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PC - Crash ao iniciar

Joao_Victor_jv
Joao_Victor_jv Member Posts: 2
edited April 2024 in Bug Reporting

Olá, estou com um problema ao iniciar o jogo, o jogo consegue passar da parte Easy anti-cheat, mostra o nome do jogo e dos desenvolvedores, mas quando vai para a parte inicial do jogo fica preto e sai do jogo e mostra um log de erros fatais.

image.png

Configuração atual do meu sistema

image.png

Esse arquivo é o log do erro.

como eu resolveria??

Post edited by EQWashu on
2
2 votes

Declined · Last Updated

Your CPU is lower than the recommended requirements

Comments

  • Gabrote42
    Gabrote42 Member Posts: 30
    edited April 2024

    I wish to report this issue as well. Here is the log:

    Crash reporter showed substantially similar values, especially kernel32. I really hope this doesn't brick my game, as I was quite enjoying it
    Here it is: Fatal error: [File:C:\J2\lPCs\Engine\Source\Runtime\D3D12RHI\Private\D3D12Util.cpp] [Line: 873] hr failed at C:\J2\lPCs\Engine\Source\Runtime\D3D12RHI\Private\D3D12Resources.cpp:391 with error E_INVALIDARG

    DeadByDaylight_Win64_Shipping {0x0000000000000000} + 97574146 bytes
    DeadByDaylight_Win64_Shipping {0x0000000000000000} + 97401900 bytes
    DeadByDaylight_Win64_Shipping {0x0000000000000000} + 97382951 bytes
    DeadByDaylight_Win64_Shipping {0x0000000000000000} + 97078967 bytes
    DeadByDaylight_Win64_Shipping {0x0000000000000000} + 97049864 bytes
    DeadByDaylight_Win64_Shipping {0x0000000000000000} + 97089902 bytes
    DeadByDaylight_Win64_Shipping {0x0000000000000000} + 97088530 bytes
    DeadByDaylight_Win64_Shipping {0x0000000000000000} + 97370905 bytes
    DeadByDaylight_Win64_Shipping {0x0000000000000000} + 96833434 bytes
    DeadByDaylight_Win64_Shipping {0x0000000000000000} + 96841852 bytes
    DeadByDaylight_Win64_Shipping {0x0000000000000000} + 96842574 bytes
    DeadByDaylight_Win64_Shipping {0x0000000000000000} + 97397917 bytes
    DeadByDaylight_Win64_Shipping {0x0000000000000000} + 111738648 bytes
    DeadByDaylight_Win64_Shipping {0x0000000000000000} + 111739886 bytes
    DeadByDaylight_Win64_Shipping {0x0000000000000000} + 111775056 bytes
    DeadByDaylight_Win64_Shipping {0x0000000000000000} + 103224831 bytes
    DeadByDaylight_Win64_Shipping {0x0000000000000000} + 103194743 bytes
    DeadByDaylight_Win64_Shipping {0x0000000000000000} + 89791502 bytes
    DeadByDaylight_Win64_Shipping {0x0000000000000000} + 111972953 bytes
    DeadByDaylight_Win64_Shipping {0x0000000000000000} + 111974295 bytes
    DeadByDaylight_Win64_Shipping {0x0000000000000000} + 91313143 bytes
    DeadByDaylight_Win64_Shipping {0x0000000000000000} + 91289329 bytes
    kernel32 {0x0000000000000000} + 95044 bytes
    ntdll {0x0000000000000000} + 337585 bytes

    EDIT: Trying the -dx11 fix in the advanced options allowed me to make it past the trapper cutscene, but after the loading screen for the lobby completed, I got the RenderThread 180s black screen crash showcased in another of my reports. Here's the crash report and corresponding log:
    Fatal error: [File:C:\J2\lPCs\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp] [Line: 1274] GameThread timed out waiting for RenderThread after 180.00 secs

    DeadByDaylight_Win64_Shipping {0x0000000000000000} + 111931067 bytes
    DeadByDaylight_Win64_Shipping {0x0000000000000000} + 111997376 bytes
    DeadByDaylight_Win64_Shipping {0x0000000000000000} + 50192711 bytes
    DeadByDaylight_Win64_Shipping {0x0000000000000000} + 50246124 bytes
    DeadByDaylight_Win64_Shipping {0x0000000000000000} + 50246250 bytes
    DeadByDaylight_Win64_Shipping {0x0000000000000000} + 50250063 bytes
    DeadByDaylight_Win64_Shipping {0x0000000000000000} + 50297124 bytes
    DeadByDaylight_Win64_Shipping {0x0000000000000000} + 148921954 bytes
    kernel32 {0x0000000000000000} + 95044 bytes
    ntdll {0x0000000000000000} + 337585 bytes

    Game unusable, plz fix.

This discussion has been closed.