Visit the Kill Switch Master List for more information on this and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
PC - Game crashes randomly
Hello, I've been playing killer so I don't know if this happens on
survivor but this is the error i get sometimes while im playing, doesnt
matter if im at the end of the match or middle or beginning. I have no
problem with the game crashing when I am launching it.
Fatal error:
[File:D:\Jenkins\Live\Engine\Source\Runtime\D3D12RHI\Private\D3D12Util.cpp]
[Line: 873] Interfaces.CopyCommandList->Close() failed at
D:\Jenkins\Live\Engine\Source\Runtime\D3D12RHI\Private\D3D12CommandList.cpp:268
with error E_INVALIDARGDeadByDaylight_Win64_Shipping
{0x0000000000000000} + 101286162 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 100811109 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 101149322 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 101102713 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 101147209 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 101163184 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 101186655 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 95040855 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 95017041 bytes
kernel32 {0x0000000000000000} + 95044 bytes
ntdll {0x0000000000000000} + 337585 bytes
I've had issues before
with another crash and I managed to fix that one by disabling xmp
profile for my RAM but now I'm getting the one above. The one that I
think I "fixed" is this one:
Fatal error:
[File:D:\Jenkins\Live\Engine\Source\Runtime\D3D12RHI\Private\D3D12Util.cpp]
[Line: 873] CurrentQueue.Fence.D3DFence->GetCompletedValue() failed
at
D:\Jenkins\Live\Engine\Source\Runtime\D3D12RHI\Private\D3D12Submission.cpp:939
with error DXGI_ERROR_DEVICE_REMOVED with Reason:
DXGI_ERROR_DEVICE_HUNG
[10:37 AM]
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 101286162 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 101100854 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 101147209 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 101162432 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 101186655 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 95040855 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 95017041 bytes
kernel32 {0x0000000000000000} + 95044 bytes
ntdll {0x0000000000000000} + 337585 bytes