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Crash in the middle of a game

Jarvijoz
Jarvijoz Member Posts: 2
edited May 2024 in Bug Reporting

I have errors in the middle of a match the screen freezes and then after a while it closes, then a crash message from Unreal Engine appears that says the following

Log:

Fatal error: [File:C:\J2\lPCs\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp] [Line: 1274] GameThread timed out waiting for RenderThread after 180.00 secs

DeadByDaylight_Win64_Shipping {0x0000000000000000} + 111931275 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 111997584 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 50192711 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 50246124 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 50246250 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 50250063 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 50297124 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 148922146 bytes
kernel32 {0x0000000000000000} + 94260 bytes
ntdll {0x0000000000000000} + 337489 bytes

Then the problem is one and you have to put up with the 48-hour bans, according to them

If there is a solution, I would appreciate the help to know how I can avoid these crashes. Thank you so much!

Post edited by EQWashu on
1
1 votes

Declined · Last Updated

This looks to be a technical issue. If you still require assistance, please ask over in the Ask the Community section, as we do not offer technical support on this forum, or may contact our Support here: https://support.deadbydaylight.com/hc/en-us/

Comments

  • Nova411
    Nova411 Unconfirmed, Member Posts: 2

    tengo el mismo tipo de error pero no me deja entrar al juego se cierra antes de entrar al lobby Fatal error: [File:C:\J2\lPCs\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp] [Line: 1274] GameThread timed out waiting for RenderThread after 180.00 secs

    DeadByDaylight_Win64_Shipping {0x0000000000000000} + 111896171 bytes
    DeadByDaylight_Win64_Shipping {0x0000000000000000} + 111962480 bytes
    DeadByDaylight_Win64_Shipping {0x0000000000000000} + 50175495 bytes
    DeadByDaylight_Win64_Shipping {0x0000000000000000} + 50228908 bytes
    DeadByDaylight_Win64_Shipping {0x0000000000000000} + 50229034 bytes
    DeadByDaylight_Win64_Shipping {0x0000000000000000} + 50232847 bytes
    DeadByDaylight_Win64_Shipping {0x0000000000000000} + 50279908 bytes
    DeadByDaylight_Win64_Shipping {0x0000000000000000} + 148881154 bytes
    kernel32 {0x0000000000000000} + 95044 bytes
    ntdll {0x0000000000000000} + 337585 bytes

This discussion has been closed.