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Nemesis audio
sometimes when the nemesis uses his whip it will not make an audio cue and it won't play the animation.
Comments
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This is a long-standing bug, sadly…
Not sure of the trigger, but sometimes when Nemesis goes to use his whip attack, it will show him holding the whip up. However, when he uses it, it will not animate him swinging, nor animate the tentacle itself. You get the blue spatter impact effect on the ground and that's about it. Makes it very difficult to anticipate and therefore dodge. 😥
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Can confirm that this has been a bug for a long time (before the 7th anniversary). The wind-up animation of the whip and its audio will just not play from the survivor perspective yet the killer has their tentacle primed and can hit you with it. You do not even see the killer go through the tentacle swing animation.
I have no idea what causes this but it happens often enough to be incredibly frustrating.3 -
Was actually just watching a video where this bug occurred. A bit hard to tell with the camera movement, but the clip has both the first whip (the bugged one) and the second (how it should look) for comparison.
Notice how the tentacle doesn't animate with the first attack, but rather just stays static attached to Nemmy.
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It's been a bug for so long. Posting bug reports on here honestly feels utterly pointless.
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