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Can we get some Level Design Tools?

TorQueMoD
TorQueMoD Member Posts: 134
edited May 16 in Feedback and Suggestions

I'm only going to assume that with the 10th anniversary coming up you're already working on DBD 2 or whatever the next phase will be. Could we get some level design tools for the game before then?

I love the game, but it could use a bit of a refresh :)

Reply here if you think custom maps would be cool - They wouldn't need to earn you BP or anything. It would be just like when you play with a group of 5 except they'd be open for public matches.

Post edited by TorQueMoD on

Comments

  • JPLongstreet
    JPLongstreet Member Posts: 5,864

    As far as I know they've always said they have no plans on a DBD 2, which would be a nightmare for dealing with all of the licensesd content.

    Wish they were. It would give them a chance to recode the game from scratch and then add in so many cool things they can't right now. Plus an adequate match replay system too.

  • TorQueMoD
    TorQueMoD Member Posts: 134

    Well, it won't stop them from upgrading to UE5 at some point and re-designing everything. Would still be nice to get some level design or mod tools in the mean time

  • Senaxu
    Senaxu Member Posts: 281

    If there is a DBD 2, can we have something to protect ourselves from cheaters this time?

    Of course I mean valid, usable automatic protection.

    I know the total number of players would decrease very drastically because of this, , but it would still be a good start.

  • UndeddJester
    UndeddJester Member Posts: 3,317

    I think the upgrade to UE5 engine kinda puts a nail into the notion of DBD2... future development of DBD in the new engine should hopefully achieve the same effect.

  • JPLongstreet
    JPLongstreet Member Posts: 5,864

    The last major update did indeed moving the game to UE5.

  • Xernoton
    Xernoton Member Posts: 5,836

    First off, we are approaching the 8th anniversary. Not the 10th. Second, there will not be a DBD 2 and that's a good thing. They have no reason to create a DBD 2 and if they did, then they would not have much success with it. Most of us would lose our minds, if they released a second game and suddenly everything we paid for was gone. I sure wouldn't buy everything again.

    This isn't one of those EA games where people will buy the same game every year and then spend thousands of dollars on lootboxes (or booster packs or whatever they are called). People buy the game and then whichever dlcs they want and they sure would not be happy losing it all and having to spend money on all of that again.

  • TorQueMoD
    TorQueMoD Member Posts: 134
    edited May 16

    I probably shouldn’t have mentioned DBD2. I just meant whatever the next phase is. I could feel something was coming. I guess the 2 v 8 mode was their idea of a refresh. I’m still hoping for mod tools or level editor at least.

    Also, we are coming up on the 10th anniversary in regards to game dev cycles. 2 years out is usually when they’d already be working on what they have planned for the next major update is all I was saying. I am aware we’re currently only in year 8.

  • Emeal
    Emeal Member Posts: 5,154

    bHVR has no obligation to create a DBD2 or a new version with mod tools and level editor, even at 10th anniversary
    And to do that might actually be detrimental to the game because it empowers hackers.

    1. File Formats and Data Structures: A level editor often requires the game to expose certain file formats and data structures to the user. Hackers can analyze these to understand how the game stores and processes data. For example, if the editor allows the user to save and load levels, hackers can examine these files to understand the underlying data structures.
    2. Functionality Exposure: Level editors might expose game functionality and logic that isn't as apparent in normal gameplay. By interacting with the level editor, hackers can observe how the game engine handles different elements and mechanics, providing clues about the internal workings of the game.
    3. Debugging Tools: Some level editors include debugging tools to help users create levels. These tools can inadvertently provide hackers with useful information about the game's internal state, such as object coordinates, physics properties, and event triggers.
    4. Script and Modding Interfaces: If the level editor supports scripting or modding, hackers can learn a lot from the provided APIs and scripting languages. Understanding the scripting interface can reveal how the game’s engine processes different commands and interacts with game objects.
    5. Community and Documentation: Games with level editors often have active communities and extensive documentation to help users create content. This documentation can be valuable to hackers, as it often includes details about the game’s mechanics and file formats.

  • TorQueMoD
    TorQueMoD Member Posts: 134

    Who said anything about obligation? lol. I'm just saying I'd love to have level design tools.
    Like there's currently no hackers or cheaters in the game already.

  • Emeal
    Emeal Member Posts: 5,154

    Like there's currently no hackers or cheaters in the game already.

    You wanna fact check that for me, chief?

  • TorQueMoD
    TorQueMoD Member Posts: 134

    Do you not understand sarcasm or are you trying to tell me there aren't any hackers or cheaters in DBD? lol