General Discussions

General Discussions

Small QoL (Dying State)

Member Posts: 8,243

Dying State: Recover Action

You know that bar that you can fill up by remaining still and holding a key? I'd like to ask for a small change to the feature!

Basically, whenever you're staying still, the recover bar automatically fills up without needing to hold in a key! I don't see the whole point of needing a key for this since it's really unnecessary! Never have I ever wanted to stop recovering at 50% or wanted to remain at 0% when I get the chance to recover so the recover action needs to be automatic, ya know?

Problems: Recovering

I can only think of one problem but thankfully its solution is easy to implement!

If you can fully recover with the help of a perk, the game will automatically stop recovering you until when you're just about to recover to the injured state! Once this happens, you'll receive the recover option to confirm the transition to the injured state! This gives you the option to either stay in dying state (like if recovering is bad choice) or recover to the injured state (like if the situation is appropriate). This prevents the wasting of time and perks due to your lack of control!

I know: This is a small problem but I been wanting to bring this up for a while. It just really bothered me how you needed a button just to recover, it's such a unnecessary asset to the game when it could be simplified.

Thank you for reading! Discuss whether or not you agree with this change! :)
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Comments

  • Member Posts: 3,823
    TL;DR: Basically, whenever you're staying still, the recover bar automatically fills up without needing to hold in a key
  • Member Posts: 8,243
    Vietfox said:
    TL;DR: Basically, whenever you're staying still, the recover bar automatically fills up without needing to hold in a key
    I was thinking about you when I made this thread.

    "Don't be an over achiever, keep it short and sweet!"
  • Member Posts: 3,823
    Nickenzie said:
    Vietfox said:
    TL;DR: Basically, whenever you're staying still, the recover bar automatically fills up without needing to hold in a key
    I was thinking about you when I made this thread.

    "Don't be an over achiever, keep it short and sweet!"
    I'm the kind of person who always goes straight to the point and like it when people do the same. 😂
  • Member Posts: 8,243
    Vietfox said:
    Nickenzie said:
    Vietfox said:
    TL;DR: Basically, whenever you're staying still, the recover bar automatically fills up without needing to hold in a key
    I was thinking about you when I made this thread.

    "Don't be an over achiever, keep it short and sweet!"
    I'm the kind of person who always goes straight to the point and like it when people do the same. 😂
    I find it random when people do this since it's like removing the introduction paragraph from a essay. Nevertheless, I'm trying to reduce the amount of stuff that is in my threads and probably gonna use pictures to represent rather long subjects. :)
  • Member Posts: 12,871
    Vietfox said:
    TL;DR: Basically, whenever you're staying still, the recover bar automatically fills up without needing to hold in a key
    Sure, I like this idea (as well as the solution to the issue of No Mither/Unbreakable)
  • Member Posts: 1,899

    Don't see why anyone (except people who are throwing) would not want to recover automatically. I'd support this change.

  • Member Posts: 1,649
    Nickenzie said:

    Dying State: Recover Action

    You know that bar that you can fill up by remaining still and holding a key? I'd like to ask for a small change to the feature!

    Basically, whenever you're staying still, the recover bar automatically fills up without needing to hold in a key! I don't see the whole point of needing a key for this since it's really unnecessary! Never have I ever wanted to stop recovering at 50% or wanted to remain at 0% when I get the chance to recover so the recover action needs to be automatic, ya know?

    Problems: Recovering

    I can only think of one problem but thankfully its solution is easy to implement!

    If you can fully recover with the help of a perk, the game will automatically stop recovering you until when you're just about to recover to the injured state! Once this happens, you'll receive the recover option to confirm the transition to the injured state! This gives you the option to either stay in dying state (like if recovering is bad choice) or recover to the injured state (like if the situation is appropriate). This prevents the wasting of time and perks due to your lack of control!

    I know: This is a small problem but I been wanting to bring this up for a while. It just really bothered me how you needed a button just to recover, it's such a unnecessary asset to the game when it could be simplified.

    Thank you for reading! Discuss whether or not you agree with this change! :)
    Absolutely agree with this idea! The thing is, I suggested so many QoL ideas and even if I tag a dev I get no reaction. It seems that they (currently) don't care at all about this stuff. Which is sad, cuz its just some more lines of code and done under 1 hour.
  • Member Posts: 8,243
    PolarBear said:

    Don't see why anyone (except people who are throwing) would not want to recover automatically. I'd support this change.

    I don't know why they have the action Manuel in the first place.
  • Member Posts: 13,616

    @Nickenzie said:
    PolarBear said:

    Don't see why anyone (except people who are throwing) would not want to recover automatically. I'd support this change.

    I don't know why they have the action Manuel in the first place.

    Probably cause people usually prefer control over their character.

  • Member Posts: 2,015

    I'm down for this change.

  • Member Posts: 8,243
    Boss said:

    @Nickenzie said:
    PolarBear said:

    Don't see why anyone (except people who are throwing) would not want to recover automatically. I'd support this change.

    I don't know why they have the action Manuel in the first place.

    Probably cause people usually prefer control over their character.

    How often do you stop recovering when you're standing still? What's the strategy behind it?
  • Member Posts: 8,243
    @Peanits
    @MandyTalk

    What do you think about this? :)
  • Member Posts: 1,181

    The amount of people I couldn't heal because they didn't bother to recover is astonishing so I'd support this.

  • Dev Posts: 7,555

    I'm totally fine with that. Not something I think needs to happen, but it would still be a great QOL update nonetheless.

  • Member Posts: 8,243
    Peanits said:

    I'm totally fine with that. Not something I think needs to happen, but it would still be a great QOL update nonetheless.

    Great, this wouldn't take long to implement to the game and would suit its purpose! Thank you for the response my amazing mod! :)
  • Member Posts: 13,616
    edited January 2019

    @Nickenzie said:
    Boss said:

    @Nickenzie said:

    PolarBear said:

    Don't see why anyone (except people who are throwing) would not want to recover automatically. I'd support this change.
    

    I don't know why they have the action Manuel in the first place.

    Probably cause people usually prefer control over their character.

    How often do you stop recovering when you're standing still? What's the strategy behind it?

    I'm not arguing, so there's no need to try to convince me.
    I'm only stating my theory on the thought behind its creation: People like control over their game.

  • Member Posts: 8,243
    Boss said:

    @Nickenzie said:
    Boss said:

    @Nickenzie said:

    PolarBear said:

    Don't see why anyone (except people who are throwing) would not want to recover automatically. I'd support this change.
    

    I don't know why they have the action Manuel in the first place.

    Probably cause people usually prefer control over their character.

    How often do you stop recovering when you're standing still? What's the strategy behind it?

    I'm not arguing, so there's no need to try to convince me.
    I'm only stating my theory on the thought behind its creation: People like control over their game.

    Ah, my apologies.

    I think it's because it can slow the game down if they forget to recover. However, this doesn't work for me and probably others because I have the tendency to immediately recover the moment that I'm downed.
  • Member Posts: 13,616

    @Nickenzie said:
    Boss said:

    @Nickenzie said:

    Boss said:

    @Nickenzie said:
    
    PolarBear said:
    

    Don't see why anyone (except people who are throwing) would not want to recover automatically. I'd support this change.

    I don't know why they have the action Manuel in the first place.
    
    
    
    Probably cause people usually prefer control over their character.
    

    How often do you stop recovering when you're standing still? What's the strategy behind it?

    I'm not arguing, so there's no need to try to convince me.

    I'm only stating my theory on the thought behind its creation: People like control over their game.

    Ah, my apologies.

    I think it's because it can slow the game down if they forget to recover. However, this doesn't work for me and probably others because I have the tendency to immediately recover the moment that I'm downed.

    These are the devs that thought it was a good idea to buff Flashlights to free Survivors at any time during the pick up animation.

    Who knows why they still have this how it is...

  • Member Posts: 8,243
    Boss said:

    @Nickenzie said:
    Boss said:

    @Nickenzie said:

    Boss said:

    @Nickenzie said:
    
    PolarBear said:
    

    Don't see why anyone (except people who are throwing) would not want to recover automatically. I'd support this change.

    I don't know why they have the action Manuel in the first place.
    
    
    
    Probably cause people usually prefer control over their character.
    

    How often do you stop recovering when you're standing still? What's the strategy behind it?

    I'm not arguing, so there's no need to try to convince me.

    I'm only stating my theory on the thought behind its creation: People like control over their game.

    Ah, my apologies.

    I think it's because it can slow the game down if they forget to recover. However, this doesn't work for me and probably others because I have the tendency to immediately recover the moment that I'm downed.

    These are the devs that thought it was a good idea to buff Flashlights to free Survivors at any time during the pick up animation.

    Who knows why they still have this how it is...

    Hopefully, if we're lucky, they will implement this to the game soon because it's really a unnecessary mechanic.

    Who knows, they can also revamp dying state while adding this change! :)
  • Member Posts: 8,243

    The amount of people I couldn't heal because they didn't bother to recover is astonishing so I'd support this.

    This is so annoying, like I absolutely wish survivors could mori other survivors who are ToO lAzY tO hOlD In A StUpIEd BuTtOn...

    Oops, got carried away there! :)
  • Member Posts: 1,142
    I think it would be a good qol chang
  • Member Posts: 8,243
    I think it would be a good qol chang
    I'll try and ask this on their next Q&A! Hopefully they will consider this QoL change since it actually makes things more convenient!
  • Member Posts: 3,965

    It's a great suggestion. The only thing that I feel the need to add is that if someone is running unbreakable, it shouldn't automatically pick them up. There are strategic reasons to wait such as waiting for the killer to get further away or waiting for a friend to pick you up so you can use unbreakable at a later time.

  • Member Posts: 8,243

    It's a great suggestion. The only thing that I feel the need to add is that if someone is running unbreakable, it shouldn't automatically pick them up. There are strategic reasons to wait such as waiting for the killer to get further away or waiting for a friend to pick you up so you can use unbreakable at a later time.

    @Dreamnomad
    That's why I suggested this here as a solution! :)

    "I can only think of one problem but thankfully its solution is easy to implement!

    If you can fully recover with the help of a perk, the game will automatically stop recovering you until when you're just about to recover to the injured state! Once this happens, you'll receive the recover option to confirm the transition to the injured state! This gives you the option to either stay in dying state (like if recovering is bad choice) or recover to the injured state (like if the situation is appropriate). This prevents the wasting of time and perks due to your lack of control!"

    @Vietfox You can make a TL;DR for this, I'm terrible at shorting things down.
  • Member Posts: 3,823

    It's a great suggestion. The only thing that I feel the need to add is that if someone is running unbreakable, it shouldn't automatically pick them up. There are strategic reasons to wait such as waiting for the killer to get further away or waiting for a friend to pick you up so you can use unbreakable at a later time.

    @Dreamnomad
    That's why I suggested this here as a solution! :)

    "I can only think of one problem but thankfully its solution is easy to implement!

    If you can fully recover with the help of a perk, the game will automatically stop recovering you until when you're just about to recover to the injured state! Once this happens, you'll receive the recover option to confirm the transition to the injured state! This gives you the option to either stay in dying state (like if recovering is bad choice) or recover to the injured state (like if the situation is appropriate). This prevents the wasting of time and perks due to your lack of control!"

    @Vietfox You can make a TL;DR for this, I'm terrible at shorting things down.
    I would love to help you out but i'm too drunk right now. Tag me in a few hours.
    Vote for Pedro.
  • Member Posts: 13,616

    I know i commented before, but just saying that this would be nice for Survs.

  • Member Posts: 1,463
    But... What'll happen to my unbreakable+flashlight saves?
  • Member Posts: 8,243
    tt_ivi_99 said:
    But... What'll happen to my unbreakable+flashlight saves?
    If you have Unbreakable then you'll automatically stop recovering at 99.99% and then you'll get the option to recover to the injured state.
  • Member Posts: 1,583
    It's a reasonable quality of life improvement. :)
  • Member Posts: 3,558

    I am in full support for this change, you wont believe how many times i died trying to save someone who was not recovering. :angry:

  • Member Posts: 2,340
    I dunno why some people don't recover. Most of them don't even move.
  • Member Posts: 506

    +1 for a good QoL improvement suggestion!

  • Member Posts: 1,948
    Nice idea, I support that. Less M1 holding is always good
  • Member Posts: 42
    Quick answer and probably the main reason is Nurses Calling. Recovery is a healing action which means doing so shows your aura to nurses calling.

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