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Game Balance / Handi Caps

Gigaxi
Gigaxi Member Posts: 3

Hear me out, disagree or agree I don't care. Game balance is a huge issue for a lot of players. Why not introduce a handicap system or buff for the players based on their ranking? Say its 0 to 30. 0 being total noob while 30 being the best. SO if a player level 30 is playing against a 0 then either the lower level get a boost of skills OR the killer gets a penalty to challenge their progress. This would help equally balance the games and offer more challenge for the skilled players while helping newer players learn to play without getting discouraged. As someone who plays survivor mostly I lose about 70-80% of my games, its frustrating and I have over 1000hours in. which is ridiculous but I'm a little obsessive compulsive . If a match is made with equal level players Killer / Survivor, then no handicap would apply. the scale could tip either way. I just see so many games as survivor where the killer always dominates. Even when I play killer I get bored because its so easy to win matches 90% of the time. I nearly always win with atleast a 3K.

Comments

  • C3Tooth
    C3Tooth Member Posts: 8,266

    Its hard to tell both side have equal skill because the ability to stack meta. A 'skill 7 survivor' may die to a 'skill 6 killer' who stack full meta and tunneling. Then drop to MMR of 5 to play against 'skill 4 killer' who happens to get a lucky 3-4K by Noed to gain to MMR of 5.

    Then that skill 7 would totally beating the skill 4 killer.

    Limiting meta is what they should do. I wish perks work like HollowKnight charms, that using Meta would take more slots and using less perks. While using weak perks would allow you to use 5 perks…you get what I mean.

    Currently Bloodhound is definitely not worth equal perk slot to Nowhere to hide. You dont pay the same (a perk slot) to get something worse.