One idea for the killer ds fail
I'd like to share with you a problem that I see when I'm at stake as a survivor, the concern being when a survivor has a decisive strike skill because I often see when the survivor is down the killer who picks him up and release him then pick him up and release him and that until the hook the survivor can never make his decisive strike.
From this problem I would like to share with you an idea to fix it and this idea would be to put a timer so that when the killer releases his target he can not pick it up any more during a time it could be 5 or 10 seconds and why not put a state on the survivor or the killer for justified this penalty, that would have an impact on the choice of the killer, be it takes the risk to make the decisive strike fail with the fact to take and release and to lose precious seconds and the survivor can during this time recover if he takes the risk of playing the decisive strike at the risk that the survivor escapes, this solution could avoid this kind of anti sports attitude.
Comments
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Dribbling is a non-issue. It is a soft counter that should exist. What you are suggesting is that we remove what little counterplay killers have to DS simply because you think it's "anti sports attitude" which is by nature subjective.
The skillcheck is not a hard one to hit once you're used to it. So this change to DS would only make it worse. 5-10 extra seconds per drop? You may as well eat the DS at that point.
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By removing one of the only counters to ds those people who dribble will probably just slug you and you won't get to use your ds since you'll die on the floor.
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No.0
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no the idea is when the killer takes you and releases you several times so that you can not use your decisive strike to be penalized by a timer which will force the killer not to let go or otherwise lose time.
i know u can't use ur DS during this time when u'r on the floor BUT during this time u can recover and it's not good for the killer u know ? i'ts just a idea0 -
Will the devs just rework DS already...0