Kill Switch update: The issue affecting Baermar Uraz's Ugly Sweater has been fixed and the cosmetic has been reenabled in all queues with this update.

Freddy rework

- Has a shared pool of 8 dream tokens with basekit dream snares and dream pallets

 - Can travel to finished gens as well, even in endgame (finished gens will have a white aura to distinguish them from unfinished ones)

- Cooldown for dream projection is 30 seconds (was 45). Dream projection cooldown is further reduced by 3 seconds for every asleep survivor up to a maximum cooldown decrease of 12 seconds (18 seconds cooldown)

- Micro sleep or survivors falling asleep passively is 50 seconds (was 60)

Add-ons

- Wool Shirt – Shows which side of the generator Freddy will spawn at

- Garden Rake – Grants 1 more dream token

- Prototype Claws – Grants 2 more dream tokens

- Paint Thinner – Survivors who trigger dream pallets/snares have their aura revealed for 7 seconds

- Swing Chains – Allows Freddy to teleport through exit gate switches at any point in the trial, usual teleport cooldown applies

Comments

  • ChainsLogic
    ChainsLogic Member Posts: 146

    Adding this in a comment, so I don't have to wait for my post to be re-approved.

    • Survivors who wake up with an alarm clock have 20 seconds of immunity from microsleep (was 30 seconds)
  • Archol123
    Archol123 Member Posts: 4,634

    While it would improve his current situation I don't think it is enough to make him more interesting to play as or against and still lacks skill expression in playing him, therefore I would Stil advocate for a full rework.

  • BlightedSugarcane
    BlightedSugarcane Member Posts: 58

    This is exactly what I was thinking, I think it would be more interesting if he could use both the palette and the snare!

    I generally agree, but there is one thing I'd like to say: keep the alarm clock immunity time unchanged, and make it so that survivors can identify and destroy dream pallets during this immunity time. It'd be better if you could see a translucent pallet when you get close, rather than an aura. It's more fun to be able to counterplay by taking the alarm clock.

    Also, if I had to say, it might be better to have separate tokens instead of a shared pool, otherwise every time you place a snare in a chase you'll lose a dream pallet in a vital location.

  • ChainsLogic
    ChainsLogic Member Posts: 146

    On the alarm clock, I think both of our ideas would be good.

    As for the tokens, I don't think they should be separate. Having 8 tokens gives you enough flexibility in snare/pallet placements, but it's fine to lose the oldest snare/pallet once you placed all 8 of them and survivors haven't activated any one of them. Plus there are two add-ons that give more tokens.