A perk to help counter tunneling

Options

FOR THE GREATER GOOD

Perk is only enabled when the survivor is healthy and within 6 meters of the killer (basic lunge distance). Press Activate Button to trigger it.

Upon activation, the survivor immediately drops to dying state and stuns the killer for five seconds. The survivor is broken for 10 seconds or until hooked. The killer gets killer instinct on the fallen survivor. If the killer is carrying a survivor, that survivor receives Endurance for 30 seconds.

"Take me instead!"

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The obvious usage for this perk is to stun a killer carrying a survivor in exchange for another to minimize tunneling. I think it's a fair trade, considering it's two health states for a wounded survivor and that the survivor cannot be healed. This perk is obviously not that useful on higher MMR as there are better alternatives, but lower skill players who can't get flashlight saves consistently and who are willing to take one for the team could benefit from having something to help. If this somehow gets abused with someone else doing a flashlight save, a later fix could be giving Lightborn to the killer for 10 seconds to ensure a safe pick-up.

Thoughts?