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Chase Bonus BP
Survivor BP gain is pretty anemic. Oftentimes the survivor who took the most aggro and bought time for others to complete the objectives are rewarded the least.
So for every second a survivor is in chase they gain a stacking BP bonus at starting at 0x and ramping up to 00X. I have no idea what the numbers should be. Probably something substantial though. It'd multiply your endgame BP by whatever the total ends up being. Would hopefully encourage people to take aggro as well.
Comments
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I don't think a flat BP multiplier would be the way to go, but you should get some BP for the Generators your teammates do while you're in a chase in the Objective category. Vice versa for those doing the repairing.
They should also just increase some Score Events in general, especially solo repairing.
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I've said this many times. Survivors can be forced into situations where they aren't able to score at all in certain categories, particularly when chased/camped.
The solution: Distraction score events.
If you are either; in chase with the killer, or slugged/hooked within 16m of the killer, you can get the following score events:
500 BP for each generator completed or exit gate opened by another survivor. (Objective category)
250 BP for each health state healed or hook rescue made by another survivor. (Altruism category)
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I posited this exact idea before the anti face camp was introduced and still think it's an excellent idea.
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