The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

Please consider buffing Fire Up

Please consider buffing fire up,as it is a very situational and under powered perk.It provides many benefits to the killer,but only at the end game.Destroying pallets? If it's late game, a lot of them are probably already destroyed.
I can also just use Brutal Strength instead, and now I'm destroying pallets and kicking generators faster the whole game, PLUS it's 6% more than what the end game Fire Up is even with 4 generators completed!

Vault time? Just replace it with bamboozle and you vault 15% faster the ENTIRE game, not just end game.

It needs a buff. I'd buff it to higher percentages than Brutal Strength and Bamboozle when 4 generators are done. This way it gives more of an option of "I can do a flat percentage all game, or I can do a small percentage early game, and a huge percentage late game."

...probably would also apply it to other things too. Blinds, Stuns, ETC.
Hopefully you guys consider buffing it when the freddy rework comes out,his perk is the only one that I feel truly needs some fixing.

Comments

  • se05239
    se05239 Member Posts: 3,919

    The best buff that Fired Up could get is also increasing movement speed by 1% per generator.

  • Shad03
    Shad03 Member Posts: 3,732

    @se05239 said:
    The best buff that Fired Up could get is also increasing movement speed by 1% per generator.

    ^This^

  • Chicken
    Chicken Member Posts: 123

    hell but Noed also gives you a speed boost + Everyone is marked... If Fire up gave 1% speed per gen, at the end you could have both NOED and Fire up to have 17% speed buff

  • Shad03
    Shad03 Member Posts: 3,732

    @Chicken said:
    hell but Noed also gives you a speed boost + Everyone is marked... If Fire up gave 1% speed per gen, at the end you could have both NOED and Fire up to have 17% speed buff

    It would be 8% actually. A 115 killer would be boosted to 123 movement speed while a 110 would become 118. Assuming that the killer's NoEd survives.

  • Gorgamungus
    Gorgamungus Member Posts: 36

    I'd like to see you earn more tokens and have more of an effect over the length of a match.
    For example:

    1 Token: 1 gen done; 10% action speed bonus
    2 Tokens: 2 gens done; 15% action speed bonus
    3 Tokens; 3 gens done; 20% action speed bonus
    4 Tokens; 4 gens done; 25% action speed bonus
    5 Tokens; 5 gens done; 30% action speed bonus

  • Chicken
    Chicken Member Posts: 123

    @Gorgamungus
    Yes i think action speed over acctuall speed would be nice.
    what if at 5 tokens, if a totem is avaliable, it became a hex totem and gave you some speed?

  • Hoodied
    Hoodied Member Posts: 13,020

    I think the perk is supposed to be a stealth killer perk, stack it with brutal strength and bamboozle and it hurts

  • What if Fire Up, also increased movespeed by 0,5% per generator?

  • Tru3Lemon
    Tru3Lemon Member Posts: 1,358

    @Gorgamungus said:
    I'd like to see you earn more tokens and have more of an effect over the length of a match.
    For example:

    1 Token: 1 gen done; 10% action speed bonus
    2 Tokens: 2 gens done; 15% action speed bonus
    3 Tokens; 3 gens done; 20% action speed bonus
    4 Tokens; 4 gens done; 25% action speed bonus
    5 Tokens; 5 gens done; 30% action speed bonus

    thats too powerful imagen myers with bamboozle good bye survivors you dont have a chance

  • Shad03
    Shad03 Member Posts: 3,732

    @Tru3Lemon said:

    @Gorgamungus said:
    I'd like to see you earn more tokens and have more of an effect over the length of a match.
    For example:

    1 Token: 1 gen done; 10% action speed bonus
    2 Tokens: 2 gens done; 15% action speed bonus
    3 Tokens; 3 gens done; 20% action speed bonus
    4 Tokens; 4 gens done; 25% action speed bonus
    5 Tokens; 5 gens done; 30% action speed bonus

    thats too powerful imagen myers with bamboozle good bye survivors you dont have a chance

    Well this is generally designed as a endgame perk. And yes it will get abused by Myers mains, but how many of them do you see? Even then this won't really guarantee victory.

    As it is now... Why would I run it?

  • antgnstea
    antgnstea Member Posts: 869
    What if fire up would be backwards. Like you start with 5 tokens. Every time a gen is done you loose a token. That could give Freddy the momentum he needs at the beginning of the game.
  • Shad03
    Shad03 Member Posts: 3,732

    @antgnstea said:
    What if fire up would be backwards. Like you start with 5 tokens. Every time a gen is done you loose a token. That could give Freddy the momentum he needs at the beginning of the game.

    Then just call the perk Cool Down. When you get fired up your blood is rushing and the threat of losing your prey brings up your momentum. Your suggestion could be a perk of its own, but the point of Fire Up is that you get stronger in the end game, which is supposed to be Freddy's deal but as you can tell, this fails hard.

  • Tru3Lemon
    Tru3Lemon Member Posts: 1,358

    @Shad03 said:

    @Tru3Lemon said:

    @Gorgamungus said:
    I'd like to see you earn more tokens and have more of an effect over the length of a match.
    For example:

    1 Token: 1 gen done; 10% action speed bonus
    2 Tokens: 2 gens done; 15% action speed bonus
    3 Tokens; 3 gens done; 20% action speed bonus
    4 Tokens; 4 gens done; 25% action speed bonus
    5 Tokens; 5 gens done; 30% action speed bonus

    thats too powerful imagen myers with bamboozle good bye survivors you dont have a chance

    Well this is generally designed as a endgame perk. And yes it will get abused by Myers mains, but how many of them do you see? Even then this won't really guarantee victory.

    As it is now... Why would I run it?

    ive seen alot of myers this days with builds that are insane like bamboozle fire up enduring and brutal strenght