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Could Skull Merchant also get some sound cues for Survivors when she's Undetectable

Nearly all the Killers with stealth in their basekit have some consistent audio cues: Wraith has loud snarling sounds, Chucky chuckles intermittently, Ghostface has the whooshing noises from his outfit whenever he's moving, Myers is breathing so loudly you can hear him from behind a wall. Dredge is also whooshing incredibly loud, Onryo and Freddy have a lullaby when they don't have a Terror Radius. Even when Demogorgon teleports and loses the TR for a bit, you can hear his weird fleshy sounds. I guess the most silent stealth Killer is Pig, but she has a slower movement in stealth and has to either uncrouch to hit or announce an attack with a loud sound.

Even Killers with no basekit stealth are often just loud, with their movement making unique sounds.

I personally really like this sound design, as it gives me a chance to notice killers approaching even in stealth, while still making you be aware of your surroundings and on edge a bit.

Which is why I wish there was something similar for Skull Merchant, who can get the Undetectable status effect regularly and with little cooldown, while also being one of the quietest Killers in the game, having very low footstep and breathing sounds. I feel like some mechanical whirring or high heel clicking for example would fit her well.

But I'm interested in hearing what other people think, maybe it's a me problem, or I'm missing something since I haven't played as SM. I just feel like that's one of the most frustrating parts when playing against her, as it feels like there's no way to tell she's approaching or what she's doing if she goes Undetectable mid-chase.

I like how much impact sounds can have in this game. It just feels unfair since other Killers with stealth (and some without) have this counter that she doesn't.

Comments

  • moputopia
    moputopia Member Posts: 151
    edited May 2024

    Drones not in active Scouting mode don't have their area revealed to the survivors i believe? Also I feel like this is not the same, as for example she can set the drone while in chase, and I can even see her doing it and know she's going to be Undetectable, but if she moves behind a wall I still have nothing to give me a clue what she's doing.

  • jesterkind
    jesterkind Member Posts: 8,230

    To be fair, Skull Merchant's stealth is more balanced around a very short duration, so I'm not sure if giving her a proper audio tell would really be appropriate.

    Maybe just making her footsteps a bit louder would be a good middle ground, if the devs decided to address this?

  • ReverseVelocity
    ReverseVelocity Member Posts: 4,782

    They do have their area revealed. You see the ring of their outer area regardless of if it's in Stealth Mode or not. It's less obvious than a Drone in Scouting Mode but still pretty visible.

  • ReverseVelocity
    ReverseVelocity Member Posts: 4,782

    For reference:

    You can also see the little dots that are projected by the Drones on the floor as well. Those are more obvious in less well-lit areas though.

  • Royval
    Royval Member Posts: 778

    no leave her alone nobody even plays her like that to actually be nerfing a killer ABOUT stealth it doesn’t make sense to me

  • moputopia
    moputopia Member Posts: 151

    My bad then, thanks for explaining! But, I feel like my original point still stands.

  • moputopia
    moputopia Member Posts: 151

    Even louder footsteps would be completely fine in my opinion! I would be happy with that change.

  • VomitMommy
    VomitMommy Member Posts: 2,257

    Stealth is basically only thing she is good at right now. If you take that away, she is worse than Freddy in my opinion.

    Without stealth she is basically worse Clown, her % for haste / slow are pathetic in comparison.


    Stealth is her redemption right now. Survivors could just stay injured without a worry otherwise and she is kinda useless at that point.

    It makes her huge noob stomper tho.

  • Rokku_Rorru
    Rokku_Rorru Member Posts: 1,534

    I just think she needs to not what it feels likeapply every debuff and gain every buff in the game at the same time, it would be a start, and also the drones scans decay if not detected for a while even if its like a minute.

  • Devil_hit11
    Devil_hit11 Member Posts: 9,513

    they buffed her footsteps sounds because her previous version was not good stealth.

    I personally really like this sound design, as it gives me a chance to notice killers approaching even in stealth, while still making you be aware of your surroundings and on edge a bit.

    this terrible sound design is rank 20 balancing. It is making killer that are suppose to be good at stealth into killer that are bad at stealth. the fact that dredge for example is worse stealth killer then killer like silent leatherface or silent Oni is silly.

  • jesterkind
    jesterkind Member Posts: 8,230

    Her previous version was bad stealth for more reasons than just the footsteps, to be fair. I could see her footsteps being made a little louder than they are and her stealth still being appropriately good.

    I'm not saying that should happen, just that there's a clear reason why she doesn't have an audio tell when other killers do, so giving her one outright wouldn't be appropriate.

  • Devil_hit11
    Devil_hit11 Member Posts: 9,513

    only if they return low powered mode to 25% cooldown reduce for placing drones. stealth is main unique aspect that skull merchant excel at. She's suppose to be a bounty hunter where when your tracked on radar, you can work on gens but at the risk that she sneaks up on you.

    Her previous version was bad stealth for more reasons than just the footsteps

    This add-on used to provide uh… was it 45 second or 60 second of oblivious when you enter drone zones. I wouldn't say she was bad at stealth. Just add-on reliant. Sometimes, I would run geographic read out+Old brown noise Generator. to small degree, she's still a little add-on reliant for stealth, at least you can argue that… but it is better post-rework at base-kit.