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Crash in the middle of a game

Jarvijoz
Jarvijoz Member Posts: 2
edited May 2024 in Bug Reporting

I have errors in the middle of a match the screen freezes and then after a while it closes, then a crash message from Unreal Engine appears that says the following

Log:

Fatal error: [File:C:\J2\lPCs\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp] [Line: 1274] GameThread timed out waiting for RenderThread after 180.00 secs

DeadByDaylight_Win64_Shipping {0x0000000000000000} + 111931275 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 111997584 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 50192711 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 50246124 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 50246250 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 50250063 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 50297124 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 148922146 bytes
kernel32 {0x0000000000000000} + 94260 bytes
ntdll {0x0000000000000000} + 337489 bytes

Then the problem is one and you have to put up with the 48-hour bans, according to them

If there is a solution, I would appreciate the help to know how I can avoid these crashes. Thank you so much!

Post edited by EQWashu on
1
1 votes

Declined · Last Updated

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Comments

  • Nova411
    Nova411 Unconfirmed, Member Posts: 2

    tengo el mismo tipo de error pero no me deja entrar al juego se cierra antes de entrar al lobby Fatal error: [File:C:\J2\lPCs\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp] [Line: 1274] GameThread timed out waiting for RenderThread after 180.00 secs

    DeadByDaylight_Win64_Shipping {0x0000000000000000} + 111896171 bytes
    DeadByDaylight_Win64_Shipping {0x0000000000000000} + 111962480 bytes
    DeadByDaylight_Win64_Shipping {0x0000000000000000} + 50175495 bytes
    DeadByDaylight_Win64_Shipping {0x0000000000000000} + 50228908 bytes
    DeadByDaylight_Win64_Shipping {0x0000000000000000} + 50229034 bytes
    DeadByDaylight_Win64_Shipping {0x0000000000000000} + 50232847 bytes
    DeadByDaylight_Win64_Shipping {0x0000000000000000} + 50279908 bytes
    DeadByDaylight_Win64_Shipping {0x0000000000000000} + 148881154 bytes
    kernel32 {0x0000000000000000} + 95044 bytes
    ntdll {0x0000000000000000} + 337585 bytes

This discussion has been closed.