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Blights new collision

Sava18
Sava18 Member Posts: 2,439
edited May 2024 in Feedback and Suggestions

Hug tech is not a part of this conversation, don't try and bring it up because it has nothing to do with what I am about to say.

Blight feels just terrible to play since his collision changes which again I am pretty sure they just hard amped his primary collision and removed the secondary collision although I could be very wrong.

I can't pre-turn 2 degrees in the middle of a 4-lane wall without colliding. I can't get close to anything even slightly jank. Regardless of hug tech it's not only worse than before but feels WAY worse. I'd rather play around no collision again than the current iteration.

Imagine if on billy or bubba you didn't maintain a 90 degree angle while sawing for the collision you were playing around, you instantly got tantrum/stunned. IMAGINE if on survivor you got stuck for looping tightly against a flat wall, how awful would that feel?

I'm pretty sure they lazily "fixed" blights collision instead of actually fixing it, they couldn't figure out how to keep it somewhat the same(hug tech is yet again irrelevant on this point) so they just amped collision registration numbers by a lot.

I've been over killer(nothing to do with killer powerlevel obviously) for a while but this just seals the deal, especially knowing it'll never get changed. I'm not saying blights bad whatsoever but they did what I absolutely didn't want them to do and ruined the fluidity of the killer. I didn't care about add-ons getting changed, I expected them to get severe nerfs since I picked him up, I knew at some point the hug tech would be patched and accepted it even though it only provided a higher level of interactivity in a interactivity deprived pvp game, I just didn't want him to feel like junk which he does now.

Killer is pretty much dead for me now and survivor's barely holding on with the free leave button still existing.

Post edited by Rizzo on

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