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About hooks respawning

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Comments

  • Predated
    Predated Member Posts: 2,976

    yea, not at a 100% rate, but one of the main reason killers dont hook, is because slugged survivors are essentially hooked survivors. they cannot pressure the game at all.

    Giving slugged survivors a 50% debuff to pressure gens, would give reason for killers to hook. Slugging needs a buff to a point where hooking is more preferable than slugging, and slugging would only be done out of sheer neccesity and slugging survivors next to each other should be detrimental

    As for the reason why to pressure gens, well, in a 2v1, self-pickups/still being able to pressure the gen is the only way killers dont slug for 4 minutes to deny hatch. Another option is to open up hatch the moment someone is downed for 10 seconds or more, with the only way the killer can close it is by hooking a survivor or hoping they get picked up. But that is very difficult to code in.

  • oxygen
    oxygen Member Posts: 3,325

    I absolutely don't want a system where people that want to keep their mmr from getting "too high" are encouraged to bleed people out, actually. If someone insists on doing that that they can go for 8hook 0k if they want.

  • Predated
    Predated Member Posts: 2,976

    To be fair, that means more people will complain about getting slugged consistently, making it therefor a bigger issue, pressuring BHVR more to do something about it.

    It's been an issue ever since the start of the game, but at least at the start of the game, we had instaheals to combat mass slugging. If survivors were carrying medkits, you were definitely not gonna be wanting to slug.

    There is no basekit deterrence to slugging. But since sluggers go to higher MMR, you have less people complaining about it, making it seem like less of an issue.

  • VomitMommy
    VomitMommy Member Posts: 2,257

    MMR is not a reward.

    Instead of not giving MMR for bleed outs, I would double the value.