can't believe it hasn't been fixed yet. I've reported it multiple times and been told over and over that it's being watched and a duplicate topic, but how long are they going to let it go! I haven't been able to play it for weeks now, just like the epilepsy bug.
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So this explains why that perk was suddenly used so much and why gens were finished so fast in games with it.
I've not played today because of how frustrating and stressful it has been.
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Yeah, makes sense why gens are seemingly flying.
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Again, why is this perk not killswitched?
"Oh this is not what the killswitch is for."
Even Otzdarva has a recent video where a significant portion of the video is devoted to this bug.6 -
Yeah, this perk has been bugged for a while and the more people find out about it, the more prevalent it's becoming in pubs. I don't know how this perk hasn't been killswitched. It's literally giving you infinite toolbox charges and allowing you to pop gens super fast.
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With how many people talking about this its absurd Potential Energy hasn't been kill switched yet. Plenty of creators (including myself) brought attention to this bug weeks ago, yet here we are…
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Yeah I had a few killer games with groups of survivors brought the perk and just spammed gens.
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For real without buff it's just a bad perk, I bet it's usage has grown a lot…
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The perk needs to be kill-switched until a fix is delivered.
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Everyone is noticing this bug now because of Otz. But since no one is showing a video of it in action, I did a custom match to show the bug. Don't want to give a step by step on how it was done.
Notice how fast I'm getting tokens. Got the gen done in 74 seconds. It normally takes 90 seconds to do a gen on its own. Now this is with PE only. Imagine this being done with more than one person or with Deja Vu or if someone else is running Prove Thyself of if you bring Resilience and injured - plus any other gen speed perks.
If this doesn't get kill switched soon, then I don't know what to say. I'm still upset Garden of Joy and the other RPD (which both are bugged) are not kill switched. And don't get me started on Hawkins. I know it looks bad on the devs if a bunch of stuff is kill switched but it looks a lot worse if they ignore it. What are kill switches for if they are not used? Don't give the usual excuse of "oh it's not game breaking, so it's not kill switched". Yes, all these bugs I listed are game breaking.5 -
I find it very distasteful you "brought attention to this" by basically advertising it in a Youtube video. That video seems to be unlisted now at least, but with it being a clearly unintended advantage in-game, it was strange you didn't consider your impact when teaching people how to use an exploit.
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Killswitch it already! That's what it's for. To deal with issues until you have a fix. It's not like Potential Energy is so important to the survivor role, that it can't be killswitched either.
Post edited by Xernoton on5 -
Why is this “under review” and not something that’s just immediately kill switched. This is actually ridiculous. It’s been a month.
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It brings more attention to the exploit and puts more pressure on BHVR to actually take action.
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Stop putting money into the game untill they fix it. I was about to buy some today but I'll simply not spend a buck untill its fixed.
I have had it with genrushers finishing gens insanely fast.
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Thanks for the video, but for me the Scavenger is still better with such a toolbox, 65-70 seconds with the toolbox restored during repair, with the new engine at 120 fps it’s easy to hit great skill checks
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They have killswitched garden of Joy now. How about adressing this that many people have been pointing out for over a month!
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This bug allows people to basically use infinite toolboxes, I would suggest the perk, which isn't too widely used in the first place, be kill-switched until the problem is resolved.
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Uhm, Scavenger is not better lol Like not even close. Your toolbox never goes down the entire time with this exploit and after recharging your toolbox with Scavenger you have a 50 percent repair speed reduction for 30 seconds. Plus an average player doesn't have to worry about great skill checks.
Also I didn't post that video for people to use the exploit. I was hesitant to post it here on the bug reporting but it really needs to be addressed and to show BHVR how it's being done and to also prove how broken it is.0 -
can also confirm that this bug is still active
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