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Remove SWF from public lobbies.

SuzieMalay
SuzieMalay Unconfirmed, Member Posts: 15

Or give killers the option to opt out of SWF. You can't have one person go against 4 mans on comms.

Comments

  • vBlossom_
    vBlossom_ Member Posts: 429

    Sure, and give option to opt out of certain killers/perks, ggs for Skull Merchant, Blights or Weskers <3

  • RpTheHotrod
    RpTheHotrod Member Posts: 1,902

    While I get where you're coming from, we can't expect people to not play a game like this without their friends. It's a friend-group encouraged game. IF we were to have some sort of opt out option for killers, I would instead suggest a more positive reinforcement such as a BP % incentive for VSing SWFs. Otherwise, almost every killer would simply opt out, and SWFs would have a VERY long queue time.

  • dwight444
    dwight444 Member Posts: 429

    why do ppl insist they're always going up against sweat 4 stacks and not just a group of friends enjoying a multiplayer game…..?

  • Emeal
    Emeal Member Posts: 5,131

    The game should display which players queue's together in the post game score screen in hopes it would teach Killers that not every good play is strategized by the SWF Gods to directly mess with them. The chances of getting a 4man SWF is SO LOW.

    That's why I hope bHVR adds a 2v8 mode so I can KWF with my friends.

  • JPLongstreet
    JPLongstreet Member Posts: 5,856

    Players freely toss around the notion this and that will kill off this game, but actually removing SWF is one of those things that would. Being able to opt out of SWF would kill queue times for everyone, and those groups would likely never get a match.

    The last stats put out about such things showed around half of all survs in at least a two-man SWF, with trio and quads much less common. And altogether all groups don't escape that more often outside of the mythical with MMR area. It's in that tiny portion of the playerbase that it truly matters, as most things are broken with the best of the best using them.

  • GolbezGarlandGabrant
    GolbezGarlandGabrant Member Posts: 979

    SoloQ = bad and easy games

    SWF = good and challenging, must get rid of

  • vol4r
    vol4r Member Posts: 265

    No, we do not want that in game, swf que time would be too long and soloQ is trash - you can't have free wins.

    skill issue is screaming.

  • radiantHero23
    radiantHero23 Member Posts: 4,194

    Lol no. Even if killer can be hard against this type of coordination, eliminating it would legitimately kill the game. People want to play with their friends.

  • Seraphor
    Seraphor Member Posts: 9,380

    SWF and voice comms, and the aptitude to use voice comms to coordinate, are a correlation, not a certainty.

    That is to say, you can have SWF without voice, and you can have SWF on voice just dicking around and not playing sweaty or even seriously.

    Confirmation bias causes killers to believe these are in the minority, but stats show time and time again that 4-man SWFs only have a marginal advantage on average. That means either voice comms don't have much of an effect, or that the non-serious/non-voice SWFs are much, much more common than you think.

    If SWFs that don't fully utilise voice comms are the majority, then you can't in good conscience do anything to exclude them from player pools, as you're just preventing people playing with their friends. This includes a killer opt out, because all killers will absolutely choose that option.