Visit the Kill Switch Master List for more information on this and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
Get all the details on our forums: https://forums.bhvr.com/dead-by-daylight/discussion/436478/sign-up-now-to-receive-a-recap-of-your-2024-dead-by-daylight-stats/p1?new=1
Killer concept: Elvira The Wicked One
Elvira: The wicked one
(art for Elvira is in my pfp and on my twitter GrimmFairyTail)
M1 killer with 4.6 movement speed a 50 meter lullaby and a 32 meter terror radius
killer power Macabre Chamber:
A lullaby starts to play when a survivor is within 50 meters of you
All objectives have a skill check when they reach 99% progress, this includes exit gates and unhooking
all objectives gain cobwebs that take 10 secconds to be removed after 60 secconds of a survivor not interacting with it
Turn all crows into ravens
Survivors who: Run past a raven, crouch, hide, or stand still for over 12 seconds will have a raven fly above their head and squak every 6 seconds until it flys away, once a survivor reaches 2 ravens or more they will lose a health state, and gain broken until all their ravens disappear for more than 5 secconds.
Bats: Bats pawn inside the basement, and trigger after 4 secconds of a survivor being in the basement once triggered, bats will make a loud noise notification every 3 secconds.
Spiders: if a survivor fails a skill check on a hook, exit gate, totem, or generator, a spider will crawl out of their objective and bite them, bites cause survivors to lose a health state and apply weep wound.
Gothic candles: 6 candle stands spawn around map, candle stands are highlighted when within 10 meters, survivors can interact with candles, which triggers a 5 seccond blow out animation to blow them out, The following effects occur based on the number of active candles
1 candle: +10% wildlife spawn rate
2 candles: + 20% wildlife spawn rate
3 candles: + 30% wildlife spawn rate
4 candles: + 40% wildlife spawn rate and all survivors gain 1% hinder
5 candles: + 25% wildlife spawn rate and all survivors gain 1% hinder
6 candles: + 25% wildlife spawn rate and all survivors gain 1% hinder
Perks: 1: DEMONIC AMULET: Whenever a survivor lands a successful skill check gain 1 token and trigger the corresponding effects each time a survivor gains a token (Max 18)
5 Tokens: all survivors drop their items and can't pick them up for 5 secconds
10 Tokens: for the next 30 secconds repair speed is reduced by 30%, and all regressing generators are highlighted
15 Tokens: for the next 30 secconds all gens not being worked on regress by 200% speed
16 tokens: for the next 30 secconds all survivors become exposed and you can kill survivors by hand If they're at the struggle phase
Perk 2: DARK RITUAL:RINGING DESPAIR
A ritual circle spawns in the basement:
near the circle, press the Active Ability button to begin the Demonic ritual which takes 30 secconds to complete, Once the Demonic ritual is completed, the following effects apply:
block the 2 gens with the most progress for the next 60 secconds, and reduce their progress by 15%
expose survivors all survivors for 30 secconds
increase all skill checks by 250%
reduce skill check success reward by 70%
for each failed skill check: regress the objective by an additional 10%
Perk 3: ESCAPE MY WEB
The auras of survivors within 10 meters of any Scourge Hooks are revealed to you