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New survivor perks suggestion

Archael
Archael Member Posts: 838
edited June 6 in Feedback and Suggestions

This is suggestion subforum, where people are suppoused to put their suggestions towards game improvements, but for some reasons, some of those suggestions (Perks, killers, powers, items) are thrown into community creations subforum, which means those are no longer suggestions but fanfics and bhvr ignores them towards new game content… which is weird at least…
But despite of that, im going to post here my survivor perks suggestions:

"Decoy"
The thought that you may lose your loved ones makes you climb to greater heights. If you are within 10 feet of a carried survivor, you gain the "exposed" status effect. If the killer down you, the carried survivors will immediately free themselves and for the next 5/10/15 seconds their groans of pain, red scratches, blood stains and aura will be hidden.
"We won't get out of this without you. Hold on. - Archael"

"My turn"
Sometimes you have to take matters into your own hands. After performing an altruistic action (healing others, unhooking, taking a protective hit) the perk activates. While the perk is active, the sacrifice phases of all other survivors are extended by 10/15/20s and it allows you to unhook yourself during the second sacrifice phase. The perk deactivates after you being unhooked or sacrificed (bleeding out does not deactivates perk).
"Sometimes I have to take matters into my own hands. - Archael"

"Not today"
Teamwork means survival, and the death of an individual is acceptable for the greater good. When one of your friends is in trouble, you don't hesitate to save him.
Each time you take another survivor off the hook, you undo one stage of their sacrifice progression and receive 2/2/1 token, and another 2/1/1 if the rescue was not "safe". Token effects adds up.
1 and 2 tokens increase your entity summoning progress, up to a maximum of two hook phases.
3 tokens - you get the "broken" effect.
4 tokens - you become oblivious.
5 tokens - every 20 seconds you shout, revealing your position to the killer.
6 tokens - every 20s Your aura is revealed to the killer for 1s.
7 tokens - you got 3% hindered.
8 tokens - you shout every 10 seconds.
9 tokens - you lose the ability to see auras.
10 tokens - your aura is revealed every 10s for 2s
11 tokens - you receive "afk crows" permanently.
12. tokens - you become deafened.
13 or more tokens - Your aura is revealed permanently ("afk crows" dissapear).
"I will die for you if I have to... But make it so that I don't have to. - Archael"

Post edited by Archael on

Comments

  • EEP
    EEP Member Posts: 40

     Ankle Biter 
    When a survivor is put in the dying state if they are not picked up and hooked within 30 seconds the survivor can choose to activate the perk, becoming undetectable to the killer, they can crawl at the same speed the killer moves for a total of 60 seconds, they have to find the killer and latch onto their leg causing a slowdown of 8%. The killer has to shake the survivor off in doing so the killer is stunned for 5 seconds and the survivor is 16m away from the killer and back to injured state. Survivor can not be healed by another survivor while this perk is active. Perk stacks with other survivors using the perk.

    Bombtastic
    While in a chase this perk becomes active. When activated scratch marks are multiplied in number and 5 times the surrounding area. The survivor does not leave any new scratch marks or pools of blood, sounds of pain for 10 seconds. Cool down of 60 seconds.

    Boon: All for one

    This boon can only be used once per trial. Boon all for one contains 4 boons, COH, shadow step, exponential and dark theory. Blessing is 10% slower, when snuffed by the killer the boon will transfer to the closest dull totem if no dull totems remain the boon remains sunffed.