Chapter Idea: Mayhem

TotesRider
TotesRider Member Posts: 22

A Post Apocalyptic Themed Chapter

New Killer: The Mechanic

New Survivor: Rusty

New Map: Wasteland Empire

-The Mechanic-

A strange man who was there to see the bombs drop and became obsessed with the beautiful cacophony of chaos and fire. He has turned the Wasteland into his own paradise as he seeks to create a bomb even bigger than the one that destroyed the world.

Killer Perks

Savagery: Their progress fuels you with a primal rage. Each time a Generator is complete, gain the Haste status effect for 10 Seconds. Basic attacks will automatically break dropped pallets and breakable walls. "NO NO NO~! YOU ARE RUINING MY FUN!"

Scourge Hook Powder Keg: At the start of the trial, four hooks become Scourge Hooks. Survivors who are unhooked from Powder Keg let out a scream once their endurance runs off. They gain the Exhausted status effect for 20 seconds. Scourge hooks take longer to sabotage. "The wasteland is vast baby… but i'll find you eventually."

Hex Doomsday: You're not going to let them go easily. When three generators remain, two dull totem become hex totems. All generators are blocked by the Entity until both totems are cleansed/blessed. After 15 seconds, both totems' auras will be revealed. "NOW THE REAL FUN BEGINS!"

Killer Power

Scrap Bombs: A resourceful killer, The Mechanic has taken his obsession with The Bomb to the next level. Throughout the trial, Scraps will appear. Mechanic will automatically collect Scraps when he gets near them. Upon gaining 4 Scraps, he will automatically start to craft a Scrap Bomb. Mechanic can carry six bombs at a time and starts the trial with three bombs already made. Damaging generators and breaking walls and dropped pallets also reward more scrap.

Mechanic can set the bombs on most surfaces such as walls and vault locations After a brief duration, the bombs will be fully Set and will be highlighted by a white aura. When Survivors run within the bomb's sensor area (basically think of a cone), it will explode dealing damage. Survivors can walk or crouch walk to avoid the bomb's sensor and can attempt to disarm the bomb. If disarming is successful four scrap will be left behind for Mechanic to gain. If Disarming is unsuccessful, the survivor loses a health state.

Killer Special Attack

Wasteland Spikes: Hold the special attack button to prepare a set of razor wire bolas. Survivors hit by the bolas are put into Deep Wound and are slowed for a brief duration.

Add On Ideas

Radiated Shrapnel: Survivors hit by an explosion receive the hemorrhage and mangled status effect

Mysterious Powder: Survivors hit by an explosion have their vision blurred for 5 seconds.

Dummy Bombs: Every two bombs crafted will be dummy bombs. Survivors who disarm a dummy bomb will have their aura revealed for 10 seconds.

Metal Clangers: Increases the sound made when a Survivor attempts to disarm a bomb by 10%.

Iri Addons.

The Big One: A massive bomb that has a larger blast radius and can destroy dropped pallets and breakable walls. Only one bomb can be carried and set. Increases crafting time by 20 seconds.

Iridescent Trigger: Mechanic can directly detonate bombs. Bombs will no longer be triggered by running survivors.

-Rusty-

A scrappy survivor who was born in the wasteland. He has learned that the best way to get what he wants is to bargain with people and is capable of creating his own paths of escape.

Survivor Perks

Plan B: While in a chase, Press the action 1 button. The survivor will hold out their arms and break through a dropped pallet or breakable wall. Gain the exhausted status effect for 30 seconds. "Ow ow ow ow."

Bargaining: Rescuing a Survivor from a hook will increase that survivor's healing speed by until they lose a health state. See that survivor's aura when they are repairing a generator. "You Owe Me got it?"

Tackle: When 2 survivors remain, this perk activates. Run up behind the killer and press the action button to perform a tackle, stunning the killer. This perk deactivates. "HEY SHITHEAD!"