I can't be the only one seeing this.
Chaos mode. First game of the night. Only 4 minutes and approximately 45 seconds. I played as demogorgon. No hooks. Running around, trying to put out fires that were simmering infernos.
Mission impossible.
Last night as survivor, a spirit that lingered at the outskirts of every hook, waiting for the unhook and usually being mere feet away from the person just unhooked.
I love the concept but dbd gonna dbd.
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Next game, only slighter longer but I got 3 hooks. To quote TruTa1ent, "the killer can't be 4 places at one time". As much as people complain about gen rush and tunneling, I think most secretly love both. The opportunity to completely eradicate any competition is the main theme I am seeing.
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Well, other have already stated that this event does one thing exceptionally well.
Making a showcase of the biggest flaws on each side.
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and oddly enough it seems to be as popular - or even more popular - than the normal game mode. — My takeaway is: flawed and inherently unbalanced is what people still enjoy more than maximised optimisation. - Imo, Items/Add-ons should also be random, which would already help with some issues, e.g. BNP and some add-ons that are borderline OP and thus unfair. Which would leave excessive camping/tunneling and excessive stealth as non-interactive/non-dynamic playstyles that need to be addressed.
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People don't like repetitive gameplay, with the current meta being a big offender of this.
Both sides of the community bring the strongest stuff, leaving little to no variety in builds. This mode removed that.
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And the sad part is, when you try something else, not meta perk, you always get the opposite role with all the stronger stuff possible
It's why I don't like game who try to be competitive, or people who try to import that on game, It just kill some kind of diversity, or even some kind of fun, just wandering around and take some times just to enjoy the game0 -
I've noticed a trend in very early pre-running from gens & hiding which makes it very difficult for Killers that have no gap closers to gain any map pressure and often results in long chases from just pressing W and pre-dropping pallets on route. On the other hand killers that have high mobility absolutely dominate in chaos shuffle. It definitely highlights some of the disparity between weak killers & strong killers, especially when strong addons are in play.
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I don't know about everyone, but I mostly play this mode for two reasons: bp bonus and the ability to die in soloQ and safely win as killer without affecting my MMR. I guess a lot of others are the same: people enjoy this mode because it helps with the grind and you don't suffer from MMR. This could be any other mode whatsoever, even if they just made a plain copy of the regular mode with these two properties, it would be much more popular than the regular one.
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I agree completely. Items, add-ons and maps should be random or even not available. This is where more chaos would come in play. You can stack your Killer / Survivor with these for dramatically increased odds.
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Why do you care about MMR..?
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The lower your survivor MMR - the higher the chance of getting potato teammates in soloQ.
The higher your killer MMR - the higher the chance of getting SWF sweat-squads in killer queue.
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You get both regardless because of how bad it is, I wouldnt stress about it.
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Yeah, Seriously. It's a crapshoot regardless and that's not even factoring in backfill.
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