General Discussions

General Discussions

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New Ds

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  • Member Posts: 1,648

    This stems because people think bodyblocking is good, which it isnt. What you should do is use ds and plot twist and after getting unhook go and undo the killers setup, use EMPs, trigger all the hags traps, trappers traps, place turrets, do the box etc… if the killer ignores you they lose all their power setup, if they try to avoid it happening you just plot twist and either you get fully healed or they get ds, no matter what the killer does you will win, thats how you should use ds.

  • Member Posts: 209

    I am just going to say this in every post when someone say killer is complaining about ds buff. Ignore them and get that win they deserve it. Ignore the its not fair to those who do not tunnel, ignore the its going make me slug /camp more. Make them be mad all the want they cause this on themselves.

    Bet they regret complaining about perks like adrenaline=that was counterable or lil 3% made for this now. Killers are the one who harm themselves. Telling yall until we start the trial with 2 hook each injured and point at it survivors are to have 0 counter chances to anything.

    Bring a heal build=complain

    bring a anti tunnel build=-complain

    bring a team save build =complain

    bring sabo/anti hook build=complain

    bring a loop build=complain

    bring anti slug build=complain

    bring a gen speed build=complain

    playing with family/friends=complain

    Can anyone give me any of these on the list that killers do not complain about?

  • Member Posts: 4,896

    The counters aren't the be-all-end-all, IMO, but just a part of the balancing equation. If something has a counter, depending on the counter's accessibility, it is going to be 'weaker' than if it didn't have one.

    Things like Deadline or Desperate Measures are fine, even if they have few/no easily accessible counters. DS packs a punch though, so it needs to have a counter.

  • Member Posts: 2,005
    edited May 2024

    If you spread the hooks, you will loose with 8 hooks at most and 4 escapes (and a bunch of teabags at the gates, of course). And even devs recognize that only kills and escapes matter for what is counted as a win. So if you play against a decent team, you either tunnel or loose. That's just how the game works, unfortunately.

  • Member Posts: 5,704

    So as a Killer we are supposed to know all of the Survivor's faces, how many hooks we got and when we got them

    Don't push that

    If a Survivor wants to use DS they can

    There's a big difference in Survivor induced Tunneling and Killer induced Tunneling

    If a Survivor wants to body block then that is Survivor induced Tunneling, also if the Killer doesn't see the saving Survivor then again that's Survivor induced Tunneling… anything else is Killer induced Tunneling

    And begging for a chase then claiming Tunneling is also nonsense… you wanted a chase and we gave it to you

  • Member Posts: 9,513

    I do not agree. killer plays the game on a clock so a perk slowing killer momentum can be the difference between wins and losses.

  • Member Posts: 2,076
    edited May 2024

    Which just means you make them use up their Unbreakable. The real, if unlikely, worst case scenario would be Soul Guard or Exponential since they're reusable.

  • Member Posts: 1,918
    edited May 2024

    I'm doing this exact build and I keep escaping as long as the others do the gens, which they should be.

    DS/UB/OTR and trying different things like Soul Guard. It's actually really effective at wasting the killer's time if you block off chases and doorways.

    I don't understand other survs saying it isn't that strong.

  • Member Posts: 4,896

    Survivors are on the clock too.

    Depends on the strength of the benefit. Counters are just a balancing measure, but not everything is strong enough to need a counter.

    Take Weaving Spiders: would it be OP if gen-blocking didn't also cancel it?

  • Member Posts: 10,719

    I'd save your breath with this one. Even if you're able to say stuff that's common sense to everyone, such as the very obvious math/time that's in the survivors' favor, these gatekeepers will mental gymnastics you until you're blue in the face and you just give up. It's why I don't really use these forums anymore.

  • Member Posts: 9,928

    How is being slugged value? Value is being able to go free after being down. The purpose of the perk.

  • Member Posts: 9,928

    Polt Twist can only activate if the survivor goes into the dying state on their own. Hardly a good body block imo.

    Have you never had more than one survivor down before? Can you not see situations where that is possible? Why should a perk deactivate because of another survivors incompetence? There's a reason why DS deactivates when the survivor does an action and not when an action is performed on their behalf.

  • Member Posts: 808

    Penance gives bodyblockers broken when taking a protection hit. Should DS deactivate when taking a protection hit

  • Member Posts: 7
    edited May 2024

    saying this like survivors dont run builds like this and play like this

    Post edited by EQWashu on
  • Member Posts: 4,896
    edited May 2024

    Whether they run it or not has nothing to do with it.

    If you sink three perks into being able to do a single thing, should that single thing then not be possible because people attribute it to only one of the three components?

    Post edited by EQWashu on

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