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Killer Idea (gimme a name cuz i cant think of one) I will also have a survivor up by tomorrow! :D

StraightBoi69
StraightBoi69 Member Posts: 31

Killer: Pyramid Head
Game/Movie: Silent Hill II

Stats:
Lunge: Far
Speed: Slow
Height: Tall

Ability:
gathers power from the entity to ensure that no survivors leave without a trace. His ability is TRACKER. takes 5 seconds to implant 5 insects into the ground, covering a wide area of 32 meters. If there is a survivor in the area, a bug will attach to the survivor and reveal its location every 10 seconds by biting the skin and causing them to scream. The survivors can take off the bug which takes 5 seconds, leaving them with the hindered effect for 15 seconds.
Ultra rare add-ons:
Razor Jaws: Bugs attached to survivors make them scream every 5 seconds instead of 10 and when removed, leaves them injured until healed. Removes the hindered effect and takes 3 seconds to remove the bug.
Entity's Chains: Bugs attached to survivors cause the entity to awaken. As soon as the bug attaches, the survivor suffers from the hindered effect for 30 seconds instead of 15. When the survivor removes the bug, the hindered effect persists for an extra 10 seconds (total of 35 seconds if you do the math).

Perks:
Hex: Tortured: A hex totem is chosen randomly around the map. Every time a generator is completed, gain a token. Can hold up to a maximum of 5 tokens. 1 token: 5% haste. 3 tokens: Hit survivors suffer from the mangled status effect. 4 tokens: Increased speed in all actions by 15%. 5 tokens: All survivors are instantly injured. If they were already injured or are downed, their locations are revealed to you for 5 seconds. The hex persists as long as the related hex totem is still unbroken.
Illumination: Unlocks potential in one's aura reading ability. The desire to kill fills you with hope. Whenever you damage a generator or break a pallet, the next time somebody gets off of a generator or drops a pallet, their aura is revealed to you for 5 seconds. Only activates again if you damage/break a generator/pallet.
Angel's Wings: Whenever you drop from a high place, gain a burst of movement speed. If you are in a chase, the movement speed is converted to action speed for 30 seconds. 60 second cooldown.

Comments

  • StraightBoi69
    StraightBoi69 Member Posts: 31

    Survivor will be out by tomorrow afternoon pacific eastern time MAYBE! ^-^

  • HatCreature
    HatCreature Member Posts: 3,298

    I find it interesting you chose the bugs from the film instead of his theme of Judgement from the game for his power.

    Illumination is kind of like Alert but I don't think it works very well for the Killer. The situations you hve for the Aura only happen when you're either in a chase, where it's pointless, or are nearby but then you already know they're there since it's a Gen. The new Surveillance coming up does this well.

    I like Angel's Wings, we don't really have any Killer versions of Exhaustion perks so this would be cool, it would be the direct counter to Balanced Landing.

    Tormented would be awesome if the 15% increase is only to action speed and not movement speed, we alrerady have the 5% Haste. This is like a more powerful Fire Up and the only real thing that makes it a totem is the 5th Gen which sounds awesome. Everyone just getting hurt at the same time like that, must sound beautiful <3

  • StraightBoi69
    StraightBoi69 Member Posts: 31

    HatCreature thank you so much for your feedback! I used a 50/50 quarter flip for the power between them because my brother gave me the idea for bugs lol. Anyway, I really enjoyed that you enjoyed my enjoyment of making this killer xd

  • StraightBoi69
    StraightBoi69 Member Posts: 31

    @HatCreature thank you so much for your feedback! I used a 50/50 quarter flip for the power between them because my brother gave me the idea for bugs lol. Anyway, I really enjoyed that you enjoyed my enjoyment of making this killer xd

  • Bravo0413
    Bravo0413 Member Posts: 3,647
    Tortured sounds interesting ofcourse numbers may need to be tweaked but since it's a hex whatever the 2nd number would turn out to be should stack with the 5% because well it can be removed 
  • Tru3Lemon
    Tru3Lemon Member Posts: 1,358

    piramid head in this game will be wierd cuz you can see across the map hes head xd

  • StraightBoi69
    StraightBoi69 Member Posts: 31

    @Tru3Lemon his head won't be that big but as you know, tall killers like the wraith can be seen from across the map with different skins on and stuff.

  • StraightBoi69
    StraightBoi69 Member Posts: 31

    @Bravo0413 Yeah I can see where numbers could be changed but this is just a small idea, nothing serious, and I bet someone else can change them around and make this killer "better" :3