This year's Twisted Masquerade - My Thoughts
To fully clarify, I've been exclusively playing this mode on both sides since it's release, so I've experienced the worst and best both sides have to offer and thought I'd this out. I will not count matches with BMing players, stalling killers, slugging matches, etc, this is purely directed at the modifier itself.
Let's get survivor out of the way first, and save my killer opinions for later:
Survivor Side - The Bad.
I figure it'd be best to just lay all this out first, so anything positive I say may be received slightly better. I think with survivor side, the most points you get coming from event chests/totems as they appear is a bit of an issue with BP gain, as opposed to killer. Killer still gets a hefty BP sum just from hooks and kills, using their invitation powers, and stacked cakes giving them a better advantage in the BP shares. I will note, it's NOT impossible to get a lot of BP as survivor, it's just awkward and not always viable to stop what you're doing and stall the match for enough time to open a chest or get that totem for extra BP. Also to note, generators do give a lot of BP as well but if one survivor is the target all match, they're not getting anything out of it even if they use their invitation powers as much as possible.
Perhaps if totems just had the gift off the bat and a refresh from the trick event, it could be a little better. Maybe even add something natural for survivors to run into to get more or something.
Survivor Side - The Good.
The tricks are fun. I can say the same for killer side as well. The haste one being my favorite of them, since both sides are effected equally for it's duration and makes stealth killers even more scary when they're rushing at you from around a wall, legit have a good time with that as survivor. It's a good idea and well executed for it's purpose, aside the ones that are required to show up for the extra BP gain from wasting time running to totems/chests.
Being able to silence your noises is also good and quite underrated. I just wish it suppressed scratch marks as well.
Killer Side - The Bad.
Believe it or not, I do have some issues with killer side. Not anything major, and really it's about survivors as well.
The remote hook.
I actually LOVE this function. I believe it should be it's own perk. However, it needs to be limited, and with the event it kinda is. You need an active charge to use it, so if you insta-break a pallet or endure a stun, you can't immediately benefit from it. That said, with all these abilities together, it makes killer's functions a lot faster. Which I do think is a good thing for killer, considering gen speeds can be optimized like mad and especially with lots of event toolboxes going around.
The problem I have with this though, is paired with survivors side objectives to get BP, the totems and chests I mentioned. Due to the combination of both of these, survivor gameplay is drastically slowed and killer gameplay is hastened. Unless survivors stick to a gen against killers who already get fairly easy chases, you're not making up the time difference with what insta-hooks save by themselves. I've escaped plenty of matches against this, mainly from lower tier killers, but ones like Nurse and Blight? They're VERY tough to face when even more of their time is saved moving around.
Killer Side - The Good.
The pace of the matches are slowed down against teams trying to gain BP. Which is fantastic. I've been having normal matches as killer trying to use more of the stun endures/pallet break powers and less of the remote hooks when I am able and the game feels better paced. Matches where I do try like this feel a bit more naturally plausible on the low tiers. Until you get the gen jockey builds ignoring the event stuff, then it's just normal DBD with haste boosts and scratch mark hiding.
And due to the extra things available to do, I can run more relaxed builds. I've been having fun with Insidious Unknown just getting jumpscares at totem gifts.
Overall Thoughts.
I do think it's slightly killer sided in it's nature, but only bad against high tier killers. If a killer is REALLY trying to win, they'll cut enough time to succeed even if one survivor is rushing around for BP gains. Events like Blood Moon and Christmas have some things for survivor, but they didn't hasten the killer side so they felt a bit fairer in that regard.
If getting event bonus BP were more natural, I'd be okay with it. I'd suggest maybe making marked chests during the chest trick faster to open, be in the radius of a totem gift for x amount of time, or heck maybe even a small repair bonus if you do go out of your way to get a totem gift. Just more natural things survivors would be doing, I suppose. Killer side can stay the way it is as long as there's an equal boon to survivors.
Comments
-
tbh, playing both sides have been miserable the entire time.
0 -
I have found Killer to be more fun though many just kill the survivors because the event ecourages regular gameplay while survivor it distracts form gameplay forcing them to not do gens giving the Killer more than enough time to 4k also my opinion Remote hook is a vastly superior ability then stealth.
1 -
That's pretty much a summary of what I think on it. Lots of small shortcuts for killer and extended things for survivor.
0 -
The bloodpoints thing as survivor, I just don't understand it. One week in and I'm still not getting how I'm supposed to maximise bp. This is a game I just played now, and even with one person DCing at the start of the game and the three of us playing just fine after (we did get 3 gens done, and killer didn't tunnel) these are the results. Killers are raking in the bp in every game and I can't work out how to do the same as survivor.
The anniversary event is my favourite event of the year normally and last year I got so much prestiging done, and this year I'm getting bugger all prestiging. I'm gonna play regular mode I think.
2 -
I did manage to hit 100kBP twice, only because I prioritized the trick boxes and totems and popped 3 gens. It's a bit much.
0