Vecna: Flight of the Damned skillshot buff
Been wondering if Vecna would benefit from Flight of the Damned having the central Skeleton being slightly larger and able to hit survivors crouching.
Would make it a little easier to still hit at locked animations if aimed well without needing the timing to be so perfectly precise.
Ofc still early days yet, but I have a feeling Vecna will drop off as survivors get better vs. him. I struggle mightily against good survivors greeding pallets.
Either way, please take away the neon candy purple effect of his skeletons and make the skeletons look like they do in his character select screen… they look so much more menacing.
Comments
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I think the Skeletons should honestly move downwards over time, this way shots from far away (that take more skill to hit) are not easily negated by crouching (you can still dodge between the gaps since the further they travel, the wider the gaps are). Weaker up close, stronger further away.
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That's an interesting one. With the right animation gets this kind of feel about it (2 mins 15secs):
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