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Chapter Concept: The County of Terror (Part 4)

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Countrydoge
Countrydoge Member Posts: 8
edited May 2 in Creations

Hey, this is the fourth part of the chapter, I couldn't fit the whole chapter in a single post as it's over the character limit.

Angelo Rattes was a teenager trapped in a vortex of despair. The pain of his existence felt like a weight that he could never escape. Each day was a struggle to find meaning in a world that seemed indifferent to his suffering. The first time he tried to end his own life, he used poison, believing it would be a peaceful way to leave behind the darkness that clung to him. But his attempt failed, leaving him with nothing but more self-loathing and resentment.

Shortly after, Angelo's best friend died in a tragic accident. It was the final blow to his already fragile spirit. Grief-stricken and lost, he saw no future, no light at the end of the tunnel. The second time he attempted suicide, he climbed onto an overpass, intending to jump into the traffic below. But as he stood on the edge, an officer grabbed him, pulling him back to safety. The officer's grip was strong, but Angelo's resolve to escape his pain was even stronger. He was filled with bitterness, convinced that even death was beyond his reach.

For his third attempt, Angelo acquired a gun. This time, he was determined to succeed. He stood in his frontyard, aiming the gun at his own chest, his hands shaking with a mix of fear and rage. The police arrived, trying to talk him down, pleading with him to put the gun away. But Angelo felt that no one could truly understand the darkness that had consumed him. He pulled the trigger, and the world went black. The last sound he heard was the police shouting, "Shots fired! Shots fired!"

Angelo was rushed to the hospital, but the damage was too great. He died on the operating table, his life cut short by the burden of his own despair. The police officers who tried to save him were left to mourn the loss of a young life, and his family grieved for the boy they couldn't reach. But Angelo's story didn't end with his death. His hate and misery manifested into a new form, a monstrous creature born from the pain of his previous life.

In the realm of the Entity, Angelo was reborn as a towering figure, cloaked in physical darkness. His body was a mangled amalgamation of limbs and tendrils, his head crowned with massive moose antlers. His skull took on a canine shape, its snout twisted and elongated, and from his back, multiple tendrils writhed and twisted, as if constantly seeking something to destroy. His tail, long and serpentine, trailed behind him, covered in smaller tendrils that lashed out at anything that came too close.

The creature that Angelo became was a physical embodiment of all the hatred and misery that defined his previous existence. It was a force of anguish and despair, a relentless hunter that sought to spread its darkness to all who crossed its path. In this form, Angelo was a warning to others, a reminder that the choices we make in life can have consequences that extend far beyond death. And as he stalked the twisted landscapes of the Entity's realm, his haunting presence served as a grim testament to the agony that had once been his life.

Perk: Intrusive Thoughts

Sometimes those little thoughts have to be executed one way or another

  • If a survivor misses a Skill Check , all other Survivors currently interacting will receive a random Skill Check .
  • The Obsession has a -50% Great Skill Check size.

Skill Checks created by Intrusive Thoughts do not have a Great Skill Check.

Perk: Third Time’s The Charm

At his third attempt he succeeded, but at what cost?

  • Gain 3/4/5 Tokens each time you hit a survivor with a limit of 40 Tokens.
  • The third time you damage a Generator it will regress the percentage of Tokens you had before damaging it.
  • All Tokens you had before you damaged the generator will be consumed.

Third Time’s The Charm only works once per Generator.

Perk: Hex: Unknown Delusion

You know really well how to deceive and confuse people.

If there is at least one dull Totem remaining in the Trial Grounds, Hex: Unknown Delusion activates on a random Totem each time a Survivor is hooked for the first time:

The hooked Survivor can no longer hear your Terror Radius normally and instead your Terror Radius will be heard from the opposite direction.

Weapon: Shadowed Antlers

Shadowed Antlers is the Primary Weapon of The Intruder.

Angelo wields a pair of menacing, shadow-infused antlers, embodying the eerie and supernatural nature of it.

Power: Monochromatic Dissection

Within the fictions of one's mind, the deadly virus became real.

Active Ability: Shadow Veil

Press and hold the Power Button to unleash a shadowy veil that envelopes The Intruder.

  • While enveloped, The Intruder gains a 5% Haste Status Effect .
  • While enveloped, The Intruder becomes invisible but its footsteps become louder and more aggressive.
  • Survivors cannot be damaged during Shadow Veil.
  • When Active, everything within a 24 meter radius will become monochromatic temporarily.

Passive Effect: Dark Prowl

Press the Power Button to activate Mind Distortion.

For the next 24 seconds Survivors within a 32 radius experience disorientation.

Dark Prowl lasts for 25 seconds.

  • The Intruder changes visually during Dark Prowl.
  • During Dark Prowl, hitting Survivors inflict them with BOIM-989.
  • Hitting a Survivor already afflicted with BOIM-989 during Dark Prowl will increase their dose.

Special Affliction: BOIM-989

The BOIM-989 gets worse over time.

Upon reaching the Sixth Stage, the Survivor suffers from Blindness Status Effect and 6% of the Hindered Status Effect.

Their vision also gets monochromatic.

Hitting a Healthy Survivor in the Sixth Stage of the virus they will go straight to the Dying State .

Special Interaction: Strong Medicine

BOIM-989 doesn't have a cure yet, so to reset it to its first stage Survivors can consume some Strong Medicine or share it to other Survivors.

A limited number of Strong Medicine bottles can be found inside Supply Cases , 5 of which are placed randomly in the environment.

Each bottle contains 3 Strong Medicine pills which means the Strong Medicine can only be used 3 times.

All Supply Cases still containing Strong Medicine bottles, as well as any Strong Medicine bottles placed in the environment, are highlighted to Infected Survivors in white.

Ink-Stained Feather

A delicate feather dipped in pitch black ink.

  • Increases the duration of the Dark Prowl by 5%.

Tarnished Lens

A once pristine lens, now tainted, granting Angelo a glimpse into the monochromatic realm more frequently.

  • Once Shadow Veil is activated the Aura of all survivors is visible for 2 seconds.

Cryptic Codex

An ancient book filled with cryptic symbols, some that have never been seen before.

  • Once Dark Prowl is activated the Aura of all survivors is visible for 2 seconds

Shadowed Talisman

An ancient talisman, cloaked in shadows.

Grants +100% bonus bloodpoints for actions while Monochromatic Dissection is active.

Twisted Wire

A peculiar wire intertwined with shadows.

  • If a Survivor is infected with BOIM-989 their items will deplete 15% quicker.

Eclipsed Amulet

An amulet that resonates with the sounds of the shadows.

  • The monochromatic explosion is reduced by 25%.

Distorted Mirror

A mirror reflecting a distorted image.

  • Gives The Intruder a 7% Haste Status Effect during Dark Prowl but decreases its duration by 10%.

Flickering Flashlight

A damaged flashlight emitting erratic flashes.

  • Hitting a Survivor for the first time blinds them for 2 seconds.

Lingering Shadows

A shadow-infused artifact, odd silhouettes are seen moving within its transparent body.

The first Strong Medicine bottle the Obsession takes from a Supply Case  will have 2/3 of its content removed.

Fragmented Vial

A shattered vial containing remnants of a mysterious substance.

  • Basic hits outside of Monochromatic Dissection inflict the Survivor with BOIM-989 but those hits only take the survivor to the Third Stage and no further.

Whispering Whistle

A haunting whistle that echoes in the shadows, confusing survivors as they attempt to escape the intruder's reach.

  • When a survivor swallows a Strong Medicine pill they will scream.

Voided Journal

A journal void of conventional writings, odd diagrams and symbols are seen all over the pages.

  • While invisible, the Aura of the survivor farthest away from The Intruder is revealed for 5 seconds.

Eroded USB Drive

A worn-out USB drive that distorts reality, it contains powerful information within Vaughn's basement.

  • The footsteps during Shadow Veil are muffled.

Stained Mouse

A stained and scratched mouse that was once used by the owner of the laptop.

  • Allows to hit 1 survivor before automatically becoming visible.

Polished Whisper Stone

This carefully crafted stone absorbs sounds in favor of the shadows.

  • Every Survivor within the monochromatic explosion gets their Auras revealed until they leave the radius.

Shattered Hourglass

The sands within this fragile hourglass symbolize temporal disruption.

  • Removes 1 Supply Case from the Trial.

Vantablack Paint Bucket

Pitch black paint that absorbs light.

  • Increases the duration of the Dark Prowl by 30%.

Motherboard

Part of the laptop, containing secrets of the origins of Liminal County.

  • Hitting a Survivor during Dark Prowl grants you the Undetectable Status Effect for 15 seconds.

Physical Darkness

A gelatinous object with a smooth texture and cold for the touch, the substance that keeps Angelo together.

  • Causes all Survivors to start the Trial infected with BOIM-989.
  • Survivors suffer from the Exposed Status Effect for 30 seconds when they reach the Last Stage.

Odd Totem

A strange totem made with sticks, and fiber with a shape of a power button.

Allows to hit 2 survivors before automatically becoming visible.

Heathcliff Vaughn was a master architect whose designs were both lauded and feared throughout Liminal County. He was known for his unconventional approach to architecture, creating spaces that felt detached from reality, each building embodying a sense of mystery and disorientation. His work attracted clients who sought the surreal and the strange, and Vaughn delivered, crafting structures that seemed to blur the line between the natural and the supernatural.

Over the years, Heathcliff's reputation grew, and he was contracted to design nearly every significant building in the county. His designs, while innovative, left many feeling unsettled. The hallways seemed to stretch longer than they should, and the rooms were filled with angles that defied conventional logic. Some whispered that Heathcliff's buildings were alive, holding secrets that no one should uncover.

As time passed, Heathcliff began to notice one strange occurrence in his own home. A freezer door appeared in his basement—a door that had no reason to be there. At first, he dismissed it as a symptom of overwork, but the door persisted, cold and unyielding, its presence becoming a growing source of anxiety.

After so long of living with this door, curiosity got the better of him, and Heathcliff decided to explore what lay beyond the freezer door. He entered, expecting a simple storage room, but instead found himself in a labyrinth of his own design—a nightmarish world of architecture where the rules of physics seemed to break down. The corridors stretched on indefinitely, twisting into bizarre configurations. Buildings were stacked upon one another, creating impossible structures that defied gravity.

Heathcliff quickly realized that he was trapped in this twisted realm, a place where every turn led to more confusion. The landscape was a chaotic blend of his architectural styles, from Gothic cathedrals to Brutalist office towers. The more he explored, the more he discovered remnants of his past projects, warped and distorted. It was as if his own creations had come back to haunt him, a labyrinthine nightmare with no clear exit.

As he navigated through the maze of rooms, halls, and valleys, Heathcliff encountered unsettling echoes of his past. Voices from former clients, distant whispers of his colleagues, and even the sound of his own footsteps, reverberating in the darkness. It became clear that this place was alive, feeding off his fear and uncertainty, challenging him at every turn.

Heathcliff Vaughn's skills as an architect were now his only means of survival. He needed to find a way out, using his knowledge of structure and space to navigate the ever-changing environment. But the realm seemed determined to keep him trapped, shifting and morphing with each step he took. The deeper he ventured, the more he questioned whether he would ever escape this endless expanse of his own creation.

Every moment was a fight for survival. Heathcliff Vaughn, once a respected architect, was now a prisoner in a world that twisted his own designs into something monstrous. He had to face the reality that his own genius had become his undoing, and if he ever hoped to escape the Entity's realm, he would need to confront the nightmarish architecture that he had helped create. The way out was somewhere within this labyrinth, but it was a path only he could find, and the price of failure was an eternity trapped in his own architectural hell.

Perk: Brutal Physique 

Your enduring physical training has molded you into a resilient survivor.

  • Brutal actions such as Sabotaging, Wiggling, Unhooking, Opening Chests are performed 25% faster.
  • You can kick Totems down and cleanse them instantly causing a Loud Noise Notification.
  • There is also a 4/6/8 % chance that being hit while in the Injured State gives you the Endurance Status Effect.

Perk: Architecture Appreciation 

Since you were a child you loved architecture and now you would never get another job.

  • When you are inside buildings you get a 2/4/6 % Haste Status Effect .
  • If the Trial takes place in an indoor map, you get a 1/2/3 % Haste Status Effect .

Perk: Night Guy 

Night Walks are your favorite and the orange lights on the street relax you, sometimes you go to dark places accompanied by a sturdy flashlight.

  • Your chances to find a Flashlight of any rarity inside a Chest is 12/25/50 % Higher.
  • Enter any Locker and press the Ability button to convert a regular Flashlight into a Gummy Flashlight.

It takes 20/15/10 seconds to convert a Flashlight.

well as any Strong Medicine bottles placed in the environment, are highlighted to Infected Survivors in white.


All the parts of the chapter:
https://forums.bhvr.com/dead-by-daylight/search?domain=all_content&query=Chapter%20Concept:%20The%20County%20of%20Terror&scope=site&authors%5B0%5D%5Bvalue%5D=214356&authors%5B0%5D%5Blabel%5D=Countrydoge&source=community

Post edited by Countrydoge on