The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

The event really shows how bad the nerfs to gen protection perks were.

Seriously. It's almost impossible to play any lower tier killer and get even one kill. I had 3 gens pop in one chase, and that was only like a minute. Pop should be reverted or be 20% total, Scourge hook should be 25% again, Grim and deadlock need their time increased, ruin should be 175%, Revert the changes to overcharge and call of brine now that there is no infinite kicking.

Or Just nerf the survivors generator perks, toolboxes, and gen speeds.

Comments

  • Skitten56
    Skitten56 Member Posts: 383
    edited June 14

    Gen speeds are fine imo. Toolboxes and their add-ons is what needs the nerfs.

  • I_CAME
    I_CAME Member Posts: 1,302
    edited June 14

    Why should they balance around the weakest killers? The average killer is significantly stronger than a few years ago. It makes playing against the high tier ones impossible. Hillbilly, Blight, Nurse, Spirit etc can stack four slowdowns and create games are essentially unwinnable for anyone except a competitive four man SWF.

  • Nazzzak
    Nazzzak Member Posts: 5,661

    Literally all I've had today is an ever revolving cycle of Doctor, Legion, and Knight, and I've only escaped twice - once through exit gate and once through hatch. They've managed to do absolutely fine.