VPN'ing to win
When I play survivor, I'm constantly getting into matches with high-ping killers. Why has BHVR ignored this problem for years? I'm getting to the point to where I want to quit the game altogether because of how many times I'm getting hit 10 m past a window or pallet and seeing the "high killer ping" indicator every single match. Killers are abusing this with VPN's, on purpose, and BHVR could easily shut this down but they won't. At the very least, let us see killer ping in the lobby so we can dodge these VPN-abusing killer players. Preventing players with high pings from joining matches would be an even better solution.
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It's funny how they implemented that "high ping killer" icon and were done with it. Like, now you know for sure the killer is lagging, but you still can't do anything with it, you can't even DC without penalty. That "high ping killer" indicator looks like some kind of cruel trolling by the devs, like "yup, the killer is lagging, deal with it".
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It is absolutely ridiculous that we don't get to see the killer's ping - not only not in the lobby, but not even in the trial. We can't even see our own ping as killer. Yet every survivor ping is shown real-time. Ridiculous.
Solution 1: Show every player's discrete ping in the lobby and trial, including the killer's.
Solution 2: Show the yellow and red ping warning in the lobby on any player that has a ping higher than 80ms (yellow) or 100ms (red). Inlcuding if it's the killer.
Solution 3: Show every player's discrete ping in the trial info overlay. If the killer has a ping above 100ms for a certain time, disable disconnect penalties for survivors in the match.
Solution 4: Prevent any player from connecting to a server more than 100ms away. Players from regions not within <100ms of any server can get put back on P2P, or you can utilize separate servers if there are pools of enough players in such regions.
Solution 5: Let players decide how high a ping is acceptable for matchmaking, so they won't get put into lobbies with players beyond a certain preset (e. g. <50ms, <80ms, <100ms, <150ms). People are trading potentially longer queue times for better quality matches here. If the concern would be that this makes matchmaking harder, well, it's not like MMR isn't already rendered almost entirely useless by the low cap and lax matchmaker algorithm anyway.
Solution 6: Move the hit registration authority to the server, away from the killer clients, so that the killer player does not benefit from any latency present in any connection.
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Is there some officially stated reason as to why we can't see the Killer ping in the lobby?
Why can't we even see our own in the lobby like we used to be able to?
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The only reason I can come up with is to cut down on potential lobby dodging maybe?
There's lots of players not near enough the too-few servers to get a decent connection, like in Asia and South America, so many have to VPN around to play at all. The solution to that is more servers globally.
Could they even know if players are even using a VPN? Outside of rejecting rough pings?
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Lobby shopping. BHVR still wouldnt want it, even for this issue. Sad, as this would really perk the game up a bit.
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Yes, there is. The same reason why most of the game logic is still not server-validated, making the most ridiculous of cheats possible, even though any other multiplayer game since 1996 server-validates everything except for aim. The reason is the spaghetti code of DbD and lack of competence or resources to rework it.
Since earlier versions of DbD were killer-hosted, the idea of killer ping was meaningless as it would be 0 by definition. It seems it led to some kind of hard-coded limitation for killers residing until now.
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Yes, there would be lobby shopping. as there absolutely should be to ensure you don't get into a ######### match where you are getting hit 10 feet past a window. I don't expect BHVR to do anything about it because they don't have to - plenty of people still play the game despite this problem that has been around for year. I guess there are enough people willing to put up with it.
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