Freddy rework
![ChainsLogic](https://us.v-cdn.net/6030815/uploads/avatarstock/nNX8END5MYSCG.png)
- Has a shared pool of 8 dream tokens with basekit dream snares and dream pallets
- Can travel to finished gens as well, even in endgame (finished gens will have a white aura to distinguish them from unfinished ones)
- Cooldown for dream projection is 30 seconds (was 45). Dream projection cooldown is further reduced by 3 seconds for every asleep survivor up to a maximum cooldown decrease of 12 seconds (18 seconds cooldown)
- Micro sleep or survivors falling asleep passively is 50 seconds (was 60)
Add-ons
- Wool Shirt – Shows which side of the generator Freddy will spawn at
- Garden Rake – Grants 1 more dream token
- Prototype Claws – Grants 2 more dream tokens
- Paint Thinner – Survivors who trigger dream pallets/snares have their aura revealed for 7 seconds
- Swing Chains – Allows Freddy to teleport through exit gate switches at any point in the trial, usual teleport cooldown applies
Comments
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Adding this in a comment, so I don't have to wait for my post to be re-approved.
- Survivors who wake up with an alarm clock have 20 seconds of immunity from microsleep (was 30 seconds)
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While it would improve his current situation I don't think it is enough to make him more interesting to play as or against and still lacks skill expression in playing him, therefore I would Stil advocate for a full rework.
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This is exactly what I was thinking, I think it would be more interesting if he could use both the palette and the snare!
I generally agree, but there is one thing I'd like to say: keep the alarm clock immunity time unchanged, and make it so that survivors can identify and destroy dream pallets during this immunity time. It'd be better if you could see a translucent pallet when you get close, rather than an aura. It's more fun to be able to counterplay by taking the alarm clock.
Also, if I had to say, it might be better to have separate tokens instead of a shared pool, otherwise every time you place a snare in a chase you'll lose a dream pallet in a vital location.
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On the alarm clock, I think both of our ideas would be good.
As for the tokens, I don't think they should be separate. Having 8 tokens gives you enough flexibility in snare/pallet placements, but it's fine to lose the oldest snare/pallet once you placed all 8 of them and survivors haven't activated any one of them. Plus there are two add-ons that give more tokens.
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