Team-Based Bloodpoints Bonus for Survivors
Just had a Solo Q match against a Bubba, who spent the whole match chasing a Thalita, allowing the rest of us to just focus on doing gens. She was amazing and only got downed after the 5th gen was completed. The Bubba then face-camped her in the basement, and whilst we all tentatively checked to see if we could save her, we realised there was no way and we all just left.
In terms of a bloodpoints reward, Thalita would have gotten the max for Boldness, and a small amount for Survival and Objectives, whereas the rest of us would have gotten a lot more bloodpoints overall, despite her being the reason we escaped.
Seeing as survivor side is a team game, shouldn't the team as a whole get a bloodpoint bonus for each survivor that escapes the trial?
It doesn't have to be a huge amount, but at least a little something to show that we are a team and not just 4 individuals.
Example (Just plucked these numbers off the top of my head with no serious thinking involved, it's just to give you an idea):
1 survivor escapes - Entire team gets 2k extra bloodpoints
2 survivors escape - Entire team gets 5k extra bloodpoints
3 survivors escape - Entire team gets 10k extra bloodpoints
4 survivors escape - Entire team gets 20k extra bloodpoints
Of course, there will be scenarios where a survivor dies early in the game, and the dead survivor has moved on to another match or shut down the game completely, but the team-based bloodpoints can be added retrospectively once the match has been completed.
Comments
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Good idea, I would make it so the objective points your team does during your chase get added to your score, either fully or a fraction of it. That would make it so you don't need to add points after the guy died. And it is directly linked to his effort distracting the killer.
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This and finally introducing team based MMR. I am sick of people just leaving in the end because getting sacrificed when all others escape means you lost.
My playstyle also causes me often to end up as the only one dead (similar to the scenario you mentioned). It is quite frustrating that the game does not recognize this at all.
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