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Chaos Shuffle supposed to be sweaty?
Am i the only one who constantly goes against killers that want to win badly in Chaos Shuffle? Either by tunnelling, or in this example, camping the cage as Pyramid Head? What do you guys think, should the game modifier be all fun and games, or treated as something serious? I find the game modifier really fun, and enjoy experimenting with different perks, but unfortunately i feel like everyone i go up against wants to win badly. Therefore i wanna ask you guys if you think there should be some changes, if the modifier were to come back. Personally i think addons for both sides should be disabled, so people don't bring busted items.
And yes, i did go down immediately when i got 'uncaged', due to the ability..
Also, i don't know why the cage animation is bugged lmao.
Comments
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DBD is a pvp game. People on both sides are going to be playing to win. Expecting your opponent to not play to win regardless of the mode is setting yourself up for disappointment.
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Gotta go in to every single match of every single mode prepared with a big stick of deodorant handy for all the sweating that's going to occur.
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Yep, some players are sweating in the silly casual game mode and it's a bit sad.
While I've appreciated the handful of Killers out there that have let me get some no Mither value and pick myself up, most have taken advantage of my bad luck and returned to the hook to tunnel me out of the game. So there's bad luck plus all the usual meta strats to contend with (A and S tier Killers, proxying hooks, excessive slugging etc). A very fun experience.
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My games have been fine. There's the odd exception but overall everyone's been quite chill. I have noticed more proxy camping than I usually see, but the killers go for the unhooker. I think alot of people rely on info perks to find survivors, so they may have trouble tracking the old fashioned way and that's why proxy camping is popular. Not a judgement btw, purely an observation.
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Even with modifiers, the fact that it is PvP remains the same. The cages are basically spawned in positions that are advantageous for the survivors, so follow the theory.
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Chaos needs to be a permanent mode, it's non-sweaty by design.
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