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I Will take anti-slug base kit for removal of sabotage

Chocolate_Cosmos
Chocolate_Cosmos Member Posts: 5,735
edited June 2024 in Feedback and Suggestions

Give Survivors base kit anti slug mechanic And remove ability to lose hooks And sabotage actions. Win for both sides. Game more Fun for both.

Post edited by Rizzo on

Comments

  • WorthlessBeing
    WorthlessBeing Member Posts: 378

    Nah.

  • magical571
    magical571 Member Posts: 10

    No. For base anti slug mechanics, you would have to add like 10 seconds to the wiggle timer. then, make absolutely sure that hooks cannot be destroyed, and that their spacing is less random and more of a guaranteed appearance within a killer's walking range (not just a straight theoretical distance from point to point) while carrying without perks like agitation.

    Right now, maps like the newly released forgotten ruins, which spawns only 2 hooks underground, has a perfect survivor loop with 2 running vault windows in either direction, clockwise or counterclockwise, safe pallets, a stagger that isn't high enough for the killer to catch up even IF you decide to be lazy on fall lol, a lot of walls and corners to get stuck in (specially for console players) with boilover, unexpectedly long walking distances to a hook down there because of all the walls plus the fact that you cannot take the portals while carrying someone, not to mention the portals get blocked for a second, it's a free escape with no cooldown for them, but you as the killer must wait. and those hooks can be destroyed; maybe basement should be there, but as itis now, they are not, so it's a safe haeven. easily abused and big safe area. even without any saboing.

    So taking sabo out isn't a fair trade at all. you don't want slugging? then hooking should be more of a guaranteed. i'm not even mentioning endurance or second chance perks. right now, slugging is way safer in so many scenarios, and sometimes there isn't even a choice. get rid of the wiggle system alltogether and just add a fixed 20 instead of 15 second timer. i promise you'll get killers hooking all the time.

    I mentioned forgotten ruins because it's the latest example of how even if you hate leaving survivors slugging, you may be pushed to do so. i had a match were the survivors knew how easy the library is, and refused to be chased anywhere else, portals and library every time, so eventually i was out of options, i either down all four of them and try and hook two and leave the other 2 slugging (there are no other hooks reachable at all in that map) or i just run like a fool with that extra safe window loop, letting them all pick each other up, wiggle out, etc etc etc etc.

    Just erasing sabotage doesn't fix the issue. Make hooks undestroyable, make sure to actually measure the walking time from one to the next instead of whichever system they do now (walking from the undeground library to a hook once one is used, sabotaged, broken etc takes way longer than 15 seconds and survivor already abuse it there and in any map they can)

  • Spirit_IsTheBest
    Spirit_IsTheBest Member Posts: 1,050

    No.