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Custom Killer, Survivor, and map.

Koe_ween
Koe_ween Member Posts: 22
edited January 2019 in Creations

I have had an Idea flow through my head about a Killer, Survivor, and a Map for Dead by Daylight. I don't assume them to use this idea because they already have one, this was just a thought.

Killer- The Trickster

Monica Val Williams was a simply sweet girl. She loved everyone and everything, she thought nothing was wrong with the world. One day she found her parents fighting, yelling, screaming. She never heard such a thing. Yet she hated it but she was also in a state of memorization at hearing the words, seeing the violence. Her parents divorced and Her mother and father raised her...with visitation. The older she got the more mature she became. She was no longer seeing all of the good in the world, she could see all the bad too. She hated what this world was about and she wanted to get away from it. When she graduated College she found a Theme park. It was abandoned but she didn't have anywhere to stay so she stayed there. She found some old Mascot clothes in an employee locker. Her clothes were gross and dirty and she needed to change. She put the clothes on and felt a rush of excitement. She realized that the mascot was of a tea cup ride, because of her clothes she kept thinking of the Mad Hatter but female. She knew there was only a slight resemblance but not much in their clothes. Then she heard whispers, laughter, groaning, a horrific sound that clawed her ears and her will. She found a wand that went with the outfit, it was merely a branch with a multi colored stone in the middle. She looked around and found the noise. Children, family, and friends. They had their car break down and was looking for somewhere to go. Them talking set off a bomb inside Monica's head. She charged, stabbing each one killing them with her brutal force, until there was no sound heard. Then The Entity came. It grabbed her, torn her old clothes, and turned Monica into something people who had seen her as a little girl would have never seen coming...a nightmare.

Survivor- Lucy Nae Namgung

Lucy loved business. She loved everything about it. When she graduated college she applied for many business's and only got into one. Though it was in America. She left South Korea and ventured forth to her most desired place of Canada. When she arrived at her building she noticed something strange. It was in the middle of nowhere in the woods, and it was abandoned. She wet inside reluctantly hoping to find someone, she didn't. So she kept going up floors to see if she'd find anyone. The stairs were disappearing behind her, as if they never existed at all. At the very top she found an office area. It looked as if it was from the 1900's to the early 2000's as if it was being held in time. She looked out the window, only to find that the trees had grown taller than the building, and that it started to rain. She started looking around, finding business papers, desks, files. But the strangest things she kept finding were dangling meat hooks. She decided it was time to go home. She couldn't find the stairs, but she found something else. She saw a woman wearing a mascot like uniform, and holding a wand. She was going towards her, so she decided to run. Generators appeared out of nowhere and these claws from the entity grabbed her and pulled her towards a window. One shattered and she went through with the entity. When she woke up she saw many more people in her situation, though all seem to be in different time periods, when she asked who they were, they responded with. The survivors.

Survivor Perks- Lucy Nae Namgung

Coffee Break
I like my coffee ready for me to drink.
You like to take breaks from doing the things you need to, you're tired. Once you use and item you get a burst speed of 150% for 3 seconds, causing exhaustion there afterwards for 60/50/40 seconds.

Organize files
I hate this part of my job.
You know how to get through things fast, repair, healing, sabotage, rescuing survivors, and looking through a chest is increased by 25% when exhausted.

Hard Work
Do I have to do this myself?
You know how to get people to work, and if they don't do it right, then do it yourself. When a survivor is injured, in the dying state, on a hook, dead, or has been taken by the entity due to connection. Your speed increases for healing, sabotaging, repairing, opening exit gates, and looking through chests by 6%/10%/15%. And your running speed is increased by 6%/8%/12%.

Killer perks_ The Trickster

Hex: Destroy
A hex roots at the power of generators, each match there are 2 generators that are fake, and if a survivor completes one they get put into an exposed state, lasting for 40/60/80 seconds. If you damage a gen after the hex is activated on a survivor, and survivor who touches that gen is introduced with a ruin skill check, if they succeed the skill check the gen returns to normal, if they don't succeed it the gen is broken and has to be repaired from the beginning. This comes with a price, the survivors can walk through the fake generators, and if a generator is restarted, it's aura is invisible to you.

Mind break
Your power educes great confusion, this perk allows a fake version of you to follow the survivor, they think they're being chased by it when in reality you're in front of them ready to kill. This perk can only be activated once per match and looks more realistic with every tier.

Peek a boo
You can surprise survivors at any instance, your heartbeat is downed to 0 meters and you can creep around. Once you see a survivor your heartbeat is back and you can't hide it until out of a chase.

Killer power-Tricks
You can mimic any survivor in the game at any time. So you can make it seem as if you are in a chase with a Claudette wearing the same clothes as the other Claudette currently in the game. You can also make it seem as if you are carrying the survivor, or are hitting the survivor. Without add-ons you can only mimic one survivor and their clothes. With add-ons the highest you can go to is all 4 survivors and their clothes.

I was writing this for over 2 hours and I had no ideas for the killer add-ons, I would like you guys to decide them.

(Thank you to Yes for upgrading the perks for me, theirs are much better than mine and are located in the comments. Also, Lucy would be having her hair in a bun, which is black. She would have a grey dress shirt and a grey skirt. To look professional. That's Lucy's look as I forgot to say that.)

Post edited by Koe_ween on

Comments

  • Koe_ween
    Koe_ween Member Posts: 22

    I meant the map to be the office building that Lucy Nae Namgung first came across. Like the floor she got stuck on, so you'd eventually travel to one part of the map and see a broken window.

  • CashelP14
    CashelP14 Member Posts: 5,564
    Sorry mate but you have rushed your idea a bit. Your perks are extremely strong for both killer and survivor. Your ability would take way too long to programme and create. 

    Just imagine how you'd feel facing a few of these perks in the game. That's the best way to decide if they are strong or not.
  • Koe_ween
    Koe_ween Member Posts: 22

    @CashelP14 said:
    Sorry mate but you have rushed your idea a bit. Your perks are extremely strong for both killer and survivor. Your ability would take way too long to programme and create. 

    Just imagine how you'd feel facing a few of these perks in the game. That's the best way to decide if they are strong or not.

    fair enough. I see your point.

  • yes
    yes Member Posts: 361

    What @CashelP14 said, otherwise, if your suggestions were 'toned down' a bit, it'd be good. I could give you an idea of what could happen with the perks.

    Coffee Break- You like to take breaks from doing the things you need to do. Each time a generator is complete, receive a token up to 5 tokens. Each token grants a 1% Haste effect. Tokens are consumed individually when you succeed/fail a skill check or get hit by the killer.

    Organizing Files- You absolutely hate this part of your job. While Exhausted, every action speed you perform is increased by 3/5/7% and Exhaustion takes 10/5/0% longer to recuperate from.

    Hard Work- You know how to get people to work, and if they don't do it right, then you do it yourself. For each survivor injured, dying, or hooked, your action speed is increased by 2/4/6% for every survivor. If you are injured, dying or hooked, you grant other survivors a 3% bonus to action speeds.

    Hex: Destroy- A Hex that roots on generators. As long as the related Hex totem is standing, survivors repairing within your terror radius suffer a 5/10/15% penalty for repairing. When a survivor fails a skill check, the generator regresses by 10/15/20% until progress is made on the generator. After the Hex is destroyed, generators you kick regress the generator 10/20/30% faster.
    The Hex effects persist as long as the related Hex Totem is standing.

    Mind Break- Your false illusions break the minds of the innocent. While out of a chase, the red stain is reduced by 40/60/80% and is increased by 20/25/30% while in a chase.

    Peek-a-Boo!- Your past has taught you a thing or two about scaring others. Each time you sacrifice or kill a survivor, your terror radius is reduced.
    1 survivor killed or sacrificed: Reduced by 5 meters.
    2 survivors killed or sacrificed: Reduced by 10 meters.
    3 survivors killed or sacrificed: Your terror radius is reduced to 0.
    Terror radius reduce gains do not stack.

  • Koe_ween
    Koe_ween Member Posts: 22

    @yes said:
    What @CashelP14 said, otherwise, if your suggestions were 'toned down' a bit, it'd be good. I could give you an idea of what could happen with the perks.

    Coffee Break- You like to take breaks from doing the things you need to do. Each time a generator is complete, receive a token up to 5 tokens. Each token grants a 1% Haste effect. Tokens are consumed individually when you succeed/fail a skill check or get hit by the killer.

    Organizing Files- You absolutely hate this part of your job. While Exhausted, every action speed you perform is increased by 3/5/7% and Exhaustion takes 10/5/0% longer to recuperate from.

    Hard Work- You know how to get people to work, and if they don't do it right, then you do it yourself. For each survivor injured, dying, or hooked, your action speed is increased by 2/4/6% for every survivor. If you are injured, dying or hooked, you grant other survivors a 3% bonus to action speeds.

    Hex: Destroy- A Hex that roots on generators. As long as the related Hex totem is standing, survivors repairing within your terror radius suffer a 5/10/15% penalty for repairing. When a survivor fails a skill check, the generator regresses by 10/15/20% until progress is made on the generator. After the Hex is destroyed, generators you kick regress the generator 10/20/30% faster.
    The Hex effects persist as long as the related Hex Totem is standing.

    Mind Break- Your false illusions break the minds of the innocent. While out of a chase, the red stain is reduced by 40/60/80% and is increased by 20/25/30% while in a chase.

    Peek-a-Boo!- Your past has taught you a thing or two about scaring others. Each time you sacrifice or kill a survivor, your terror radius is reduced.
    1 survivor killed or sacrificed: Reduced by 5 meters.
    2 survivors killed or sacrificed: Reduced by 10 meters.
    3 survivors killed or sacrificed: Your terror radius is reduced to 0.
    Terror radius reduce gains do not stack.

    Yes, thank you for toning them down a bit, your versions of them are much better. I appreciate you making a version that is tuned down and is fair to both sides.

  • yes
    yes Member Posts: 361

    @Koe_ween said:

    @yes said:
    What @CashelP14 said, otherwise, if your suggestions were 'toned down' a bit, it'd be good. I could give you an idea of what could happen with the perks.

    Coffee Break- You like to take breaks from doing the things you need to do. Each time a generator is complete, receive a token up to 5 tokens. Each token grants a 1% Haste effect. Tokens are consumed individually when you succeed/fail a skill check or get hit by the killer.

    Organizing Files- You absolutely hate this part of your job. While Exhausted, every action speed you perform is increased by 3/5/7% and Exhaustion takes 10/5/0% longer to recuperate from.

    Hard Work- You know how to get people to work, and if they don't do it right, then you do it yourself. For each survivor injured, dying, or hooked, your action speed is increased by 2/4/6% for every survivor. If you are injured, dying or hooked, you grant other survivors a 3% bonus to action speeds.

    Hex: Destroy- A Hex that roots on generators. As long as the related Hex totem is standing, survivors repairing within your terror radius suffer a 5/10/15% penalty for repairing. When a survivor fails a skill check, the generator regresses by 10/15/20% until progress is made on the generator. After the Hex is destroyed, generators you kick regress the generator 10/20/30% faster.
    The Hex effects persist as long as the related Hex Totem is standing.

    Mind Break- Your false illusions break the minds of the innocent. While out of a chase, the red stain is reduced by 40/60/80% and is increased by 20/25/30% while in a chase.

    Peek-a-Boo!- Your past has taught you a thing or two about scaring others. Each time you sacrifice or kill a survivor, your terror radius is reduced.
    1 survivor killed or sacrificed: Reduced by 5 meters.
    2 survivors killed or sacrificed: Reduced by 10 meters.
    3 survivors killed or sacrificed: Your terror radius is reduced to 0.
    Terror radius reduce gains do not stack.

    Yes, thank you for toning them down a bit, your versions of them are much better. I appreciate you making a version that is tuned down and is fair to both sides.

    You're welcome. :)

  • Koe_ween
    Koe_ween Member Posts: 22

    @Koe_ween said:

    @yes said:
    What @CashelP14 said, otherwise, if your suggestions were 'toned down' a bit, it'd be good. I could give you an idea of what could happen with the perks.

    Coffee Break- You like to take breaks from doing the things you need to do. Each time a generator is complete, receive a token up to 5 tokens. Each token grants a 1% Haste effect. Tokens are consumed individually when you succeed/fail a skill check or get hit by the killer.

    Organizing Files- You absolutely hate this part of your job. While Exhausted, every action speed you perform is increased by 3/5/7% and Exhaustion takes 10/5/0% longer to recuperate from.

    Hard Work- You know how to get people to work, and if they don't do it right, then you do it yourself. For each survivor injured, dying, or hooked, your action speed is increased by 2/4/6% for every survivor. If you are injured, dying or hooked, you grant other survivors a 3% bonus to action speeds.

    Hex: Destroy- A Hex that roots on generators. As long as the related Hex totem is standing, survivors repairing within your terror radius suffer a 5/10/15% penalty for repairing. When a survivor fails a skill check, the generator regresses by 10/15/20% until progress is made on the generator. After the Hex is destroyed, generators you kick regress the generator 10/20/30% faster.
    The Hex effects persist as long as the related Hex Totem is standing.

    Mind Break- Your false illusions break the minds of the innocent. While out of a chase, the red stain is reduced by 40/60/80% and is increased by 20/25/30% while in a chase.

    Peek-a-Boo!- Your past has taught you a thing or two about scaring others. Each time you sacrifice or kill a survivor, your terror radius is reduced.
    1 survivor killed or sacrificed: Reduced by 5 meters.
    2 survivors killed or sacrificed: Reduced by 10 meters.
    3 survivors killed or sacrificed: Your terror radius is reduced to 0.
    Terror radius reduce gains do not stack.

    Yes, thank you for toning them down a bit, your versions of them are much better. I appreciate you making a version that is tuned down and is fair to both sides.

    Oh I had an idea, how about instead for Coffee break, instead of them losing their tokens for each hit/missed skill check, each time a survivor dies they lose a token. Because they'd end up with 0 tokens at the end of each game. If they were hit, which is kind of impossible now, to not be hit.