General Discussions

General Discussions

Thank you for thinking of Solidarity and Resurgence.

Member Posts: 8,266
edited June 2024 in General Discussions

But Haemorrhage still affect them.

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  • Member Posts: 498
  • Member Posts: 415

    Resurgence still is not worth a slot at all. They should have kept it at 50% but add a new secondary effect instead.

  • Member Posts: 998
    edited June 2024

    Don't get me wrong I'm happy these perks got attention and buffs but…

    looks at Mirrored Illusion, Still Sight, and to a smaller degree Bardic

    Couldn't ya'll have started making perks more viable with the most recent patch too?

    Also yeah rip healing regression with hemorrhage.

  • Member Posts: 3,007

    I say this every time it comes up: rework Hemorrhage so the healing regression only happens if the survivor is running.

  • Member Posts: 1,904

    Haemorrhage is much less common now that Sloppy is no longer meta, so I think we should wait and see how they are first before addressing haemorrhage.

  • Member Posts: 954

    I hope Solidarity gets to 100% it would be so cool then I would use it with Autodidact all the time.

  • Member Posts: 6,083

    Yeah, making them immune to Hemorrhage is all they needed :(

  • Member Posts: 1,749

    solidarity no, but resurgence might need a heamorrhage protection since sloppy and most add ons will still be in effect after the hook rescue unless the person was let go second stage.

  • Member Posts: 8,266
    edited June 2024

    Botany saves flat out 5.5sec per healing on a teammate. Solidarity save 8sec(old) and 11sec(new) that only if both of you and teammate are injured. If either you or teammate not injured, Solidarity doesnt work.

    In some situation, given there is limited time to make a healing, 12sec for example, Botany would complete a healing, then the healthy survivor can go unhook or go somewhere needed, but not possible for Solidarity that have to commit healing for both survivor.

    Honestly the buff Solidarity needed is immune to Hae effect, not the number. Resurgence can keep the 70%.

  • Member Posts: 13,671

    Yeah I was thinking Resurgence should get a Hemorrhage immunity.

  • Member Posts: 9,513

    botany+resurgence with a med-kit is like a 5 second heal under hook. with mangled, it is 6.5 second heal. hemorrhage needs to have some use. Especially now since 80 second hemorrhage duration is borderline useless.

  • Member Posts: 8,266
    edited June 2024

    Mangled needs to flat out add 4sec per healing (standard for a 16sec healing that increased to 20sec), not by multiplying. Its weakened if survivors use Botany (add 2.75sec), but painful long heal if survivors self heal, especially using Self care (add 12sec).

    With how Hae effect works, its either useless or totally delete the healing progress is a few seconds. Hae have to be changed how it works, may be stop healing mid way cut down the total progress by 50% then stop, thats it.

    Then remove the timer.

  • Member Posts: 9,513

    disagree. anti-heal build are already incredibly weak right now. anti-heal and -repair speed perks need buffs. not nerfs.

  • Member Posts: 1,863

    One thing I never understood were the Mangled changes. Why nerf Mangled, a flat 25% heal addition that makes the heal take 4 seconds longer, when Haemorrhage is the more powerful part.

    The point is: Mangled should be as it was before and Haemorrhage should have a timer.

  • Member Posts: 8,266

    Mangled add a flat 4sec longer on all healing? Not by multiplying (shorter with Botany and even longer with Selfcare)?

  • Member Posts: 9,435

    The whole point of Haemorrhage is to counter healing effects, including these. Haemorrhage has already been nerfed and now only lasts a limited time.

    To say that Resurgence or Solidarity should be immune to Haemorrhage is like saying flashbangs should bypass Lightborn because they're from a perk and not regular flashlights.

  • Member Posts: 3,888

    Vigil slowly becoming more valuable every update 😅

  • Member Posts: 8,266

    Its difference though.

    Direct healing like Botany, desperate measure… are good because they dont really need a condition, passive healing needs something to work. And because of direct healing work when you're healing, which Hae effect does not work on them when they're working ; but passive healing perks become total useless.

    Not mention that if killer is coming right at you, Botany may let finish a healing because it heals faster, while Solidarity cant because it takes longer to heal, which healing is disrupted, which Hae effect works against Solidarity.

    They need to find a way that Hae effect works to both kind of healing equally. Making Hae works only on passive healing whilte its already weak is why no one use them.

  • Member Posts: 5,947

    Is that really such a big deal? If you aren't unhooked with the killer right next to you, then your team mate will easily get the heal on you before they make it back and when you heal someone with Solidarity, they mostly return the favor right away too.

    I wouldn't be against locking that healing progress, so that it can regress but I don't think it would make much of a difference.

  • Member Posts: 9,435
    edited June 2024

    Yes it is different, that's why you have different effects.

    Healing speed/efficiency buffs are countered by like debuffs, e.g. Mangled.

    Passive healing effects and partial healing is countered by Haemorrhage.

  • Member Posts: 1,749

    i feel like haemorrahage isn't much of an issue for solidarity especially after they get a limited duration, even when affected by haemorrhage the other person (hopefully) starts to heal you after you finish their heal and you keep full solidarity value, haemorrhage doesn't regress it in that case. idk about the number buff either we'll see in the ptb, i think perk is a bit underrated but i'll enjoy its buffed version that's for sure.

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